Comments for Time Sphere

avatar for Laurapalooza
Laurapalooza

Mar. 3, 2011

Under rating threshold (show) Kind of ironic that in a time controlling game there's no pause button.

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(137)

Developer response from Eggy

You make a good point

avatar for alexnobody
alexnobody

Jul. 7, 2010

Under rating threshold (show) I don't care if time's stopped or not; a crusher should only hurt from the bottom!

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(229)

avatar for ShadoShane
ShadoShane

Jan. 22, 2011

Under rating threshold (show) Makes me think of timeshift somehow...

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(7)

avatar for spyluis
spyluis

Jun. 1, 2010

Under rating threshold (show) i found a time-stopping paradox since without motion theres no harm to the human body except for falling into a pit of spikes but if i accidentaly touched them it wouldnt hurt much more than a needle hitting the skin. Even if the needles were poisoned, the poison wouldnt be able to spread. Bullets are harmless when they are stopped. and instead of stopping the projectiles to jam the guns and the razor blades at the end of the 3 arm ferris wheels, they should stop the mechanisms. 4/5 great concept, bad execution

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(224)

avatar for CCRider345
CCRider345

Apr. 1, 2010

Under rating threshold (show) I can see why it got Greg's pick :)

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(162)

avatar for petesahooligan
petesahooligan

Jan. 16, 2011

Under rating threshold (show) If you have a bubble where time is stopped, you would not be able to move through it because movement requires time. I'm not sure why the gun quits firing when its bullet enters a time bubble. If it can only have one bullet in existence at one time, how would it know that a bubble that was stuck in time actually existed? This game is so unrealistic! :) (Nice development! Great idea, great implementation, and fun!)

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(3)

avatar for ahnialator6
ahnialator6

Jan. 10, 2011

Under rating threshold (show) adding on to Thirsk's explanation of the bullets: though it would be just like the bullets are stationary, you wouldnt be able to move them because they would have too much velocity at the point at which they were stopped. it would be much like trying to push a brick wall

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(3)

avatar for Nerketur
Nerketur

Jan. 9, 2011

Under rating threshold (show) Loved the game, loved the premise. Controls were a bit wonky. The buttons didn't always register, and when they did it was at random times, then seemed to be stuck. But I was able to get through all the levels anyway! =D So Annoying, but still a very much playable game. Died way too many times, most of which happened because of controls. Nonetheless, cool idea. =)

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(3)

avatar for Luthrandel
Luthrandel

Jan. 5, 2011

Under rating threshold (show) Decent concept, poor implementation.

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(3)

avatar for Stomo444
Stomo444

Dec. 28, 2010

Under rating threshold (show) I find it REALLY unfair on how you can get killed in a timesphere,BY JUST TOUCHING the side of a crusher!THE SIDE!No spikes!If your gonna make a physics game ask logic briefly.1.5/5 I thought it could have been good,but it fell flat on its face before making a good start

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(3)

avatar for pallladin
pallladin

Nov. 28, 2010

Under rating threshold (show) i agree with spyluis, great concept bad execution

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(3)

avatar for Proletariat
Proletariat

Dec. 26, 2010

Under rating threshold (show) This game only makes me mad because the obstacles aren't pre-set, it's like they're out for blood man

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(7)

avatar for Mansmany
Mansmany

Feb. 12, 2011

Under rating threshold (show) on level 6 i did master chief style bubble shield thingy from bullets xD

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(13)

avatar for marchingband
marchingband

Feb. 2, 2011

Under rating threshold (show) If you're interested in the physics of it, if you stop an area of space from aging like that, I think it would become an utterly stationary impenetrable sphere (like a impossibly massive rock) . If you simply froze every molecule in that sphere of space, then every molecule would become impossibly rigid and therefore utterly sharp. You would be slice and diced by the air molecules on the way through, much like radiation damage, you would suffer severe system failure in a couple weeks due to DNA damage or utter annhilation immediately due to massive hemmoraghing depending on the local air pressure. Now if you put this on a planet, that's spinning and moving through space... ANYWYAYS Totally fun concept, I wish I could shoot time spheres :D. 4/5

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(14)

avatar for Cold_Shocker
Cold_Shocker

Oct. 26, 2010

Under rating threshold (show) try releasing teh time sphere on teh ground where you stand (it will act like a shield!) rate this up so everyone can see this!

