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It'd be nice to earn some money and buy upgrades when you finish a level... Needs a x4 speed. Excelent Game, i enjoyed it very much.
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I belive that people who suggest "upgrades" mean something to put points into between the rounds that will improve your playability and survival on previous and upcoming levels.
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Nice game with good ideas, but a little bit laggy. Points rewards for achievements are useless. Maybe some cash or skill points to spend in a skill tree. x4 or x6 speed and auto start waves needed.
Unbalanced weapons (traps are overpowered)
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+ if you think this game need a x4 speed and some more levels and less rounds because it takes ages to do one level so more levels just less rounds
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i love the game....But...if on easy..and you still have a large challenge, it makes it not fun when you keep losing on the fourth or fifth level. yeah, upgrades would be good, ones that let you have more money at start of level, and stronger towers. something small, but i like playing some games on Easy, just cause its fun, but its still a bit too hard.
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The request for upgrades are not for tower upgrades, but for "skill upgrades. Ie; towers do more damage, attack farther. Not an in level upgrade.
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DEFINITELY would wave played much longer if the speed button actually sped up the game. tooooo sloooow for the game to carry itself
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Decent graphics and game engine, and a very nice musical arrangement. For playability 3/5... but for the nice music and unusual reward system tied to growing/harvesting plants, I'll add another star. Definite 4/5.
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So you just place a bit of acid, you upgrade it and there is not a single bug that can go through that... i guess thats a bug you should fix
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Acid pools deal less damage when using the speedup button. This is Obvious when a wave of the blue bugs comes. On x1 speed a wave cannot make it past a 3rd acid pool, on x2 it takes 6-7 pools to kill the same wave.
I'm guessing this is due to the acid pools "ticks" not being sped up when game speed is sped up. Still, acid pools are the best items to use I have found. Just on later waves you need to play at regular speeds.
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To the developer,
Seriously? Do you think people asking for upgrades are idiots and didn't click on a tower and notice that you can level up towers? What we want are upgrades that decrease costs, increase damage, increase fire rates, unlock better upgrades for the towers. Before you comment with your patronizing remakes explaining how to level up towers, think.
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I would love it if the double speed would stay on between waves so that it doesn't have to be turned on again all the time. :)
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anyone else notice the spelling mistake in the Mega-Cucumber description and the grammatical mistake in the Tumbleweed description? also, the water is a little annoying. but, good game otherwise.
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I really like the concept of this game, with the periodic water benefits. I only had a couple of rather minor issues with it, and one is the acid pool-double speed problem someone else mentioned, and the other is it would be nice if the tower description had whether it was on the path or not included in the pop up before you buy it. I bought the mushroom on level 2 thinking it would be able to cover two paths and well...it doesn't! ;) Other than that, getting points and achievements doesn't do much. An upgrade system between waves would indeed be a great addition, i.e. lower initial cost/upgrade cost of towers, increase range, more starting out money, etc. Check out the other popular TD games on Kong to get an idea. Solid 4/5.