Comments for Race The Sun

avatar for Balbanes
Balbanes

Sep. 20, 2014

Under rating threshold (show) Get 80,000 in one round - then get 100,000 in one round - then get 130,000 in one round...... If we have to get those amounts of points each separately, then either make the "player level 6" medium badge a hard badge, or make it so the the higher amount of required points next level is for the total so far overall like the total tri count overall.

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(39)

avatar for aWarmWalrus
aWarmWalrus

Oct. 6, 2012

Under rating threshold (show) Hey maybe you could diverisify the regions, like make one of the regions over the water...you know, just for effect and interest. wouldn't it be cool if your wingtip like dipped in the water whenever you turned?

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(701)

avatar for Ajax_the_Greater
Ajax_the_Greater

Sep. 18, 2012

Under rating threshold (show) Good lord, the pace is maddening and I like it. Blinking is sometimes a luxury I cannot afford while playing. I rather enjoy the stripped down, geometric graphics and the use of light and shadow is great. The sense of urgency ramps up as the sun dips toward the horizon and the shadows from the pillars get longer and more ominous. The series of goals to work toward for unlocking new power ups keeps me going for "just one more turn" too. As a critique, could Tris be made more visible? They're hard to spot from a distance and it's difficult enough to concentrate on the terrain without being dashed against the rocks.

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(1384)

Developer response from Flippfly

Thanks for your feedback - our most recent update makes Tris more visible, and slightly easier to grab.

avatar for CrayolaGranola
CrayolaGranola

Sep. 30, 2012

Under rating threshold (show) Amassing a bunch of Jump power ups and using them all at once should unlock some kind of secret easter egg in space.

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(237)

avatar for Desincarnage
Desincarnage

Sep. 18, 2012

Under rating threshold (show) It has the same mad rythm and feeling of doom as Canabalt. I don't know why I'm rushing towards the sun, but it sure as hell feels good. Great work there.

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(864)

avatar for aaronflippo
aaronflippo

Sep. 19, 2012

Under rating threshold (show) @Erikleker: The bonus multiplier is unlocked once you've reached the maximum level. Complete the daily objective to unlock a 5% bonus for the day. Also, to get the 150 tris objective, try using the Magnet ability :)

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(544)

avatar for Bones2Reaper
Bones2Reaper

Sep. 7, 2014

Under rating threshold (show) for some reason unknown i cant see anything on this game its just a large white out. i just see blocks for words i updated player and it still doesn't help oh well i guess i miss out

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(84)

avatar for killzone2621
killzone2621

Sep. 21, 2012

Under rating threshold (show) this game has made me realise that i have the reflexes of a rock :/

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(297)

avatar for Fr33Zee
Fr33Zee

Sep. 22, 2014

Under rating threshold (show) I was hoping my 300k long run after reaching level 2 would unlock all sorts of levels... but that was wishful thinking it seems. "Leveling up" via specific achievements one at a time only hinders the actual player when he/she has to do it again.

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(6)

avatar for BladeDancer190
BladeDancer190

Mar. 31, 2013

Under rating threshold (show) Sometimes the game starts, and the flyer is moving at less than half speed, right out of the gate. It's kinda annoying, resetting the game usually works.

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(10)

avatar for Taugenichts
Taugenichts

Dec. 6, 2012

Under rating threshold (show) please shorten the explode animation (or let us skip with space)

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(67)

Developer response from Flippfly

Fixed!

avatar for Redflametrow
Redflametrow

Sep. 7, 2014

Under rating threshold (show) Leveling up takes too long. Getting to the next level isn't exciting if it takes a while. Specific goals and an unknown bonus for leveling up are a bit harsh. Giving 5 tasks and only needing 4/5 to progress would be good. Giving up for now as sick of being stuck.

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(5)

avatar for 30phil1
30phil1

Jul. 19, 2014

Under rating threshold (show) dont tell me...DID I JUST SPEND $10 ON A FREEBIE!?

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(6)

avatar for Q13E5
Q13E5

Jan. 21, 2014

Under rating threshold (show) I hope you all realize this it the free outdated version.

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(7)

avatar for ravewarheit
ravewarheit

Mar. 7, 2013

Under rating threshold (show) You shall have the honor of being the first Unity game in my favorites list. :)

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(7)

Developer response from Flippfly

Yay!

avatar for PrincessWilly
PrincessWilly

Sep. 20, 2012

Under rating threshold (show) Volume controls are essential in this decade. It's unfathomable that a new game doesn't have any.