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(7)

avatar for zurzayne
zurzayne

May. 7, 2010

Under rating threshold (show) i like the concept but the jumping is messed up and when you walk to a crate you should be able to break it from all sides

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(24)

avatar for BrainFRZ
BrainFRZ

Nov. 30, 2010

Under rating threshold (show) As far as spyluis's comment... This is the biggest problem with Eggy's games. If he just gave a damn, he'd be one of the best devs in the market. He has entirely original concepts, and most of them are exceptional. The problem is, he doesn't care about polishing them. He just wants his money, and that much is obvious.

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(11)

Developer response from Eggy

Not too happy about this comment. I don't make that much money. I more want to release it to see what people think.

avatar for gordon09
gordon09

Feb. 5, 2011

Under rating threshold (show) if you freeze time then nothing should happen you shouldnt be able to move when u enter the spheres just like everything else and im not going to get into the oxygen molecule piercing your body if you do move

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(5)

avatar for illoydy
illoydy

Jan. 22, 2011

Under rating threshold (show) So this game is poorly executed because of its lack of realism regarding the behaviour of bullets that have been stopped in time? Lets think about what we're saying here. Good game, very enjoyable!

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(5)

avatar for Boivob
Boivob

Mar. 26, 2013

Under rating threshold (show) Eggy shows how to make games

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(2)

avatar for kboy101
kboy101

Dec. 22, 2010

Under rating threshold (show) never shoot another time sphere wile on a jump pad:(

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(2)

avatar for Opaque02
Opaque02

Oct. 9, 2010

Under rating threshold (show) Need to move the level and "Pay with achievement" button. It's REALLY hard when you're trying to do something up in that top corner and keep failing because you can't see what you're doing

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(2)

avatar for Randolg
Randolg

Dec. 28, 2010

Under rating threshold (show) lose the MoFunZone.com button at the top, it's in the f*cking way !

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(4)

avatar for vizard6
vizard6

Nov. 29, 2010

Under rating threshold (show) actually tuching a bullet would set it moving but only till it stopped tuching you for example how would he breathe after all air is moving to otherways it would become an inpenetrable wall of air good game anyway

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(4)

avatar for ShatteredReality
ShatteredReality

Nov. 29, 2010

Under rating threshold (show) Portals need to open up right away, I don't care about their 3 second opening animation, it makes some levels nearly impossible,but 5/5.

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(4)

avatar for Dustfinger314
Dustfinger314

Jul. 3, 2010

Under rating threshold (show) Great, creative concept. The gameplay is good. It just needs some touching up. One major problem is with your choice of mute key. When using the mouse to shoot, one defaults to WASD instead of arrows. And in that, I tend to press the S key out of habit, even if it doesn't do anything. I'd suggest moving it to M and moving the menu to ESC or space. Other than that, just needs some general visual touching up. 4/5

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(4)

avatar for SnipeD18
SnipeD18

Mar. 2, 2011

Under rating threshold (show) ctrl+movement on the mousewheel = better gaming experience, + if this made the game better.

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(11)

avatar for GameMosquito
GameMosquito

Jul. 13, 2010

Under rating threshold (show) A note on the Spyluis paradox; The time sphere's only stop time, they do not physically stop movement, so from a physics perspective the bullet is still moving, but over a time of zero seconds. That is, the bullet maintains the same velocity and carries the same force as it had when it first entered the time sphere, and should someone come into contact with said bullet head on, the force would be transferred over to them over a time of zero seconds causing a VERY rapid acceleration. While I'm as sure as you are the death is an oversight on the programmer's part, the physics are theoretically valid. :D

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(6)

avatar for shmeedizzle
shmeedizzle

Aug. 31, 2010

Under rating threshold (show) but if YOU touch the time sphere shouldn't you be frozen in time?

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(6)

avatar for ArthurH
ArthurH

Jan. 27, 2011

Under rating threshold (show) Someone should make a good version of this

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(3)

avatar for MegatonPunch
MegatonPunch

Nov. 14, 2010

Under rating threshold (show) IT'S A GAME! A Great Game, in fact. Super concept. Stop being so pedantic about what should and shouldn't kill you. It's a game not a Newtonian model of the universe! The designer says killy things still kill you when time is stopped, thus they do.

