Comments for Swords & Potions

avatar for Thatguy176
Thatguy176

Jul. 13, 2011

Under rating threshold (show) Great game. One of the best merchant type games on the internet. The trouble is it falls victim to the same flawed formula most web browser games attempt. If you were to make the game less token dependent and simply use ads or something instead, you'd make more money and the players would enjoy your game more. We can tolerate an ad in the corner and a 30 second video while the game loads. We can't tolerate paying to play this when we could simply download WoW and open a shop in there if we wanted to pay to be a merchant. The reason Youtube is so successful and still free to use is because it uses advertisements instead of making people pay to watch videos like megavideo or something. + So the de

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(9660)

avatar for lolkiller1
lolkiller1

Jul. 13, 2011

Under rating threshold (show) The sad thing, if they hadn't done the whole "tokens" thing, this game would be rated high enough to earn money for the weekly or maybe even monthly best game.

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(6403)

avatar for lError_404l
lError_404l

May. 8, 2011

Under rating threshold (show) I want to talk about business. You know how to make money out of a GREAT game like this one? NOT by harrassing the players every five actions with the need to purchase more coins or kreds. That is the WORST thing you can do, it just drives people mad and make them want to stop playing right away (don't believe me? Read the other comments.). Want to know what works? PUTTING ADVERTISEMENTS ON IT. I am pretty sure you'd get a much better deal and your game would be rated 4.5+ with that change.

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(8011)

avatar for Amalo
Amalo

Sep. 9, 2011

Under rating threshold (show) had to join in the crowd here. awesome, addicting game. completely ruined by the insane desire for cash from the developer.

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(5251)

avatar for Vidd
Vidd

Sep. 25, 2011

Under rating threshold (show) Well, I can understand that advertisments don't give you enough money to make a living out of it but did you ever think about a mix? Tokens, okay, but less please. Add some commercial stuff, decrease the amount of tokens we, as gamers, need to purchase ingame stuff. I mean, there's no point in spending 50$ on ingame tokens if I can buy stuff like StarCraft 2 or, to stay with the merchand game stuff, the guild one and two, for less money. You have to earn money but just stop do be as unfair as you are. Apart from that, the game is amazing. You did a great job here so don't ruin it ;)

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(25)

avatar for Demon_Moose
Demon_Moose

Sep. 10, 2011

Under rating threshold (show) Furthermore, why does this need to be multiplayer? Remove the multiplayer, then remove the pay to play. No need to complain about paying to set up those servers then.

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(25)

avatar for gamekid1100
gamekid1100

May. 4, 2013

Under rating threshold (show) making us PAY to unlock recipes that we cant get any other way is criminal but even after that how with most of them we cant use unless we PAY MORE for the stupid 'premium' resources is just plain old evil

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(549)

avatar for Cynbel
Cynbel

May. 1, 2013

Under rating threshold (show) Clearly a lot of developers don't understand how to properly implement micro transactions. If you want to go that route, anything that can be bought through micro transactions should be available in game normally, either through earning or paying in game currency, or to speed things up for those who don't want to wait can pay for, but don't do this for game time, or at least drop the time it takes to get more game time. Seriously I shouldn't have to pay to unlock recipes, it could be that getting to a certain level or using some amount of in game currency with the option to pay to unlock early.

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(546)

avatar for nitsudge
nitsudge

Jun. 16, 2011

Under rating threshold (show) I'd gladly pay to play this game...once. The idea that you can buy the top level package (Mythril starter pack) and STILL have to spend thousands of tokens unlocking content is criminal. You make a good product, I'm happy to support you, but not when you act like this. This game will go the same way as Critter Forge: people will be excited at first, but interest will wane as people see how much you try to gouge us. Sure you'll make a few bucks up front, but you are ruining your reputation with your customers.

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(4728)

avatar for RunesGod
RunesGod

Dec. 10, 2011

Under rating threshold (show) What kind of idiot forgets to collect the loot?

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(63)

avatar for Keslen
Keslen

Dec. 12, 2011

Under rating threshold (show) I really wish Kongregate had chosen a game which offered more than just wait-a-bunch-of-time-to-get-a-few-more-clicks game play for this Child's Play thing. It's something that I would have loved to participate in it if I had been given a genuine opportunity.

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(24)

avatar for itamrpink
itamrpink

Dec. 12, 2011

Under rating threshold (show) Customer: "Do you have this item? I'll pay half its price". Me: "I have five of them, but I'll never give it to you for that money". Customer: "YOU'RE ALWAYS OUT OF STOCK!!!!" Me: "wtf...?!"

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(24)

avatar for emantehdragon
emantehdragon

Sep. 11, 2011

Under rating threshold (show) "I woke up this morning and realized I was too weak to take on the monster?" THEN GIVE ME BACK MY ITEM !

