This Is Why We Have Maps
by EmeraldHaze
This Is Why We Have Maps
Tags for This Is Why We Have Maps
Description
The amazing written-in-python-but-played-in-flash-or-any-other-supported-clients game! It's a simple dungeon crawler, with a trove of features coming out in v2. I hope you'll give us some futures to add, and please give _constructive_ criticism- e.g. "This game is shit, at least add nested maps", not "This game is shit".
V2:
Multilevel maps
Dynamic tiles (Keys, cave-ins, simple fights)
Map editor (Hopefully we'll get enough for a player pack in V3)
How to Play
Please read ingame instructions.
Developer Updates
Game will NOT work from the 2nd of July to 16th of july, although it may be back up before that.
The crash-upon-moving-back-and-forth bug is still in force, not that it causes me any trouble.
Note: We will have the occasional downtime for bugfixs and updates. Last downtime started at 10:54, -5 time. June 21: Fixed
Comments
Kgobo
Jun. 17, 2011
you click on the weird star things next to the words
AlphaPT
Jun. 21, 2011
Ok, game works now. So a proper review. This game goes out to a very specific kind of people. Those who played old school dungeon crawlers, that had to draw their choices down or memorize their steps in order to advance in the game. Not for everyone, I have to say. Indeed the name of the game makes its justice. This is why we have maps. And need them. Colour scheme apart, and disregarding the very tight aim of the game, and repetitive dialog, a 3\5 is in order, since whoever developed this at least made an effort to work out the kinks and make it playable.
dukejacob3
Dec. 31, 2011
Dosent work :(
150xFIVE
Jun. 16, 2011
Nothing happens.
EmeraldHaze
Jun. 16, 2011
This game is soooooooooooooooooooooooooooo awesome!