Play Railroad Ruckus

Railroad Ruckus

Created by: avatar for DFox DFox

Description (Game published on 2007-02-16)

Who needs the MTA! Take RR control into your own hands in this fast paced and exciting arcade game. Railroad Ruckus!

Instructions

Up and down arrow keys to toggle paddles, left and right to move paddles.

Tip Jar

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  • Currently 2.8/5 Stars.
816 ratings (2.83 avg)

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Latest Comments

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avatar for kshar
kshar Levelbug34 Mar. 07, 2008
interesting idea.. its not that much fun tho.
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avatar for smegxi
smegxi Levelbug2 Jan. 02, 2008
... not that a good game i have played a lot of online games in my life and this one just is boring! i dont think i will be playing this game again!
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avatar for mop_3000
mop_3000 Levelbug11 Jul. 10, 2007
This game is soooooooo boring!!!! And the game play is slow, music repetitive and sound affect are as well. it's ok for what it is.
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avatar for NecromanticDream
NecromanticDream Levelbug11 Jul. 09, 2007
Nice game,I had fun. But I don't understand what kind of suicidal train riders would just walk onto the traintracks just because they dont want to wait for the platform.
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avatar for talerun
talerun Levelbug29 Apr. 01, 2007
not much liked it
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avatar for gamerkc
gamerkc Moderator_icon Levelbug35 Mar. 25, 2007
Great, simple, original and fun. Definitely room for improvement, but great game nonetheless.
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avatar for JudeMaverick
JudeMaverick Moderator_icon Levelbug35 Feb. 21, 2007
Wow, cool game and nice original idea! But it's really easy so try doing some "killers" or something like that.
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avatar for vynx
vynx Moderator_icon Levelbug22 Feb. 18, 2007
Ok, I must retract, I've played the game a few more time and its not all that bad. Randomness with normal passengers seems well balance, but the problem is with the powerup passengers. They can come by anywhere, even not in front of a train. Its a game design choice that hold together, since you dont loose a life if you miss them. But still, they look like passengers and player are expecting them to respond like other passengers. I think the solution reside in changing the apperance of the powerup and that idea links to the first comment posted here by pixtiz : "the color pills could be more explicit". You could make the powerups look like luggage cart or anything that can visually distinguish them appart from passengers. Hope this make things clearer. Again sorry for miss-interpreting game design issue.
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avatar for DFox
DFox Developer_icon Levelbug8 Feb. 17, 2007
@vynx: I have no idea what you're talking about. It should ALWAYS be possible to board the passengers. And randomness is what makes games fun. Non-random is repetitive. The only complaint I've gotten so far about difficulty is that the game is TOO easy and starts out too slow, but no complains about it not being possible, so I'm not sure where you got that from.
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avatar for vynx
vynx Moderator_icon Levelbug22 Feb. 17, 2007
This is not a good game. The big problem is about the random passengers. Sometime your engin activate 2 or 3 passengers that could never be board and save by the player. A game must give challenge to player, but challenge they have the power to overcome with the interface you provide. That is why, random stuff like this bring player frustration and quick lack of interest into your game. Sure the game can become harder and faster, but it must be the fault of the player if he fail. http://kongregate.com/games/Syopic/bridge is a good exemple of a none random game. Take a look at it and try to apply a logical structure to Railroad Rockus. I'm sure your idea could be more succesfull in the end if properlly calibrated.
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