Description
(Game published on 2008-09-15)
Fight your way through 4 episodes of fantasy battle. Buying fighting moves, amour and hiring henchman to assist you on your journey.
Updates
Features:
- A game based on the Achilles engine set in the Warlords world.
- 3 Different characters with different weapons, moves, stories, henchmen, personalities
-Purchasable fighting moves after each level – learn and customise your fighting style as you go
- Hire henchmen to assit you on your quest
- Buy armour and magical items after each level
- 18 Standard enemy units+ 7 Bosses (Achilles had 3 Standard + 5 Bosses)
- 9 Different races with different backgrounds for their regions
- Freely explorable map, if you want to just go touring round fighting people, you can!
- Survival Mode
- Gladiator Mode – Exclusive to Kongregate
Notes:
- I didn’t rip off Achilles. I made Achilles and I based this on the same engine
- I licenced the music legally. It isnt from lord of the rings (although it is
similar) and I have never played spellforce
- This game took longer than Achilles to make despite being based on it. It has loads added to it and many of the things people complained about in achilles have been improved (more than 1 background, more than 3 types of enemy, upgrades, nobody shooting you from off screen)
- When buying the move, pay attention to the description to see how to use it.
- Yes it is Achilles combined with Warlords, its no secret, no need to keep
pointing it out
- Gladiator mode is supposed to be hard. If you need help, take a look at this thread: http://www.kongregate.com/forums/3/topics/20839
- Damage has some randomness to it. This is because in real life you don’t know how many hits you need to kill someone, it varies depending on many things. The randomness is to simulate this. However different strikes/weapons do have different maximum damages and different units have different amounts of health. Check the strategy guide for more info (link on end of day menu in the game)
- There are cheats, but you have to finish all the episodes to unlock them. A “cheat menu” button will appear on the main menu
PEOPLE WITH SAVING PROBLEMS:
I am looking into it. I have no had the problem myself and none of my testers have either, so it is hard for me to track down the problem. But I will continue to try
Version 1.0.3
I hope I have improved the saving problem and if there is a problem saving it should let you know. But its hard for me to know as I havent had the problem myself
Gladiator no longer do damage with kicks, so its fair now
Version 1.0.2
Enemies no longer all come from the left at the end of a level
Getting to the end of a level now only disables spawning while you are at the end of the level. You can no longer walk back into the level free from enemies spawning
You no longer get the card if you fail day 5, you actually have to finish it now.
Version 1.0.1
Stats report more often, but no longer when a cheat is active
Kicks no longer do damage in gladiator mode. This is to stop you defeating loads of gladiators using a technique one player described as “a russian dance”
Instructions
Instructions in game.
BTW: Forward + attack means hold the way you are facing and press attack
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mrpops
Jan. 08, 2009
- just finished if you have trouble on the last boss use the prince,and when the demon kills you when you respawn you will be invincible ofr a short time then bombard him with attacks
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mattman777
Jan. 08, 2009
- badge is taking its sweet time popping....
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Ammaroc
Jan. 07, 2009
- the songs they use are from spellforce.... bring back memories ^^
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mrpops
Jan. 07, 2009
- 2 7UCKING ENEMY'S CAN KILL YOU BY KICKING YOU
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adman1996
Jan. 06, 2009
- do you think you own the comment board?
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holyomegaruler55
Jan. 06, 2009
- YAYYYYYYYYYYYYYYYYYYYYYYY hard badge
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holyomegaruler55
Jan. 06, 2009
- This comment has been removed by an admin.
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holyomegaruler55
Jan. 06, 2009
- ..........and i tot achilles was hard
dis is achilles x 9999999999
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holyomegaruler55
Jan. 06, 2009
- medium badge yayz
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holyomegaruler55
Jan. 06, 2009
- This comment has been removed by an admin.
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