Evolutionary Designer
by FrozenCow
Evolutionary Designer
Tags for Evolutionary Designer
Description
Create organisms using blobs and muscles. Control your creature QWOP-style.
How to Play
(Play the tutorial!)
Design-mode: left-mouse to create, right-mouse to remove, middle-mouse to move, space to play, any key to bind the key to a muscle
Play-mode: R to reset, any of the bound keys to control your creature
Comments
Zappan
Aug. 27, 2012
Again, awesome concept. Thus.. With great concepts, comes great requirements :
I reduce my previous rating to 3/5 until we get : a saving feature, scores (mostly based on levels timing resolution), replay / sharing levels own solutions (such as Fantastic Contraption).
And it would be great to have a scrolling sandbox mode, the screen is way too small to have fun with creatures conceptions. Zooming in and out would be also awesome.
And I was about to forget : applying numbers to muscles shouldn't move the whole structure, it's a bit frustrating. Also, resetting a level should restore the creature to its initial structure.
Finally, those are not complaints, but eagerly expected upgrades to turn this into one of the most awesome HTML5 actual games :)
Thanks for the suggestions. Yes, I wanted to add highscores, since that would make playing the levels much more interesting. Since I did this for the Ludum Dare competition, I only had 48h and didn't have to for something server-side nor the Kongregate-API. Also, you -can- share your creatures with others. When you are in Design-mode, you can press esc and see the options 'Share creature' and 'Load creature'. That way you can copy-paste the code of your creature to someone else.
Zappan
Aug. 27, 2012
I whish QWOP was this easy to handle. Very interesting game and concept, nice use of the mouse buttons thanks to HTML5, that fits ergonomically to the "organisms" conception.
5/5 so far, I've not yet finished the game, yet, this is highly innovative.
rooboty
Dec. 13, 2012
I MAKE A QWOP!!!
VxHx
Jun. 09, 2013
Agree with Zappan, this is a great concept that will surely make a nice game. Some more suggestions: it's kinda frustrating when you dont have a "quit game" button somewhere, and I took sometime to guess that ESC did that. It's quite obvious, I agree, but some HUD elements would get the player more confortable. The physics simulation should be paused during design mode. Check Bad Piggies from Rovio, it has a nice design/play concept and might give you some nice ideas. Last thing: make the controllable muscles colored, this may give some nice visuals and get things more clear to the player.
LOLZB3
Sep. 02, 2012
it doesnt start