Ball Buster

Ball Buster

by GameDevGuild
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Ball Buster

Rating:
2.4
Released: July 27, 2013
Last updated: March 04, 2014
Developer: GameDevGuild

Tags for Ball Buster

Description

Not just another ball game, this one has explosions!

Updated with several new ball types and controller support

Rock, Stone, Fireball are the same for now
Bouncy shoots bouncy ammo
Gold crushes most things, but is heavy
Dragon Scale can climb walls and has traction on ice

How to Play

WASD to move
Space to jump
LClick , Rclick to fire projectiles
Mouse to aim
RClick for explosive ammo
P for quick level reload

Green powerups give you 5 more second
Red gives you 3 explosive shots

Get to the end before time runs out!

Comments

0/1000
Derringer avatar

Derringer

Jul. 31, 2013

0
0

Another suggestion: some sort of ammo display, and roll over remaining time and ammo from one level to another. Consider either tagging the ball with DontDestroyOnLoad() and using a separate Start Location object to position the ball to when loading a level, or putting this information in a behavior attached to an empty object that is likewise tagged DontDestroyOnLoad.

On the other hand, when starting a new game, by all means destroy the old stats. :)

Derringer avatar

Derringer

Jul. 31, 2013

0
0

I like the lower acceleration for normal movement, but I'd actually suggest accelerating as hard as in the previous build when braking (in other words, when the cosine of the angle between velocity and acceleration is negative), to make it easier to compensate for overshoot than it is to overshoot in the first place.

GameDevGuild
GameDevGuild Developer

In the future I plan on adding a few different ball types and one of those will probably have almost instant braking. I'm using a combination of adding force, torque and the Unity physics friction system to handle ball movement so I'll have to come up with some form of display for the ball attributes. Thanks for the feedback.

Derringer avatar

Derringer

Jul. 27, 2013

0
0

One level? It's a start.

Controls are painful though; possibly too high of acceleration? Shots should probably be aimed by the mouse, not the last direction key press. Also, explosive shots scattering the items as well as bricks off the sides of the path is just mean. :)

GameDevGuild
GameDevGuild Developer

I toned down the ball acceleration to fix that controllability issue. More levels and better aiming are coming soon.

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