Comments for Necronomicon - Book of Dead Names

avatar for diogenetic
diogenetic

May. 29, 2012

Under rating threshold (show) Small bug I've noticed, whenever I use pnakotic manuscripts it seems to set my arcane power to 2 rather than increase it by 2. Otherwise its a cool game, though I'm sad to see the insanity effects leave gameplay.

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(1)

avatar for beetnemesis
beetnemesis

May. 10, 2012

Under rating threshold (show) I miss unlocking cards. Without a card unlock mechanism, you're just playing the same game over and over, against slightly harder opponents.

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(2)

avatar for Necroramo
Necroramo

May. 04, 2012

Under rating threshold (show) i made great cthulhu go suicidal... he didn't kill himself via the suicide, but i had great cthulhu out as the great old one, and the damage from that killed my opponent. does that count?

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(1)

avatar for Elmater
Elmater

May. 04, 2012

Under rating threshold (show) Хрень какая-то.

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(0)

avatar for Necroramo
Necroramo

Apr. 19, 2012

Under rating threshold (show) one time i lost, wasn't allowed to progress, but got an S rating anyway :| enough said

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(1)

avatar for polyesther
polyesther

Apr. 08, 2012

Under rating threshold (show) This is the basic summoning of Old Ones: three cards played in a row with black star emblem will summon an Old One. Cards can be played by either player. Once summoned, it cannot be unsummoned. If a card with the white star emblem is played between black star plays, it will remove one star from the constellation, preventing the Old One from appearing. Summoning an Old One is a great way to even out the odds or just screw both players up. haha

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(1)

avatar for slash7474
slash7474

Apr. 05, 2012

Under rating threshold (show) armitage is a doctor not a professor -_-

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(0)

avatar for strategyfan
strategyfan

Apr. 05, 2012

Under rating threshold (show) Since I hate being only negative, here is my advice. You absolutely have to put the cards that reset the opponent's arcane power back in the game. Please add a deck builder, so the player can create his own deck, and make him gain gards with each battle won (the way it's done in traditional card games, check out Cardian for example). Halve the sanity scores on both you and your opponent. Remove the useless cards, such as the 3-damage physical attack. As for the opponents, instead of giving them "free" arcane power, you could give them cards that are ore powerful than yours. Good luck, I still think this can be a great game if you fix the stuff I mentioned.

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(1)

avatar for strategyfan
strategyfan

Apr. 05, 2012

Under rating threshold (show) What a great disappointment. The first game already had the flaw of relying too much on the arcane power/direct damage combo, in the second one this is even more accentuated to the point that it becomes insanely imbalanced. Especially since now there is ABSOLUTELY no way of lowering the opponent's acrane power. Sanity is now useless, since you always have enough. Some cards in the previous game were already rather useless, now they are simply worthless. Dimensional shambler, every physical attack card except the 6-damage one, mob hideout, the asylum, and every card that attacks the opponent's sanity simply suck. And you are stuck with the same deck for the entire game. Sorry, this doesnt't deserve more than 2/5, and I rated the first game 4/5 and loved it.

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(0)

avatar for Slipstream24
Slipstream24

Apr. 02, 2012

Under rating threshold (show) Realy very disapointed that the developer diddnt capitolise on the great potential of this game in the sequal.

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(0)

avatar for H3ndriX
H3ndriX

Mar. 20, 2012

Under rating threshold (show) too easy, first one was better

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(1)

avatar for polyesther
polyesther

Mar. 08, 2012

Under rating threshold (show) achievements please :)

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(3)

avatar for DriveForeignCars
DriveForeignCars

Mar. 02, 2012

Under rating threshold (show) and remember to keep players who play heavy arcane decks in check by not giving us too much starting sanity but high enough that it takes a bit of doing to drive someone who plays all 0 cost cards insane. i do like that you get twice the number of sanity points for discarding in this game though since skipping a turn is a pretty big peanalty.

