Comments for Bunny Flags Game Guide

avatar for Killerguy84
Killerguy84

Feb. 28, 2011

Under rating threshold (show) Suggestion: Instead of just multiplying enemies health on high difficulty, why don't you also increase the exp? Casual: 100% Normal: 130% Hard: 160% Challenge: 200%

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(72)

avatar for CuaticGames
CuaticGames

Oct. 7, 2010

Under rating threshold (show) Guys, we'll be gathering tips and improving Bunny Flags Guide through you. :) Post tactics, tips, recommendations or anything you want!

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(141)

avatar for DragonArcherZ
DragonArcherZ

Oct. 14, 2010

Under rating threshold (show) Great guide, just found a small typo. On 3rd page of Achievements, when it says Kill 5 or more enemies using your knife, the description says "And After Unlocking Destroyer's Path" even though the knife is the Commando's Path. Anyway, good guide.

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(82)

avatar for Frost_Sabre
Frost_Sabre

Oct. 7, 2010

Under rating threshold (show) I found the easiest way to hit level cap is to go into the kitchen... specifically the south-west one. Oh, and it is rather small :(

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(94)

avatar for Barrywise
Barrywise

Oct. 7, 2010

Under rating threshold (show) ok things that i think would make the game better 1. no cap on exp 2. sell turrets or at least be able to move them with some handicap on them while moving 3. make the later upgrades more powerful so that players have a reason to get them other than just go for the first couple...kinda like "Borderlands" how they upgraded in that. that's just some ideas for now

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(116)

avatar for del4341048
del4341048

Nov. 17, 2010

Under rating threshold (show) I finished the Kitchen/Study/Garden on Normal. The game shows I'm 38.4 % complete. Does that mean there are more levels or do I just repeat the levels I've already done at a higher difficulty? Overall I've had fun playing this game: suggestion: some sort of catapult long range tower that can lob something over pencils @ low damage. Suggestion: maybe make the towers a bit more themed eg: rather than a generic "fire" tower make it a tower that fires exploding jalapenos or something like that... just firing it out there. Thanks guys!

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(27)

avatar for KGibson90
KGibson90

Oct. 8, 2010

Under rating threshold (show) Regarding the gameplay: 1. As has been mentioned before, the game flows slowly, so a speed control would be nice. 2. It does bother me that we can't sell or even delete turrets. Since I also feel that the engineer needs at least one more advantage to make him more appealing, I'd suggest having the ability to sell turrets be an upgrade for him (or even better: let everyone sell, but the engineer can "dismantle" and relocate turrets). As for strategy, I found that I really liked Venom turrets on a couple of the Garden levels, but the fact that they always seem to miss several enemies bothered me. A good balance is to put a venom, followed by two rockets. Rinse and repeat.

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(80)

avatar for Ramaweh
Ramaweh

Oct. 7, 2010

Under rating threshold (show) I suggest putting 3 points in run speed and 1 point in Destroyers' path in the beginning. At level 5 you will be able to do great AoE damage. Spend your gold on the 5g wall to lead enemies onto one path. I think it's the quickest way to get max xp on early levels. Later I prefer 4/5 2 Fast, 5/5 touch of Zeus, 1/1 Destroyer's Path, 5/5 Rattle Snakes Dance, 1/1 Rocket Launcher, 5/5 The Harder They Fall, 5/5 Double Tap. At this point you have 2 heavy forms of AoE damage, with a DoT on the launcher. Survivability is high due to the fact you kill everything so quickly.

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(23)

avatar for cholo12345
cholo12345

Mar. 5, 2011

Under rating threshold (show) BEST way to level up is to play the LAST STUDY LEVEL IN CHALLENGE----yeah, that's right but if you're smart you can get a lot of XP

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(4)

avatar for vbnmat
vbnmat

Feb. 18, 2011

Under rating threshold (show) thanks man now i know more about bunny flags THANKS A LOT!

