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It irritates me when people confuse simplistic yet challenging design for a poorly made game. This is the former, and while on several occasions I have found myself yelling at my laptop, it is due to my lack of understanding rather than poor mechanics. This game and the others like it are an odd delight.
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level 17: got him to a point where he was slowly swaying back and forth, could do nothing else, left my computer to get something to eat, came back and continued with the next level
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This was fun until I had to leave the game and could not get it to load again. It saved my progress but would not let me play. Ratz!
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It stops being funny if you have to be pixel perfect AND have a difficult timing at the same time. Frustrating, not challenging (Level 24) I wish you would give an alternate solution to that :(
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mine didnt load and i had http://www.kongregate.com/games/EvgenyKarataev/wake-the-royalty?tab=achievements at the top, i removed the '?tab=achievements' and it worked fine
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To Those Of You Stuck On Level 16: place the small round blocks on the edge of the inside of the large round block. After placing the first one, place the others while the large round block is moving. The small round blocks should be positioned like the points of a triangle once the level is finished. Sincerely, Thespian711
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I don't like these games (Wake Up the X) because I always wind up spending WAY more time trying over and over and over to get my solution to work than I do actually thinking (which is presumably the point of a puzzle game). I don't mind games where this is a sign that there's a better answer, but my problem with these games is that half the time there IS no better answer, the placements/timing are just that picky. This aspect really just ruins the games for me =( 2/5