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Suggestion: Instead of just multiplying enemies health on high difficulty, why don't you also increase the exp? Casual: 100% Normal: 130% Hard: 160% Challenge: 200%
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Great guide, just found a small typo. On 3rd page of Achievements, when it says Kill 5 or more enemies using your knife, the description says "And After Unlocking Destroyer's Path" even though the knife is the Commando's Path. Anyway, good guide.
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Guys, we'll be gathering tips and improving Bunny Flags Guide through you. :) Post tactics, tips, recommendations or anything you want!
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I found the easiest way to hit level cap is to go into the kitchen... specifically the south-west one.
Oh, and it is rather small :(
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ok things that i think would make the game better 1. no cap on exp 2. sell turrets or at least be able to move them with some handicap on them while moving 3. make the later upgrades more powerful so that players have a reason to get them other than just go for the first couple...kinda like "Borderlands" how they upgraded in that. that's just some ideas for now
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Regarding the gameplay:
1. As has been mentioned before, the game flows slowly, so a speed control would be nice.
2. It does bother me that we can't sell or even delete turrets. Since I also feel that the engineer needs at least one more advantage to make him more appealing, I'd suggest having the ability to sell turrets be an upgrade for him (or even better: let everyone sell, but the engineer can "dismantle" and relocate turrets).
As for strategy, I found that I really liked Venom turrets on a couple of the Garden levels, but the fact that they always seem to miss several enemies bothered me. A good balance is to put a venom, followed by two rockets. Rinse and repeat.
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I think the best thing you can do to make this game even slightly better than it is which is almost impossible, is to change the amount of money per enemy instead of 1 gold each
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I suggest putting 3 points in run speed and 1 point in Destroyers' path in the beginning. At level 5 you will be able to do great AoE damage. Spend your gold on the 5g wall to lead enemies onto one path. I think it's the quickest way to get max xp on early levels. Later I prefer 4/5 2 Fast, 5/5 touch of Zeus, 1/1 Destroyer's Path, 5/5 Rattle Snakes Dance, 1/1 Rocket Launcher, 5/5 The Harder They Fall, 5/5 Double Tap. At this point you have 2 heavy forms of AoE damage, with a DoT on the launcher. Survivability is high due to the fact you kill everything so quickly.
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BEST way to level up is to play the LAST STUDY LEVEL IN CHALLENGE----yeah, that's right but if you're smart you can get a lot of XP
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what is up with the experience cap? i maybe have a quarter of the upgrades, and ran smack into the experience cap, what's up with that?
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When you fix the immortal enemies bug you should give each player a sword (extra weapon) and say that the thumbs have recently decided to become highlanders and that you talked them out of it ( or something else: started producing swords for cutting their heads off... ) It would also be very cool if the sword would peek from the back. You might also put the remaining highlander thumbs as a type of enemies that can only be killed with a sword.
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Bug in guide: Soldier and sergeant have been mixed up, they should be the other way around. Let's face it, sergeants shouldn't be wearing buckets.
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when you unlock a weapon, you can reset and you will keep the weapon. Commando tree is unfair on the medals because he gets damage using the knife often. Use destroyer at the begining, later doesnt really matter, i could say engineer is better but you dont have almost any trouble when reached max level, that is way too fast, before you complete half of the levels
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(Guide3/3)
<>For the rest of the match, you should build additional rocket towers as soon as you have more than 50 money and a breather, by the time you have 4x rocket towers, your bunny would likely never need to shoot another shot. (Oh. Obviously you'll use a normal tower defense type of placement for your towers, therefore you'll do something like: add rockets below the first two until you have 4, then add rockets just slightly below them making a turn to force the handies to zig-zag down then up through your entire death trap.
<>Now you can try getting general rank (play perfectly on challenge) on this map and/or for high ranks on other study maps where you either have enough money and space to repeat this strategy or have few and weak enough waves to go for the uzi and a lot of damadge (remember that with the uzi and 5x talent points on "double tap" you'll have rage allmost permanently since yor rage bar refills in only a few seconds.
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Clicked on "More Tips" thinking i would be shown a list of all in-game tips, since i wanted to read about the shortcuts again... Instead, i am brought here, and still no shortcuts anywhere... :-| At least i can thank del4275814 for clearing up that "over in the bottom left corner, push the dollar sign and click the tower you don't want anymore and thats how you sell."! :)
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whoever thinks comando is pointless hasn't played him well... 1 hit kill is NICE... those metal hands are hard to kill, as well as the shotgun, does good damage + 1 point to slow is all you need. best way to lvl... destroyer + kitchen
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In the achivements section, for the last achivement, which is clearing a kitchen map with 5% or less health, it says "Play the first garden map on casual" twice. Coulda fix it?
