Bloody Night
by ConquerorStudio
Bloody Night
Tags for Bloody Night
Description
Someone have open the dark gate and all of the army to rule this world. One by one the city have been down. And when all hope seems have lost... One man bears all the hope of humanity. Can you survive this madness?
*Featured:*
- A lot of weapons and upgrades
- 12 stages
- 4 diffrent areas and bosses
- A lot of challenging waves of enemies
- 31 nice prize achievement
How to Play
Controls:
- A/S/W/D or Arrow Keys to move
- 1/2/3/4/5 to change the gun
- Q to quick change the gun
- E to call for the next wave
- Mouse to aim
- Left Click to shot
Developer Updates
- Spider and Behemoth tweak
Comments
IHateCanabalt
Aug. 07, 2014
This game could be a real hit here on Kong, but it still has some serious flaws. Many were mentioned before: 1. enemies get stuck behind houses (pathfinding) 2. new weapons should be much stronger than the previous one (also show which exact damage they make) 3. a minimap or at least red arrows that show from where enemies come 4. health status for the minitowers 5. 'end the level' button 6. 'gold and ammo' - HUD onscreen 7. most gold for achievements system doesnt seem to be perfect 8. many spelling errors (maybe a native english speaker here on Kong can help you locating them, open a forum thread for it?)
densch
Jul. 31, 2014
The time after killing the last enemy and the 'level cleared' message is a bit too long.
Or give us a button to 'end the level' whenever we feel like it.
So we can loot as long as we need.
Looks like a good idea. We will consider it. Thank you for your input.
Suuljin
Aug. 01, 2014
For those confused about the price money: most of it comes from achievements. Clearing level 1 with only the starting weapon nets you 15k, plus an extra 1k for your first kill. All the kills and combos you rack up are close to meaningless compared to that. So the problem is not inconsistency, but the fact that everything except achievement rewards are entriely insignificant.
Igor83185
Aug. 10, 2014
WARNING: The prioritization of enemies means that your towers and the electrocutor NEVER target bosses. You can be standing right NEXT to the boss, but you shot will only hit if there is an enemy BEHIND them that the homing projectile is trying to get.
This is a major flaw, especially with a homing weapon - automatic towers and weapons should target the nearest threat - period.
CluelessWonder
Aug. 01, 2014
On the 2nd level, I had a case of "the level does not end". All waves were done, all enemies dead (made several laps of the stage to make sure). But the level complete popup never came, so the only option was to Return to Map in exchange for no reward and doing the whole thing over.
Thank you for the report. We'll find the case then. Hope you still like the game.