Decision 3

Decision 3

by FlyAnvil
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Decision 3

Rating:
4.2
Released: February 04, 2015
Last updated: April 04, 2015
Developer: FlyAnvil

Tags for Decision 3

Description

Another city taken over with an epidemic awaits you. In Decision 3 you'll meet allies and restore urban facilities. Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.

How to Play

Tips:
- you can change the control scheme (mouse/keyboard);
- the location of inspectors is random;
- you must perform a direct action, "Frontier outpost" (obviously in adjacent areas) to unlock new areas;
- to found new survivors search the whole map, and revisit areas.

Developer Updates

Feb 6, 2015 12:54pm

ver 1.17
+ fixed bug with intro loop
+ fixed some typos

Comments

0/1000
technomachin34 avatar

technomachin34

Jan. 19, 2020

225
3

The sequel is on its way, check facebook account of FlyAnvil !

wolves102938 avatar

wolves102938

Feb. 07, 2015

3028
84

I have a suggestion. I have an overwhelming number of normal citizens, that other than the appreciated 100 money a day passive, have little to no use. I think citizens should be "trainable" in some way to be one of the other survivor types.

brotherbeast avatar

brotherbeast

Feb. 14, 2015

2349
70

Make citizens trainable for other jobs, Like small requirements for builder, medium for soldier and alot for engineers.

Allow you to direct your militia to the gun nests in your optpost.

Give you the option to have the people following you in a mission stay put as we can do with the militia.

Where is our chainsaw? We need a good meele weapon.

Have a way to recruit people. Like make an engineer build a CD radio and send messages out to invite people (builders, engineers, etc) to the area which you can recruit while rambling.

Zihaph avatar

Zihaph

Apr. 16, 2015

1408
42

How do regular people bring in more money than a whole factory?

Nemoricus avatar

Nemoricus

Feb. 06, 2015

1456
50

Factories need a serious, serious buff. At best, you get 200 coins per day, and the lowest level is a measly 50. Okay, it only takes a single builder. Fine, I can spare that with a problem. But the higher levels take one and two *engineers* respectively? Over the course of a ninety-plus day game, I've only found ten so far. My team has no problems with capacity. Since the engineers each get me 150 coins every half day, the incentive to upgrade those factories is pretty lackluster.