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(364)

Developer response from Flippfly

Added!

avatar for Wyvern740
Wyvern740

Apr. 5, 2013

Under rating threshold (show) Tip: The red creatures themselves don't hurt you, only the spikes they trail do.

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(24)

avatar for Fac3_pA1m
Fac3_pA1m

Nov. 21, 2012

Under rating threshold (show) A time reverse power-up was directly above one of those very small obstacles. Naturally I went for the glowing yellow, not seeing the obstacle until it was too late. You evil developers you. Great game though, 5/5

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(16)

avatar for dave0rama
dave0rama

Sep. 7, 2014

Under rating threshold (show) This game is pretty cool. The only problem I see is that I am getting progressively worse at it. My first run I got 29 Tris and ran out the time. The next few times I ran out the time and now I can't get more than 20 tris in a run and I always crash into stuff. I'm thinking this could be a bug...

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(4)

avatar for ReinFrenchments
ReinFrenchments

Dec. 19, 2012

Under rating threshold (show) Ever since the game's multiplier system has changed, getting the achievements have been ridiculously difficult. Before I can get the jump powerup I need to get 80,000 points but it takes as much effort to get those 80,000 points as it used to take to get 250,000 points before the game the changed.

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(23)

avatar for chrisw21
chrisw21

Oct. 8, 2012

Under rating threshold (show) Wow. Great game, this has a lot of potential. I'd love to see a multi-player version of this in the future. 4/5

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(4)

avatar for Mathmoss
Mathmoss

Jul. 17, 2013

Under rating threshold (show) @Desincarnage, you are rushing towards the sun because it is your power source and you will crash and die in the middle of nowhere if you don't travel far enough

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(6)

avatar for ProtonsZero
ProtonsZero

Oct. 5, 2012

Under rating threshold (show) I only have one complaint on this (and I'm not sure if it's just with me), that this game faces the problem of others with objective/achievement systems face too. Suppose you're on a good roll, and you're on lvl 1, and manage to get, let's say, 100k points. Why do you need to do that again for lvl 2 and 3? I've proven I've done it. A variable to save your highscore at something could be really easy. It feels frustrating when you level up after a really good run and you have an objective you just beat. It's a great game tho. 4/5

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(6)

Developer response from Flippfly

Thanks for the feedback. We're thinking about this problem and how to solve it. In the future, we may make each objective seem more fresh and unique.

avatar for millo9898
millo9898

Oct. 2, 2012

Under rating threshold (show) I think you guys should add a timer of how long you have left of the sun and how long you have been flying.

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(6)

avatar for cedricdiggry
cedricdiggry

Oct. 2, 2012

Under rating threshold (show) Awesome choice of music... :) m loving it....

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(6)

Developer response from Flippfly

Thanks! This is an original piece from Forest (half of Flippfly)

avatar for JakartanMess
JakartanMess

Jan. 4, 2014

Under rating threshold (show) Sad this never got the attention it needed for the dev to stay on here instead of Steam.

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(22)

avatar for N1ghtshade3
N1ghtshade3

Oct. 3, 2012

Under rating threshold (show) NO! I just got good at this game and you changed the shape of the obstacles on me!

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(4)

Developer response from Flippfly

The obstacles used, and their particular order in the regions, changes procedurally based on the date :)

avatar for lukacho
lukacho

Oct. 3, 2012

Under rating threshold (show) please let me adjust or disable tris opacity, its impossible to see obstacles or powerups behind them... and after lvl 6 i dont really need triss if im not going for the high score.

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(4)

avatar for rugbyhsm
rugbyhsm

Oct. 3, 2012

Under rating threshold (show) I think it would be a good idea to be able to configure your plane with various parts, unlocked, or bought with Tris.

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(4)

avatar for Kael_Hate
Kael_Hate

Oct. 3, 2012

Under rating threshold (show) Awesome feel of clean speed. Pitty I'm useless at flying.

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(4)

avatar for AtemAndrew
AtemAndrew

Sep. 7, 2014

Under rating threshold (show) I'll just leave this here; while there are 7 shots to get the badge of the day for the little animal thing, it's not fair to put a badge of the day on a game that requires Unity engine. There's a fair amount of people that can't install the unity engine on their com for one reason or another, me included.

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(10)

avatar for Finale
Finale

Sep. 29, 2012

Under rating threshold (show) Probably the best game I've seen in a couple of weeks, and still rating is 3.88...

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(4)

avatar for haaanda
haaanda

Sep. 29, 2012

Under rating threshold (show) is it possible to get a full screen option?

