Play Maze Fun XtreMe

Maze Fun XtreMe

Created by: avatar for Cowboy_Creed Cowboy_Creed

Description (Game published on 2008-04-17)

Remember Maze Fun? The short but funny looking game? I present to you the original game with more levels galore! Enjoy.

Instructions

Move the dude with arrow keys, dodge flying walls and get to the finishing dot.

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Avg rating:
  • Currently 1.9/5 Stars.
339 ratings (1.94 avg)

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Latest Comments

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avatar for Phatcat
Phatcat Moderator_icon Levelbug30 Jun. 02, 2008
I just made it to what seems to be a "second part" and it's clear to me that it was intentional you really should fine tune some things though I think you could easily have a 3.5 star game here.
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avatar for Phatcat
Phatcat Moderator_icon Levelbug30 Jun. 02, 2008
I'm actually gonig to give this gamea a 3 because although it may jsut be a coincidence, there is a game mechanic here that I like that I have never seen used before. That the maze moves but eventually resets so it's sorta a memory game where you have to know where you can move and how much time you have to before the reset, and whether or not you'll be in a location that will make you bump into the walls and loose. I would really like to see you run with this idea maybe make a title screen etcetera and draw down on paper some more maze design ideas.
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avatar for Vingtillion
Vingtillion Developer_icon Levelbug17 May. 31, 2008
Just right click and click forward when you get ya lose! 1/5
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avatar for kroenen
kroenen Levelbug19 May. 24, 2008
it sucks so much
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avatar for Orzo
Orzo Levelbug30 May. 15, 2008
Broken game, 1/5
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avatar for Burgonet
Burgonet Levelbug9 Apr. 17, 2008
To paraphrase the carnival midget from Rockstar Games' classic Bully - this suckity-sucks-sucks-sucks.
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avatar for Senretsu
Senretsu Levelbug15 Apr. 17, 2008
Rofl.. Wtf? >.>' I stood there, didn't even budge on level 1 and I lost. Might want to work on your collision detection a bit. 1/5 for now, if you fix that I'll try again and re-rate.
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avatar for kikkerman
kikkerman Levelbug15 Apr. 17, 2008
I can't even get to the dot...period.
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avatar for Uniquedad
Uniquedad Levelbug17 Apr. 17, 2008
I like the concept, needs a lot of fine tuning.
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avatar for Kain
Kain Levelbug32 Apr. 17, 2008
collision detection is bad, and the movement should be in a loop without jumps... maybe have it play forward and then backward, then repeat. Until then, 2/5
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