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(122)

avatar for jklajkla
jklajkla

Dec. 19, 2011

Under rating threshold (show) Reading from other comments people have been saying it would be a good idea to be able to get more alternate ways to get tokens e.g. getting a token every day you log in ,buying 1 token with 1K of gold or getting 2 tokens every time you level up + so the developer can see this comment

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(23)

avatar for xapocalypticx
xapocalypticx

Sep. 15, 2011

Under rating threshold (show) So originally I thought everyone was just complaining because they needed tokens to get things done more easily, which i dismissed because i don't mind going the extra mile and getting the items the hard way, then I came across the clock, the clock that wont let you play anymore unless you wait X amount of minutes or pay tokens, yep that ruined it. Why would you put a game like this on kong? Games like these should be reserved for facebook, Id rather play this game for a few hours and be happy with it rather than end up having to play it for days and days and just get more and more aggravated. Without the tokens it would be my favorite game, I was really looking for something close to a pawn shop game for the longest time and this one satiated my craving, oh well greed is a funny thing sometimes.

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(23)

avatar for babyface_blues
babyface_blues

Sep. 14, 2011

Under rating threshold (show) Is there anything like this game without the ridiculous online and nickel-and-dime aspects? I was really turned off by the day limit, it's just dumb IMHO. The rest could've been a great game, I dunno, don't wanna play it anymore in 15 minute stretches every 24 hours.

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(23)

avatar for SalsaJoe13
SalsaJoe13

Jul. 15, 2011

Under rating threshold (show) This game makes me want to drive to the hardware store, ask where the milk is, and then yell at the manager because they're always out of stock.

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(1971)

avatar for seniorphilthy
seniorphilthy

Sep. 11, 2011

Under rating threshold (show) Trying to force me to pay by making me wait to play is dirty, dirty, dirty crap. Be ashamed.

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(22)

avatar for Shakugan
Shakugan

Sep. 10, 2011

Under rating threshold (show) I wonder if creating a game is really this easy... otherwise I couldn't explain why someone would waste time and efforts into a game and then going all the way ruining it just cause of greed. And it's not like it's the first time, I've played Sorcery Quest for quite awhile and I've been a token user there until they started to ask for my inner organs (don't know about Critter Forge, but I guess it's the same). I mean, you make a game with a nice colorful graphic, with original and addicting gameplay and then you decide to ask for tokens for every single breath players take while playing; with less asking for tokens all of your games would have a lot more players, a 4.5+ rating here on Kongregate and you would have a better reputation and probably even a better income than now. I know you can play without tokens if you want, but the game loses all its enjoyableness that way. Just saying.

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(1808)

avatar for TheLAstMAgister
TheLAstMAgister

Jul. 14, 2011

Under rating threshold (show) "I woke up this morning and realized I needed this item, an Antidote." Procrastination to the extreme.

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(139)

avatar for 3snoW
3snoW

Jul. 23, 2011

Under rating threshold (show) "Is this how you treat all your costumers?" YES! When i don't have what they are looking for, i try to give them something else that might replace it! What's so strange about doing that?!

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(111)

avatar for desmat
desmat

Sep. 11, 2011

Under rating threshold (show) great game, but buying time is sucks.2\5

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(21)

avatar for erbedo
erbedo

Sep. 12, 2011

Under rating threshold (show) Achievement earned: ruin a perfect game with the tokens system.

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(587)

avatar for zekrom112
zekrom112

May. 27, 2013

Under rating threshold (show) Why should I have to wait for the next day? Seriously, to do anything in this game, you have to pay for it. Not what 75 % of the people playing this want. It is fun at first, but then it's just BUY TOKENS, BUY THEM NOW! Why don't you just have advertisements? It's so much simpler for the players and developers.

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(314)

avatar for g0and0a
g0and0a

Dec. 22, 2011

Under rating threshold (show) Is anyone like me in letting their employees have a day off just before the day ends? It works, you know.

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(20)

avatar for 12mattew
12mattew

Sep. 10, 2011

Under rating threshold (show) if your gonna use ingame currency atleast have a way of getting this currency in game, not all of us are wanting to throw away money on a flash game. reciepes should be able to be bought with tokens or coins, i dont mind if that jacks the coin price up but the token system blows big time

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(20)

avatar for reshef
reshef

Sep. 13, 2011

Under rating threshold (show) My favorite part about the game is that right when I got addicted the developer all but ordered me to stop playing the game. Thanks for making it easy to stop playing forever by requiring real world money for almost every aspect of the game!

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(19)

avatar for Anupdog
Anupdog

Sep. 11, 2011

Under rating threshold (show) Could we please just have ads instead of buying things... this would make more money because everyone wud see them therefore wud make more money ad we wud have more fun playing this awesome game!

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(19)

avatar for kodabibbles
kodabibbles

Sep. 8, 2011

Under rating threshold (show) WOW. I have to wait or buy more days. Unbelievable.

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(19)

avatar for Greo0
Greo0

Jul. 15, 2011

Under rating threshold (show) I need a big freaking sign on my shop saying DOES NOT STOCK POTIONS. I mean, get mad all you want, but my shop only has a blacksmith and a tailor in it >.>

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(49)

avatar for Megaritish1
Megaritish1

Dec. 20, 2011

Under rating threshold (show) " Is this how you treat all your customers?!" Yeah, I suggest an item hoping they don't go away empty-handed.

