Apocalyptic Splish-Splash

Apocalyptic Splish-Splash

by Doughnuts
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Apocalyptic Splish-Splash

Rating:
2.2
Released: October 30, 2013
Last updated: October 30, 2013
Developer: Doughnuts

Tags for Apocalyptic Splish-Splash

Description

Survive a practise zombie apocalypse with only a fire hose at your disposal.

Get prepared for a real apocalypse by Hosing down an ever-expanding hoard of cutout zombies in this comical arcade shooter game created over 2 weeks for the Walking Dead Games Jam.

Let us know what you think of the game, Have fun!

How to Play

Direct your water hose with the mouse and increase the pressure by holding the left mouse button down. Knock down zombies before they attack you. combo together other targets for bonus points.

Comments

0/1000
dalewj avatar

dalewj

Oct. 30, 2013

1
0

not so terribly exciting

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(3/2) Kongregate removed the paragraphs -.-

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(2/2)

I really love the bonus hit points that unlock mini-games, it's always really exciting to see what it is and also provides a new challenge!

I think this game would be perfect with a light gun on an arcade machine! You guys did a great job and it's an interesting take on the theme of 'All Out War', although i'm not keen on the inclusion of zombies - the juxtaposition between the horror of the zombies and an 'infection' and the innocence of a child wanting to imitate his father is quite an interesting idea.

Overall a really great experience, i'd like to see more developments on the game. More levels would be great, but perhaps more than that - i see this being an interesting on-rails shooter - maybe it could be interesting to play with prototyping some kind of progression.

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(1/2)

I really like the idea, i think the aesthetic is really nice. I'm not so keen on the menu art - it doesn't really fit the game (nor does the music).

I'm not such a big fan of the help screen, i don't really see a need to have it as text like that - you probably reasonably have a short in-game tutorial at the beginning of the round (even if it's only a few seconds as it would only need to be very simple). I Like the curve of difficulty although there doesn't seem to be any consequence for holding the mouse down - seems like if there's no consequence for holding the mouse it should just be on all the time or there should actually be a consequence. It could also be cool if you could pop the bubbles in the background of the menu/help screen (tiny tiny mini-games to break up the down time - like when the bubbles are moving etc).

The controls feel nice at first although slowly become more difficult to control when the speed starts to ramp up.

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