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(4)

avatar for Urkel2point0
Urkel2point0

Oct. 31, 2010

Under rating threshold (show) I think the best thing you can do to make this game even slightly better than it is which is almost impossible, is to change the amount of money per enemy instead of 1 gold each

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(4)

avatar for Valis
Valis

Oct. 7, 2010

Under rating threshold (show) what is up with the experience cap? i maybe have a quarter of the upgrades, and ran smack into the experience cap, what's up with that?

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(11)

avatar for kkfenix
kkfenix

Apr. 12, 2012

Under rating threshold (show) When you fix the immortal enemies bug you should give each player a sword (extra weapon) and say that the thumbs have recently decided to become highlanders and that you talked them out of it ( or something else: started producing swords for cutting their heads off... ) It would also be very cool if the sword would peek from the back. You might also put the remaining highlander thumbs as a type of enemies that can only be killed with a sword.

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(3)

avatar for Skitrel
Skitrel

Oct. 27, 2010

Under rating threshold (show) Bug in guide: Soldier and sergeant have been mixed up, they should be the other way around. Let's face it, sergeants shouldn't be wearing buckets.

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(3)

avatar for Bignoze69
Bignoze69

Mar. 17, 2011

Under rating threshold (show) Good but REALLY need more info about shortcuts, xp and ranks that are of great importance.

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(7)

avatar for Jebbado
Jebbado

Oct. 12, 2010

Under rating threshold (show) It IS possible to sell a turret. Just on the $ symbol beside your cash.

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(6)

avatar for RCiro
RCiro

Oct. 7, 2010

Under rating threshold (show) when you unlock a weapon, you can reset and you will keep the weapon. Commando tree is unfair on the medals because he gets damage using the knife often. Use destroyer at the begining, later doesnt really matter, i could say engineer is better but you dont have almost any trouble when reached max level, that is way too fast, before you complete half of the levels

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(8)

avatar for SwichKnight
SwichKnight

Dec. 30, 2011

Under rating threshold (show) A lazy and easy way to level is to grind the kitchen levels with the venom tower and put yourself in a maze.

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(2)

avatar for Trapslick
Trapslick

Oct. 11, 2010

Under rating threshold (show) whoever thinks comando is pointless hasn't played him well... 1 hit kill is NICE... those metal hands are hard to kill, as well as the shotgun, does good damage + 1 point to slow is all you need. best way to lvl... destroyer + kitchen

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(2)

avatar for antso101001
antso101001

Oct. 7, 2010

Under rating threshold (show) @Cow Commando Commando has 2 weapon unlocks + a knife.

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(2)

avatar for ArtAndor
ArtAndor

Oct. 15, 2010

Under rating threshold (show) eeeh by ''survival mode'' i actually ment endless mode, sorry for spam ._.

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(5)

avatar for calvindang
calvindang

Apr. 8, 2011

Under rating threshold (show) one of the achievements it says two more enemies will come. but its 3!!!!!

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(3)

avatar for Dededoo2
Dededoo2

Oct. 12, 2010

Under rating threshold (show) Here is my suggestion for turret movement. You walk into the fire range of turret, click the turret, click move turret, then your character is holding a turret. You have to walk to the new turret location, and then click in the turrets fire range (while holding) to place. I call this the Optimal Turret Movement System (OTMS). While using OTMS, you cannot shoot, and movement speed is halved ( if you have "2 Fast", your movement speed will be half of your speed with "2 Fast"), and your character sprite now appears to be holding a turret. Please rate this up if you think this is good, I've worked hard on this.

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(7)

avatar for haloGEEK1172
haloGEEK1172

Nov. 23, 2010

Under rating threshold (show) heres a tip for maps with long waves put poision turrets near entrances to kill them before they get your flag witch we all dont want to happen right??