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(4)

avatar for aWarmWalrus
aWarmWalrus

Sep. 29, 2012

Under rating threshold (show) full screen mode would be freaking epic

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(4)

avatar for vovane
vovane

Sep. 29, 2012

Under rating threshold (show) Graphics are really great, I like this idea of 'beautiful minimalism'. Extremely high speed makes me put all my skills to use, and that's what I like in games. I'd like to see a little more diversity in terms of pickups maybe. 5/5.

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(4)

avatar for ChaoSpectre
ChaoSpectre

Sep. 27, 2012

Under rating threshold (show) Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.

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(4)

avatar for Jucho
Jucho

Sep. 27, 2012

Under rating threshold (show) LOVE IT! Would be a nice iPhone App too! ;)

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(4)

Developer response from Flippfly

We'd love to make an iPhone version. Stay tuned :)

avatar for JadeWind
JadeWind

Oct. 6, 2012

Under rating threshold (show) I play this full screen on my 40" TV and I find myself ducking and leaning in real life as I play. That earns you a five star and a favorite. Well done.

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(4)

Developer response from Flippfly

Thanks! We haven't had a chance to try it on a screen that big yet, but it sounds awesome. Steam big picture mode anyone? ;)

avatar for henry700
henry700

Oct. 1, 2012

Under rating threshold (show) Also, this is the only Unity game i played that didn't lag my computer. For me this is almost release, not alpha '-'

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(5)

avatar for 137ben
137ben

Sep. 23, 2012

Under rating threshold (show) Hey guys! On windows, in the lower right hand corner, click the volume control for your computer, then click "mixer." This allows you to mute your browser (with the game) without muting itunes/whatever. Or you can open youtube in one browser and the game in a second browser, and mute the browser with the game but not the one with youtube. There, now you can listen to music and mute any game, without worrying about whether the game has a mute button. Now stop complaining about there not being mute buttons and start playing! Oh, and sorry mac users, there is probably a way to mute any game on a mac, but I don't know how.

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(4)

Developer response from Flippfly

We will be adding mute controls in our first update, but this is a great workaround. Thanks for sharing!

avatar for Fyrestrom
Fyrestrom

Sep. 23, 2012

Under rating threshold (show) So I used the jump powerup and ended up clipping on the edge of one of the tall spikes. Now I'm stuck, not able to die, and not able to glance of...

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(4)

Developer response from Flippfly

Thanks for letting us know, we'll get this fixed!

avatar for Liecenstep
Liecenstep

Sep. 23, 2012

Under rating threshold (show) I am really bad at this game. Yet, somehow, this makes me enjoy it even more. Five stars. =3

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(4)

avatar for heatseeker76
heatseeker76

Sep. 22, 2012

Under rating threshold (show) @gamemaster5555 you gtfo... It's like comparing Pong with a new 3D tennis game.

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(4)

avatar for AlienKittyInc
AlienKittyInc

Sep. 22, 2012

Under rating threshold (show) the multi-jump power seems pretty worthless compared to the magnet... At least remove the 5 jump cap, but I think it should maybe increase the spawn rate too or instead or something.

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(4)

avatar for bagonix
bagonix

Sep. 22, 2012

Under rating threshold (show) Whats the song called?

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(4)

Developer response from Flippfly

Hi, the music doesn't have a names yet, but was composed by Forest exclusively for the game. If you'd like to be able to get it in soundtrack form along with the rest of the music for the game when it's finished, check out our store here: http://flippfly.com/store/ Thanks for playing!

avatar for YtseWolf
YtseWolf

Sep. 22, 2012

Under rating threshold (show) Love this game! My one suggestion would be a counter for the number of tris collected in the current game.

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(4)

avatar for no12identify
no12identify

Sep. 21, 2012

Under rating threshold (show) very nice... but have you ever thought of adding the ''how many tris collected last round'' stat?

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(4)

Developer response from Flippfly

Look for that in the next update!

avatar for jimu
jimu

Sep. 21, 2012

Under rating threshold (show) Awesome game! Objectives like "Collect 150 Tris in a round" are a little frustrating because the game doesn't report this stat.

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(4)

avatar for The_Hunted_One
The_Hunted_One

Sep. 28, 2012

Under rating threshold (show) I made it til sundown without touching the controls... How does that happen?!

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(13)

avatar for raffael85
raffael85

Sep. 21, 2012

Under rating threshold (show) some upgrades would be nice!

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(4)

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