Comments for Time Sphere

avatar for DCarrier
DCarrier

Sep. 29, 2014

Under rating threshold (show) It needs a restart button.

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(0)

avatar for jacob27114
jacob27114

Jul. 4, 2014

Under rating threshold (show) when I press start it wont work

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(0)

avatar for Denny_Krane
Denny_Krane

Sep. 28, 2013

Under rating threshold (show) Nice idea, but the inaccurate controls and collision detection make this game quite dissatisfying.

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(0)

avatar for Boivob
Boivob

Mar. 26, 2013

Under rating threshold (show) Eggy shows how to make games

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(2)

avatar for TheWhiteCleaver
TheWhiteCleaver

Aug. 29, 2011

Under rating threshold (show)

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(-3)

avatar for seoffi
seoffi

Jul. 10, 2011

Under rating threshold (show) I HATE it when it lags :(

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(0)

avatar for ajdude9
ajdude9

Jun. 26, 2011

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(-12)

avatar for Laurapalooza
Laurapalooza

Mar. 3, 2011

Under rating threshold (show) Kind of ironic that in a time controlling game there's no pause button.

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(137)

Developer response from Eggy

You make a good point

avatar for SnipeD18
SnipeD18

Mar. 2, 2011

Under rating threshold (show) ctrl+movement on the mousewheel = better gaming experience, + if this made the game better.

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(11)

avatar for zvil
zvil

Feb. 25, 2011

Under rating threshold (show) :D

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(3)

avatar for Mansmany
Mansmany

Feb. 12, 2011

Under rating threshold (show) on level 6 i did master chief style bubble shield thingy from bullets xD

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(13)

avatar for mafiamademan
mafiamademan

Feb. 11, 2011

Under rating threshold (show) It's so much like Singularity

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(3)

avatar for Eragra3
Eragra3

Feb. 7, 2011

Under rating threshold (show) Who else played Singularity ;).

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(1)

avatar for gordon09
gordon09

Feb. 5, 2011

Under rating threshold (show) if you freeze time then nothing should happen you shouldnt be able to move when u enter the spheres just like everything else and im not going to get into the oxygen molecule piercing your body if you do move

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(5)

avatar for marchingband
marchingband

Feb. 2, 2011

Under rating threshold (show) If you're interested in the physics of it, if you stop an area of space from aging like that, I think it would become an utterly stationary impenetrable sphere (like a impossibly massive rock) . If you simply froze every molecule in that sphere of space, then every molecule would become impossibly rigid and therefore utterly sharp. You would be slice and diced by the air molecules on the way through, much like radiation damage, you would suffer severe system failure in a couple weeks due to DNA damage or utter annhilation immediately due to massive hemmoraghing depending on the local air pressure. Now if you put this on a planet, that's spinning and moving through space... ANYWYAYS Totally fun concept, I wish I could shoot time spheres :D. 4/5

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(14)

avatar for dragonaga
dragonaga

Jan. 30, 2011

Under rating threshold (show)

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(-7)

avatar for ArthurH
ArthurH

Jan. 27, 2011

Under rating threshold (show) Someone should make a good version of this

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(3)

avatar for ShadoShane
ShadoShane

Jan. 22, 2011

Under rating threshold (show) Makes me think of timeshift somehow...

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(7)

avatar for illoydy
illoydy

Jan. 22, 2011

Under rating threshold (show) So this game is poorly executed because of its lack of realism regarding the behaviour of bullets that have been stopped in time? Lets think about what we're saying here. Good game, very enjoyable!

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(5)

avatar for petesahooligan
petesahooligan

Jan. 16, 2011

Under rating threshold (show) If you have a bubble where time is stopped, you would not be able to move through it because movement requires time. I'm not sure why the gun quits firing when its bullet enters a time bubble. If it can only have one bullet in existence at one time, how would it know that a bubble that was stuck in time actually existed? This game is so unrealistic! :) (Nice development! Great idea, great implementation, and fun!)

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(3)

avatar for single425
single425

Jan. 12, 2011

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(-20)

avatar for spaceboy1019
spaceboy1019

Jan. 11, 2011

Under rating threshold (show) if you completed lv12 with out freezing time rate up

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(2)

avatar for ahnialator6
ahnialator6

Jan. 10, 2011

Under rating threshold (show) adding on to Thirsk's explanation of the bullets: though it would be just like the bullets are stationary, you wouldnt be able to move them because they would have too much velocity at the point at which they were stopped. it would be much like trying to push a brick wall

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(3)

avatar for Nerketur
Nerketur

Jan. 9, 2011

Under rating threshold (show) Loved the game, loved the premise. Controls were a bit wonky. The buttons didn't always register, and when they did it was at random times, then seemed to be stuck. But I was able to get through all the levels anyway! =D So Annoying, but still a very much playable game. Died way too many times, most of which happened because of controls. Nonetheless, cool idea. =)

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(3)

avatar for Luthrandel
Luthrandel

Jan. 5, 2011

Under rating threshold (show) Decent concept, poor implementation.

