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I like the unique art style and good story, but it's way difficult and doesn't feel very rewarding for completing the difficult parts.
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i like the mood and the style, but i can't agree with the good story, though i have to admit i didn't play through the whole game. And that is because the gameplay is so frustratingly bad. You're moving to slow, jumping is awful, the physics "puzzles" are repetitive and boring and actually really hard. But not hard in a rewarding way which makes you go try it again and again. Instead i just closed the game...
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BOORING!!! Nothing rewarding here. If I'm moving to slow and hard parts are repetative and unrewarding, its very very tiring and stupid to me. Honestly, making a game pointless is a BAD idea. Heres a tip: look at the most popular games, see what people like and dislike about a few popular games, and why so, and maybe you could make a game out of the comments and it might reach being popular too. Good Luck on my advice.
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Was a nice idea, but honstly, the challenges were reptitive and were tedious after a while, everything was good, except the gameplay.
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The "jump along falling blocks" parts are extremely frustrating. Because the blocks take so long to be affected by momentum, you have to hit the space bar like 3 seconds early, which is annoying instead of challenging in a fun way. The character's lack of speed and jumping distance means you have to be extremely precise when switching blocks; even if I don't get crushed, I usually drop in the gap between blocks. As others say, there's nothing drawing me forward either -- the level I'm on even lacks the interesting backgrounds of the early story levels, and no indication I'll see different challenges: I've been subjected to more "control the falling blocks", "slowly jump over tiny gaps", and "slowly jump over quick enemy" obstacles than I can stand.