Dry Eternity RPG

Dry Eternity RPG

by Denegoth
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Dry Eternity RPG

Rating:
3.0
Released: September 17, 2011
Last updated: September 18, 2011
Developer: Denegoth

Tags for Dry Eternity RPG

Description

Save the world from monsters!

Dry Eternity RPG is a barebones simplistic turn-based RPG (Don't expect a story, just gameplay) in which you must fight through a varied selection of monsters to save the world from the evil Creator, who is totally just the final boss and has no impact on the nonexistent plot whatsoever

The game is heavily stat based, so it is recommended that you read the tutorial to get an overview.

Just a warning: If you're planning on leaving a huge amount of criticism, don't waste your time; I know exactly what's wrong with this terrible game to begin with. A simple "This game sucks and you shouldn't have uploaded it" will suffice to help me prove a point to a friend of mine. I can take criticism, I'd just rather not take criticism for a game I made 2.5 years ago that I know is awful.

How to Play

Game entirely controlled by mouse clicks.

Developer Updates

Sep 17, 2011 7:37am

Update 1: Bugs with the final boss and the Kongregate statistics fixed.

Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.

Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.

Update 4: Autosave bug fixed.

Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.

Update 6: Game over music now ends at the end of the game over screen.

Update 7: Credits updated

Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.

Comments

0/1000
zistorbar avatar

zistorbar

Sep. 19, 2011

71
2

yay, got more hp than the creator \^o^/ but nobody will care...

Denegoth
Denegoth Developer

I am honestly surprised anybody would subject themselves to this game for that long, goddamn.

Infern0Hawk avatar

Infern0Hawk

Sep. 18, 2011

42
1

Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.

gideon101 avatar

gideon101

Mar. 04, 2013

24
1

Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).

punksush1 avatar

punksush1

Sep. 17, 2011

82
6

One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.

Aronmight avatar

Aronmight

Sep. 17, 2011

84
9

Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most

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