This is some game i made just so i can get the D next to my name. I didn’t even know how to program in flash but then i saw that it is like c++ and alot more like java, both of which i program in. As you level up your weapon shoots faster, but so does the alien’s. Level ups do not occur every 10 kills.
Arrows to move, space bar to shoot.
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Striker865
Aug. 15, 2008
- If you dont want them to hold down the spacebar put this code in.
if(!Key.isDown(KEY.SPACE)){
canfire=true;
}
if(Key.isDown(KEY.SPACE)&&canfire==true){
//Put the firing your bullet code here
}
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Weebleo
Aug. 15, 2008
- actualy Ph0rus, DeoFavente just got the highscore =\
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Ph0rus
Aug. 09, 2008
- sorry gigikun, but your score mustn't have registered, because i have all-time high score
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gigikun
Jul. 11, 2008
- I have the NUMBER 1 SCORE!!!!
and this game is crap
u can't die, and you can't shoot STRAIGHT
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DeoFavente
May. 20, 2008
- the levels is a sharp quadratic formula its not an array at all. there is a max level, only because it require an infinite number of kills to get to the next level.
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Solsund
May. 07, 2008
- How about the #'s for the levels?
It certainly looks like 10 levels per until it hits around 60-70 kills, but I can't think of an algorithm that would do that, only an array
Btw, I apologize if html tags show up, I'm testing line breaks so I can leave some real reviews that aren't impossible to read down the line.
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DeoFavente
May. 04, 2008
- about the alien space ship's fire: every frame theres a 1 in (20-level) chance of him firing and then when he fires theres a 1 in 20 chance that it will be aimed at you (so that people holding down their space bar dont get a high score), otherwise the shot will fire randomly within a certain range which i cant remember...
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DeoFavente
May. 03, 2008
- im going to make another othello game next.
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DeoFavente
May. 03, 2008
- actually with the hot success this game has become i think i will make an actual real game.
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zmmaji
May. 03, 2008
- Make a good game not some shtttity ass game like this
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