Under rating threshold (hideshow)
Oh you silly man eating plant, you didn't learn the first time nor the second. By the third I would have thought that you'd just hand over what I want.
Under rating threshold (hideshow)
Actually I dont mind having no ending because I think this game was meant to be endless and pointless. Symon is inside a hospital aimlessly dreaming about the past and what he could have done to make it better, but all that would never actually come true and all he can do now is to just regret about them for the rest of his life. There is no such thing as a happy ending in this journey. I think this no-ending concept worked pretty well.
Under rating threshold (hideshow)
"Hmm, my music box is playing melancholic music... I'll just dip it in the sink to make it play happy music!"
As for the rest, love the idea of the game, but you can see through it after a puzzle or two.
Under rating threshold (hideshow)
I really want Symon to go home though...I've tried many times to get him there but all I can do is dream and dream again...
Under rating threshold (hideshow)
After we finish with the baby, the necklace and the old bedroom -and therefore complete all character's disires- then what? You should include an ending when all three stories are completed. It may be either with the form of dream or not. You know ppl, + if you agree ;)
Under rating threshold (hideshow)
let me clarify for everyone. there is an ending(sort of). At the end of a puzzle don't wake up go through the locked door for a final few puzzles. you'll understand when you get there. In the end you'll have tree limbs in the room and three pictures on the wall
Under rating threshold (hideshow)
To make things HAPPY:
Look for something YELLOW or ORANGE
To make things HEARTBROKEN or HEALTHY:
Look for something BLUE
To make things RASPY or AWAKE:
Look for something BROWN
To make things SPICY or HOT:
Look for something RED
To make a man eating plant cough up the goods:
Look for something to make it sick
Note: items in inventory can also affect items in game and vice-versa
Under rating threshold (hideshow)
The lack of an ending is really very sad, when you think about it. We don't know whether he will recover or die in the hospital, or whether or not he will resolve his problems with Rose. To rip off Titanic, he's waiting for an absolution that will never come.
Under rating threshold (hideshow)
Great game, i loved the concept, and how in every dream, you go trying to fix the ammends of the wrongs he did in the past, and I loved that once you finnish the final puzzle, you wake up, It's sad, but is very realistic, how he makes up for the bad things that he did in the past on his dreams, but afterall, the past is the past, once he wakes up, the past is the past, it can't be changed and he's still on the hospital. 5/5
Under rating threshold (hideshow)
While the puzzles become repetitive, I wonder if that was a stylistic choice? After all, Symon seems to have some regrets, some things he wants to do that he can never do again. I like what the others have considered, and I like thinking that Symon goes through similar puzzles to constantly try and make up for not doing those things and being there for things that were so important to him.
Under rating threshold (hideshow)
Fun but there it's way too repetitive.
Also, everytime you wake from the dream, the clock on the hospital wall should read something different.
Under rating threshold (hideshow)
"I wonder what I could do with this red chocolate to make it blue? I know, dip it into paint!" Other than that, a really good game, enjoyed the hopeless feeling and puzzles. 4/5
Under rating threshold (hideshow)
if anyone gets a dream they already did, you can just go to the menu and wake up in order to get a new one. looking at earlier comments, this happened at least once, so I hope I helped
Under rating threshold (hideshow)
This is one of the most beautiful music I have played, I almost cried during the end... I felt that Symon was dying...
Under rating threshold (hideshow)
Huh.. I'm pretty sure there wasn't anything growing in the hospital the first time. Where did the plants come from? Is that the surprise?
Under rating threshold (hideshow)
Dear Mr. Frog, you can only guilt trip a person so many times before they stop doing things for you. I'M SORRY. I WAS LITTLE THEN. GET OFF MY CASE.
Under rating threshold (hideshow)
Wait, after you put the baby to sleep, set up your room and make the gift, is that it? Or am I missing something? By the way, very nice and sad story. When I saw the two trees beside me and the door not lit up, I was SCARED. I thought everyne abandoned me. Forgot about me. ;_;
Under rating threshold (hideshow)
Very nice, thoughtful, and sad. It was quite a bittersweet story to go through, with added memories (such as the frog) mixed in. I felt like Symon had more or less come to terms with some things, but not with others, and was trying to work through both his guilt and his nostalgia through dreams.
Under rating threshold (hideshow)
So... I just gave my non-existant children ,who float and have no eyes, happy pills, and in return they gave me an old radio... riiiiight...
Under rating threshold (hideshow)
"A surprise after finishing three walkthroughs successtfully." <<< What is the surprise ? I have put the babies to sleep 3 times, have made the gift 3 times and have set up the room 3 times.....
+1 if you are like me