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(3)

avatar for mirowave
mirowave

Jun. 15, 2013

Under rating threshold (show) i dont get it the enemies dont die for me why D:

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(1)

avatar for awesomeanthony
awesomeanthony

Dec. 2, 2012

Under rating threshold (show) Song A team plus this game makes it sound a little weird but i like it

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(1)

avatar for gerhardLemmer
gerhardLemmer

Aug. 18, 2012

Under rating threshold (show) (Guide3/3) <>For the rest of the match, you should build additional rocket towers as soon as you have more than 50 money and a breather, by the time you have 4x rocket towers, your bunny would likely never need to shoot another shot. (Oh. Obviously you'll use a normal tower defense type of placement for your towers, therefore you'll do something like: add rockets below the first two until you have 4, then add rockets just slightly below them making a turn to force the handies to zig-zag down then up through your entire death trap. <>Now you can try getting general rank (play perfectly on challenge) on this map and/or for high ranks on other study maps where you either have enough money and space to repeat this strategy or have few and weak enough waves to go for the uzi and a lot of damadge (remember that with the uzi and 5x talent points on "double tap" you'll have rage allmost permanently since yor rage bar refills in only a few seconds.

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(2)

avatar for hamuka
hamuka

Jul. 30, 2011

Under rating threshold (show) Great guide, but I found a typo. On the last page of achievements, at the explanation of "Win a kitchen map with 5% or less health", instead of saying "Play the first Kitchen map on casual", it says "Play the first Garden map on casual" 2 times. Otherwise, great job!

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(3)

avatar for ruud99
ruud99

Jan. 9, 2011

Under rating threshold (show) information about the sniper should be added...

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(2)

avatar for blakzer
blakzer

Dec. 5, 2010

Under rating threshold (show) In the achivements section, for the last achivement, which is clearing a kitchen map with 5% or less health, it says "Play the first garden map on casual" twice. Coulda fix it?

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(2)

avatar for del4275814
del4275814

Nov. 6, 2010

Under rating threshold (show) the knife is really usefull if your in a place where theres only 1 place for the flag... also really useful if lots of them are chasing you.

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(2)

avatar for Demena
Demena

Oct. 25, 2010

Under rating threshold (show) I would love the ability to respec my talents. Other than that this is a great game!

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(2)

avatar for ArtAndor
ArtAndor

Oct. 13, 2010

Under rating threshold (show) best player build for me: 5/5 into run speed 1/5 touch of zeus 5/5 rattlesnake stance, 1/1 rocket launcher, 5/5 rocket area upgrade, 5/5 double tap 1/5 into somethin on commandos pass to unlock ice bullets, 5/5 into icebullets. U dont need any points in any path, since with that rocket launcher who mass poisons and has 50% of slowing enemies, is pretty much uber AoE, so u dont need neither dynamite nor knife, but engineer would give u less cost on towers, wich is good, but it might cost lots of points. And for leveling best way is actually south EAST map, its very easy and has more tougher enemies, south west isnt bad either though ||***As for game i would like 1) Survival mode, lets say for those who completed like 80 - 90% of the game 2) more enemy types in survival mode ||***Some fixing needed in achievment screen on here (Kill 5 or more enemies with knife, knife isnt in destroyers path||Win a kitchen map with 5% hp or less...why should any1 play twice a garden level for that?

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(3)

avatar for Procyonpi
Procyonpi

Oct. 11, 2010

Under rating threshold (show) I liked the actual Bunny Flags GAME, but this isn't terribly helpful, and seems to be a poor attempt to copy the successful model used in Mardek / EBF3.

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(2)

avatar for Angried
Angried

Oct. 10, 2010

Under rating threshold (show) Guide doesn't says that at Kitchen maps instead of don't allowing to touch flag there is a requirement to have at least 90% accuracy.

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(2)

avatar for KnightBlood
KnightBlood

Oct. 9, 2010

Under rating threshold (show) Another game with a game guide, huh.