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(47)

avatar for LvCVI_BlackMage
LvCVI_BlackMage

Sep. 12, 2011

Under rating threshold (show) Knight walks in:"hi i only brought 100 gold, give me a shield." Clerk:"this is a potion shop. Can I offer you a nice health potion instead?" Knight:"F#%k you." Knight leaves. Knight walks in:"hi can i buy a health potion?"

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(18)

avatar for AstralVoid
AstralVoid

Sep. 10, 2011

Under rating threshold (show) Good game, as a passive Recettear-esque item shop. But like the top rated comments state: The dependence on tokens as a way to make the game "great" and enjoyable is far too in the way of it being a great game. I could understand if it were a Facebook game, but ads would be more appropriate for a flash game.

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(18)

avatar for Salvatorel
Salvatorel

Sep. 10, 2011

Under rating threshold (show) 50K improvement points? WTF? And token cost of this upgrade is a real highway robbery.

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(18)

avatar for tdellaringa
tdellaringa

Sep. 9, 2011

Under rating threshold (show) The whole token thing really is too bad. The game isn't really playable for more than a few minutes without them. I would play this game A LOT if it weren't for that. I'd rate it 5 stars if not for that, instead 1. Huge FAIL. Try again.

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(18)

avatar for K1P57A
K1P57A

Sep. 9, 2011

Under rating threshold (show) Yet another incredibely beatifully designed game with lots of fun and addictive potential going down the drain due to token bombardement... It's a sad sad world :,(

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(18)

avatar for Frumpledorf
Frumpledorf

Sep. 9, 2011

Under rating threshold (show) Yeah, nice try with the whole token thing there. This isn't Facebook. We don't fall for that here. Pity, Was actually a pretty sweet game

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(18)

avatar for kaloszer
kaloszer

Jul. 23, 2011

Under rating threshold (show) Just look at gameplays.... If it would be with ads , and still left the day limit but raised it to like 10 days and regen of 1 hour (for all days) They would get like 3 milion visits till this day. Lets say 2c per show of an ad. ...... 6million cents = 60000 DOLLAHS ! OH MYYYYYYYYY D::::::

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(18)

avatar for TheMaxAttack
TheMaxAttack

Sep. 15, 2011

Under rating threshold (show) I'm so insulted by your poor haggling skills that I no longer want the item I came in for and I'm gonna swear all the way to the door!

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(46)

avatar for Huntinater4k
Huntinater4k

Jan. 4, 2013

Under rating threshold (show) why does it take my customers half-an hour to walk up to the counter...

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(10)

avatar for mstormer99
mstormer99

Sep. 9, 2011

Under rating threshold (show) Man, if you're going to make a game that's so dependent on tokens, at LEAST give players some sort of daily token package or something. If you want to make a few extra bucks off a game, do it with ADVERTISEMENTS. People wouldn't mind watching a twenty second ad, but they DO mind being driven mad with being pressured to spend a few bucks every 10 actions or so. Kongregate is SUPPOSED to be a site where you can play "free online games" they should stop with these stupid Kreds, They're really ruining the site...

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(253)

avatar for CarlosPaladin
CarlosPaladin

Jun. 27, 2011

Under rating threshold (show) It's funny how the king frees the merchants from taxes but we players actually have to pay "taxes" to play the game

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(69)

avatar for neyna
neyna

Jun. 29, 2011

Under rating threshold (show) You know what would be cool? The possibility to interrupt your research or your thief operations. I missclick sometimes and have to wait for my thieve more than my seven days.

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(384)

avatar for Quimper
Quimper

Jun. 4, 2011

Under rating threshold (show) If i was a shopkeeper in this world and saw my new customer walk inside, shove his way past the front desk and run to my treasure chest in the back. Then stare at it for 30min and afterwards run out of my store. I might want to implement some new directives for my thug.

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(1101)

avatar for britishblondie
britishblondie

Oct. 2, 2011

Under rating threshold (show) "I woke up this morning and I realized I'm too weak to fight that monster." Aww. That's too bad." "I'll try harder next time." You didn't even try.

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(45)

avatar for QueeQuee
QueeQuee

Sep. 22, 2011

Under rating threshold (show) who the hell forgets to pick up the loot!?!

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(68)

avatar for Tikithehut
Tikithehut

Jul. 7, 2011

Under rating threshold (show) I think it's fine for a small percentage of the customers to want items from a shop that's not mine. But at least 50% of the people who come into my shop seem completely clueless as to what I sell and don't want anything I have to sell.

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(640)

avatar for Spieltz
Spieltz

Feb. 17, 2013

Under rating threshold (show) im kind of confused after i sponsor an adventurer why don't i get my stuff back i thought I ''sponsored'' them not gave them my sh** for free

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(18)

avatar for noah15r
noah15r

Feb. 18, 2013

Under rating threshold (show) why do you have the break where i have to wait for 7 minutes before i can play the next day

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(7)

avatar for darklord2569
darklord2569

Dec. 24, 2011

Under rating threshold (show) the game is a little buggy after this last update my research screen became small and unreadable

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(17)

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