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(3)

avatar for Liecenstep
Liecenstep

Nov. 9, 2010

Under rating threshold (show) As to the conundrum of how things can injure you while frozen, it occurs to me, that while the objects are frozen in time, they may well continue to carry the same velocity, similarly to how approaching the speed of light affects the time experienced, vis a vis special relativity.And since the body has the same velocity, it therefore carries the same force, momentum, energy, et cetera, et cetera, et cetera. Which fits with Newtonian physics, since momentum and energy are therefore conserved. Contrary to what common sense tells us, this game is accurate to the paradox of stopping time. Definitely gets my 5/5, simply for the time I spent working through the physics behind the game.

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(3)

avatar for random_dude
random_dude

Oct. 6, 2010

Under rating threshold (show) By application of those bits of science that are convenient, I can disprove spylius's paradox. First, it is obvious that you and those things around you are exempt from the time sphere, else it would be impossible to pass through due to the air. Second, each and every one of those objects has the same amount of energy and momentum that it had before (disproof of one of Zeno's paradoxes by relativity). Thus, when you touch an object it is exempt from the time sphere momentarily, and the energy in it is transfered to you as in any other collision... with unfortunate results.

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(3)

avatar for spaceboy1019
spaceboy1019

Jan. 11, 2011

Under rating threshold (show) if you completed lv12 with out freezing time rate up

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(2)

avatar for DaPape
DaPape

Jan. 4, 2011

Under rating threshold (show) challenging haha

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(1)

avatar for Pand16
Pand16

Dec. 13, 2010

Under rating threshold (show) @spyluis and thirsk: it depends if you see time-stopping as just stopping everything apart from you, and so physics has just completely stopped, or whether stopping time but freeing yourself creates some sort of filed that just contains you, in which case touching something (a bullet, for example) would allow that object to regain the momentum it had, until it leaves you personal time field again. Phew. Back to games :)

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(1)

avatar for lucasmetro
lucasmetro

Nov. 28, 2010

Under rating threshold (show) great game 4/5

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(1)

avatar for DrFlubiver
DrFlubiver

Nov. 22, 2010

Under rating threshold (show) Liecenstep makes a good point. 4/5 game nice work.

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(1)

avatar for musical12
musical12

Nov. 7, 2010

Under rating threshold (show) One things comes into my mind... SPY SAPPING MAH TIME SPHERE

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(1)

avatar for TearsAmongAshes
TearsAmongAshes

Oct. 24, 2010

Under rating threshold (show) I like how random Kong members just happen to be experts in physics. Invent teleportation or STFU.

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(3)

avatar for chris528
chris528

Oct. 23, 2010

Under rating threshold (show) guys stop trying to prove or disprove spylius paradox based on what happens in this game, its a game its not meant to be real, just like there's no real company that hits turtles with hammers like in Epic Combo

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(2)

avatar for bananaman4
bananaman4

Oct. 4, 2010

Under rating threshold (show) @shmeedizzle he probably has a special suit guarding him haha

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(1)

avatar for Waffles911
Waffles911

Oct. 3, 2010

Under rating threshold (show) I like it. Good job. I wish people liked it so it could get badges.

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(1)

avatar for ApedogMophead
ApedogMophead

Aug. 13, 2010

Under rating threshold (show) I mostly agree with Spylus, except for the poison part. I if he was pricked by poison, it would enter his bloodstream. His bloodstream must be moving because he is moving, even in the frozen time bubble. BUT, ENOUGH COMPLAINING. IT'S JUST A GAME! NOBODY SAID IT HAD TO BE REALISTIC!

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(3)

avatar for IIAOPSW
IIAOPSW

Jul. 30, 2010

Under rating threshold (show) this is great. I dont care about the time manipulation being inaccurate etc etc...the game mechanics here are beautiful. 5/5

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(1)

avatar for mafiamademan
mafiamademan

Feb. 11, 2011

Under rating threshold (show) It's so much like Singularity

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(3)

avatar for suvius4
suvius4

Mar. 14, 2010

Under rating threshold (show) really great game but i had problems with the collision detection and the size of the game, 4/5

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(3)

avatar for zvil
zvil

Feb. 25, 2011

Under rating threshold (show) :D

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(3)

avatar for crazycat12
crazycat12

Jul. 24, 2010

Under rating threshold (show) i wouldnt mind having that gun in a bunch of occasions

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(2)

avatar for Jijij2
Jijij2

Jun. 11, 2010

Under rating threshold (show) looks like a fun game but cant play it cause half the games lag really bad on my computer no matter what i do :(.

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(2)

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