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(3)

avatar for DaPape
DaPape

Jan. 4, 2011

Under rating threshold (show) challenging haha

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(1)

avatar for pedmacedo
pedmacedo

Jan. 2, 2011

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(-3)

avatar for flodeath1
flodeath1

Jan. 2, 2011

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(-3)

avatar for emilyzcool67
emilyzcool67

Dec. 30, 2010

Under rating threshold (show) @pantoon55 hes a mod

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(-1)

avatar for Stomo444
Stomo444

Dec. 28, 2010

Under rating threshold (show) I find it REALLY unfair on how you can get killed in a timesphere,BY JUST TOUCHING the side of a crusher!THE SIDE!No spikes!If your gonna make a physics game ask logic briefly.1.5/5 I thought it could have been good,but it fell flat on its face before making a good start

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(3)

avatar for Randolg
Randolg

Dec. 28, 2010

Under rating threshold (show) lose the MoFunZone.com button at the top, it's in the f*cking way !

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(4)

avatar for Proletariat
Proletariat

Dec. 26, 2010

Under rating threshold (show) This game only makes me mad because the obstacles aren't pre-set, it's like they're out for blood man

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(7)

avatar for Metalhead223
Metalhead223

Dec. 26, 2010

Under rating threshold (show) Sticky keys :(

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(0)

avatar for patoon55
patoon55

Dec. 24, 2010

Under rating threshold (show)

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(-10)

avatar for kboy101
kboy101

Dec. 22, 2010

Under rating threshold (show) never shoot another time sphere wile on a jump pad:(

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(2)

avatar for Pand16
Pand16

Dec. 13, 2010

Under rating threshold (show) @spyluis and thirsk: it depends if you see time-stopping as just stopping everything apart from you, and so physics has just completely stopped, or whether stopping time but freeing yourself creates some sort of filed that just contains you, in which case touching something (a bullet, for example) would allow that object to regain the momentum it had, until it leaves you personal time field again. Phew. Back to games :)

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(1)

avatar for WoRmTa1L
WoRmTa1L

Dec. 12, 2010

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(-7)

avatar for onelastwonder
onelastwonder

Dec. 8, 2010

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(-6)

avatar for BrainFRZ
BrainFRZ

Nov. 30, 2010

Under rating threshold (show) As far as spyluis's comment... This is the biggest problem with Eggy's games. If he just gave a damn, he'd be one of the best devs in the market. He has entirely original concepts, and most of them are exceptional. The problem is, he doesn't care about polishing them. He just wants his money, and that much is obvious.

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(11)

Developer response from Eggy

Not too happy about this comment. I don't make that much money. I more want to release it to see what people think.

avatar for vizard6
vizard6

Nov. 29, 2010

Under rating threshold (show) actually tuching a bullet would set it moving but only till it stopped tuching you for example how would he breathe after all air is moving to otherways it would become an inpenetrable wall of air good game anyway

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(4)

avatar for ShatteredReality
ShatteredReality

Nov. 29, 2010

Under rating threshold (show) Portals need to open up right away, I don't care about their 3 second opening animation, it makes some levels nearly impossible,but 5/5.

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(4)

avatar for pallladin
pallladin

Nov. 28, 2010

Under rating threshold (show) i agree with spyluis, great concept bad execution

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(3)

avatar for lucasmetro
lucasmetro

Nov. 28, 2010

Under rating threshold (show) great game 4/5

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(1)

avatar for jole132
jole132

Nov. 27, 2010

Under rating threshold (show)

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(-3)

avatar for beetnemesis
beetnemesis

Nov. 26, 2010

Under rating threshold (show) Liked it a lot. I wish the collision detection was more exact, or if the guy was a little faster. Seemed like a lot of time I was killed when I should have been able to get out of the way.

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(0)

avatar for LeighRose
LeighRose

Nov. 23, 2010

Under rating threshold (show) bad

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(-1)

avatar for DrFlubiver
DrFlubiver

Nov. 22, 2010

Under rating threshold (show) Liecenstep makes a good point. 4/5 game nice work.

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(1)

avatar for musical12
musical12

Nov. 22, 2010

Under rating threshold (show) There is also a paradox that you can't freeze in it!shouldn't you freeze as where?

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(-1)

avatar for MegatonPunch
MegatonPunch

Nov. 14, 2010

Under rating threshold (show) IT'S A GAME! A Great Game, in fact. Super concept. Stop being so pedantic about what should and shouldn't kill you. It's a game not a Newtonian model of the universe! The designer says killy things still kill you when time is stopped, thus they do.

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(3)

avatar for Urke
Urke

Nov. 12, 2010

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(-11)

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