Gunguard
by Franciscs110
Gunguard
Tags for Gunguard
Description
A defense game with multiple weapons, traps, and enemies. Please leave a comment this is my first finished flash game and I intend to post a few more updates to polish it up as well as add new content and any feedback would be welcomed!
How to Play
WASD or arrows - move (change in the controls menu)
Click- shoot
ZXC - allies
1-8 - change weapon
There are 8 enemies total with one unlocking every 5 waves.
More in depth controls in the in game control menu.
Developer Updates
Updates have stopped due to all work now focusing on mongrel games newest game Mob(working title). Find out more at http://www.mongrelgames.com/apps/blog/
Comments
mosted
May. 08, 2015
5/5 Nice start, keep working hard untill you become an advanced developer
Thanks for the support!
austinator45
May. 08, 2015
I like the gameplay of this, just needs a few more features added, and it could be a great game, at this point I'll rate 4/5. =)
Thanks for the feedback, I have added some of the features we discussed in chat!
Ruudiluca
May. 08, 2015
Very nice! Keep working and you'll end up as a very good developer. :)
Thank you!
austinator45
May. 09, 2015
Very nice, the spread of the bullets is just what I was thinking, good job. :D
Irasfel
May. 09, 2015
Quite a nice first effort, some pretty solid mechanics which is often where first timers fall down. See a lot of pretty but pointless games over less shiny but actual mechanics effort stuff. That being said, I can't find much to disagree with in the above comments, a few other things. Traps seem pretty underpowered and pointless for their cost - bought a couple, they were very much "meh." Also atm things are a bit tooo easy, I just kept the starting gun till I had 10000 and bought the auto-shotgun for whatever slot 8 is. Obviously after that I had even less trouble heh. Might want to try for a static-firing game for your next one - drops out issues like positioning effecting difficulty heavily, etc. Beyond that, I'd suggest a bit of graphics help - maybe collaborate with an artist? Quite the common thing among Flash devs - many are good programmers or good artists, few are both.
Thanks for the comment! Difficulty and weapon/trap balance can be a tricky thing to get right since players differ in skill level but I have been thinking of a way to adjust the difficulty without effecting peoples save files. Edit: just posted an update that lets you change the difficulty! Still have to tweak the balance a little bit but now I don't have to worry about making the game too hard for new players wile still giving players with more experience a challenge.