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(2)

avatar for RCiro
RCiro

Oct. 7, 2010

Under rating threshold (show) knowing how much damage the towers/weapon deal will be great knowing the mobs health

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(1)

avatar for EddySc
EddySc

Oct. 9, 2010

Under rating threshold (show) Ah, another game guide, that's nice! I hope more developers post their guides or walkthroughs here instead of hosting them on another website. This deserves 5/5 just for that

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(2)

avatar for suffy
suffy

Jun. 11, 2011

Under rating threshold (show) Also in the guide you should put something in about the damage in numbers of the weapons, and an explanation of upgrades, for example by how much does "Ice Bullets" slow down you enemy. basically good guide but it need more facts and figures

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(2)

avatar for hooda
hooda

Oct. 9, 2010

Under rating threshold (show) One problem I'm experiencing is that if there are enemies on the screen, I get the message that I'm blocking the path no matter where I try to place the tower. I've tried placing it in an open field and still get the message.

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(1)

avatar for OwenU2
OwenU2

Apr. 24, 2012

Under rating threshold (show) how??

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(1)

avatar for gerhardLemmer
gerhardLemmer

Aug. 18, 2012

Under rating threshold (show) (Guide2/3) <>Now play the rightmost study level over again on hard or challenge using the following strategy: <>Move slightly to the right. <>Build barricades (hotkey 1) just to the right of your two rightmost flags from the bottom of the map to two spaces below the top. <>Two columns to the right of where you've just built, build two more barricades at the very top and two rocket towers (hotkey 5) just below them (i.e. you now have a column of towers that's four spaces long. <> Switch to the uzi (hotkey 7) and await the first wave close to the top-right of the screen. Fall back while continuing to fire to stay just slightly ahead of the enemies...

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(1)

avatar for swedish_pancake
swedish_pancake

Dec. 26, 2010

Under rating threshold (show) @projctgrizzly: You get progress by finishing levels with high rating, doing achievements, etc. If you beat all of the levels on casual or normal, you wont get as many points as if you beat them on challenge. Hope this helped you!

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(1)

avatar for del4275814
del4275814

Nov. 6, 2010

Under rating threshold (show) Actually, over in the bottom left corner, push the dollar sign and click the tower you don't want anymore and thats how you sell.

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(1)

avatar for missuschainsaw
missuschainsaw

Oct. 11, 2010

Under rating threshold (show) How about an option to destroy a tower? Like when I put one in the wrong place.

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(1)

avatar for SillyGuy
SillyGuy

Oct. 10, 2010

Under rating threshold (show) For those who want to know how to Engineer: First, Engineering is a bit difficult to start with. If you go Engineer at the start of the game you will likely have issues. However, once you have 11 points to get the Engineer talent and the top two engineer tier talents you will be able to play this game more like tower defense than anything else. With the maximum cheap upgrades and deep impact added in, you will be able to clear the endgame stages far easier than with any other path. Rocket turrets will make quick work of everything, even with just 8 or so of them and barricades to line up the enemies.

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(1)

avatar for LOL_LOL25
LOL_LOL25

Oct. 10, 2010

Under rating threshold (show) I would actually like to see hot keys for the weapons and buildings so I don't have to click it every time I want to switch weapons or build something.

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(1)

avatar for calvindang
calvindang

Aug. 4, 2011

Under rating threshold (show) level cap is 26, suffy

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(1)

avatar for cheatfreak25
cheatfreak25

Oct. 9, 2010

Under rating threshold (show) I had 5 points to tower's shooting rate, and it felt like it fired just as if I had no points, so being able upgrade towers during a map battle would be nice. Also, the upgrades for the bunny's shooting damage and shooting speed felt as if they didnt do anything, so maybe see about fixing that.

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(1)

avatar for LordBucket
LordBucket

Oct. 9, 2010

Under rating threshold (show) The "greedy bastard" engineering talent isn't really useful. 2% of 60 rounds down to one for some of those points, and to zero on the less expensive towers.

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(-1)

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