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Here is my suggestion for turret movement. You walk into the fire range of turret, click the turret, click move turret, then your character is holding a turret. You have to walk to the new turret location, and then click in the turrets fire range (while holding) to place. I call this the Optimal Turret Movement System (OTMS). While using OTMS, you cannot shoot, and movement speed is halved ( if you have "2 Fast", your movement speed will be half of your speed with "2 Fast"), and your character sprite now appears to be holding a turret. Please rate this up if you think this is good, I've worked hard on this.
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Great guide, but I found a typo. On the last page of achievements, at the explanation of "Win a kitchen map with 5% or less health", instead of saying "Play the first Kitchen map on casual", it says "Play the first Garden map on casual" 2 times. Otherwise, great job!
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best player build for me:
5/5 into run speed 1/5 touch of zeus 5/5 rattlesnake stance, 1/1 rocket launcher, 5/5 rocket area upgrade, 5/5 double tap 1/5 into somethin on commandos pass to unlock ice bullets, 5/5 into icebullets.
U dont need any points in any path, since with that rocket launcher who mass poisons and has 50% of slowing enemies, is pretty much uber AoE, so u dont need neither dynamite nor knife, but engineer would give u less cost on towers, wich is good, but it might cost lots of points. And for leveling best way is actually south EAST map, its very easy and has more tougher enemies, south west isnt bad either though ||***As for game i would like 1) Survival mode, lets say for those who completed like 80 - 90% of the game 2) more enemy types in survival mode ||***Some fixing needed in achievment screen on here (Kill 5 or more enemies with knife, knife isnt in destroyers path||Win a kitchen map with 5% hp or less...why should any1 play twice a garden level for that?
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heres a tip for maps with long waves put poision turrets near entrances to kill them before they get your flag witch we all dont want to happen right??
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(Guide2/3)
<>Now play the rightmost study level over again on hard or challenge using the following strategy:
<>Move slightly to the right.
<>Build barricades (hotkey 1) just to the right of your two rightmost flags from the bottom of the map to two spaces below the top.
<>Two columns to the right of where you've just built, build two more barricades at the very top and two rocket towers (hotkey 5) just below them (i.e. you now have a column of towers that's four spaces long.
<> Switch to the uzi (hotkey 7) and await the first wave close to the top-right of the screen. Fall back while continuing to fire to stay just slightly ahead of the enemies...
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Also in the guide you should put something in about the damage in numbers of the weapons, and an explanation of upgrades, for example by how much does "Ice Bullets" slow down you enemy. basically good guide but it need more facts and figures
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I liked the actual Bunny Flags GAME, but this isn't terribly helpful, and seems to be a poor attempt to copy the successful model used in Mardek / EBF3.
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Guide doesn't says that at Kitchen maps instead of don't allowing to touch flag there is a requirement to have at least 90% accuracy.
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Ah, another game guide, that's nice! I hope more developers post their guides or walkthroughs here instead of hosting them on another website. This deserves 5/5 just for that
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One problem I'm experiencing is that if there are enemies on the screen, I get the message that I'm blocking the path no matter where I try to place the tower. I've tried placing it in an open field and still get the message.
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@projctgrizzly:
You get progress by finishing levels with high rating, doing achievements, etc. If you beat all of the levels on casual or normal, you wont get as many points as if you beat them on challenge. Hope this helped you!
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For those who want to know how to Engineer: First, Engineering is a bit difficult to start with. If you go Engineer at the start of the game you will likely have issues. However, once you have 11 points to get the Engineer talent and the top two engineer tier talents you will be able to play this game more like tower defense than anything else.
With the maximum cheap upgrades and deep impact added in, you will be able to clear the endgame stages far easier than with any other path. Rocket turrets will make quick work of everything, even with just 8 or so of them and barricades to line up the enemies.
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I would actually like to see hot keys for the weapons and buildings so I don't have to click it every time I want to switch weapons or build something.
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I had 5 points to tower's shooting rate, and it felt like it fired just as if I had no points, so being able upgrade towers during a map battle would be nice. Also, the upgrades for the bunny's shooting damage and shooting speed felt as if they didnt do anything, so maybe see about fixing that.
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The "greedy bastard" engineering talent isn't really useful. 2% of 60 rounds down to one for some of those points, and to zero on the less expensive towers.