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(4)

avatar for DriveForeignCars
DriveForeignCars

Mar. 02, 2012

Under rating threshold (show) ok heres how you perfect this game. bring back the old play system (only one creature, creatures only counter attack, insanity causes different effects but you can still play all your cards, you could keep suicidal as one of the possible effects though.) and add a deck builder and enough cards that people can make different and interesting decks, for example a deck that focuses on driving opponents insane, if they get suicidal or megalomania than its a success, if not you still gain a juicy advantage. a mobster deck, not as powerful but very low chance of insanity and good utility. and finally take out all this leveling up hooha and add in multiplayer. your game is still dripping with unharvested potential and i would hate to see the loving attention to detail and excellent balancing i saw in the first game go to waste.

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(2)

avatar for DriveForeignCars
DriveForeignCars

Mar. 02, 2012

Under rating threshold (show) son i am dissapoint.

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(1)

avatar for Kbotit
Kbotit

Feb. 06, 2012

Under rating threshold (show) don't know if i'm missing something, but a way to erase data to restart would be nice. Havn't played this in a couple of months and starting off with fulls stats is kinda boring.

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(-1)

avatar for MnM3k3
MnM3k3

Jan. 30, 2012

Under rating threshold (show)

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(-4)

avatar for SlidingDice
SlidingDice

Jan. 30, 2012

Under rating threshold (show)

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(-6)

avatar for Runed
Runed

Jan. 25, 2012

Under rating threshold (show) For the third volume, I for one, would like to see a character named Mi-Go Vortensen.

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(0)

avatar for puppetnonsense
puppetnonsense

Jan. 13, 2012

Under rating threshold (show) I like the game, but it never seems to save my progress.

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(0)

avatar for Pyrewraith
Pyrewraith

Jan. 05, 2012

Under rating threshold (show)

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(-3)

avatar for joelw
joelw

Dec. 17, 2011

Under rating threshold (show) i once got an "S" on a level i lost. it didn't let me into the next level right away, but when i replayed an earlier round, it did.

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(1)

avatar for joelw
joelw

Dec. 17, 2011

Under rating threshold (show) bring back chaos to insanity, challenge mode, and unlock cards. This game has very little chaos, and it's now like every other card game instead of the amazingly chaotic original. It's comfortable to grind in this version, but I could do that with any game.

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(7)

avatar for joelw
joelw

Dec. 17, 2011

Under rating threshold (show) the games doesn't reliably update when searching for conditionals...like the remove taint each turn condition doesn't always work, and sometimes removed characters' abilities continue happening. I feel like it mostly has to do with the character area not working properly

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(2)

avatar for Patthedoomed
Patthedoomed

Dec. 15, 2011

Under rating threshold (show) what pissed me off was when i ran out of sanity i could no longer summon when the opponent had -5 he could make as much as he wanted 1/5

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(-2)

avatar for OgrePrime
OgrePrime

Dec. 10, 2011

Under rating threshold (show)

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(-3)

avatar for poofacedmonkey
poofacedmonkey

Dec. 08, 2011

Under rating threshold (show) So wait, if I play a level I'd already gotten an S rank on, and get a lower rank on it, the game doesn't maintain the S rank?!

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(3)

avatar for Yllib
Yllib

Dec. 03, 2011

Under rating threshold (show) I loved the first game and I love this game. Even though it was hours of mind-numbing evilness, I miss the challenge mode. Why? Because the story is so incredibly easy and it ends just like that. No extras. No great cards, no library, no new rounds. Nothing. It was rather disappointing. If this is all there's going to be it would be nice to get badges like on the first game. For example: Beat X amount of rounds: Easy badge. Get 150+ score at the end of a battle: Medium badge. Get all S rank rounds: ...Medium badge.

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(0)

avatar for Brukaviador
Brukaviador

Nov. 28, 2011

Under rating threshold (show) Great game. Only real flaw is it becomes super easy at higher levels. By the time I get to Cthulu, I walk all over him unless he gets lucky. A few suggestions: ---Make unique cards, like Wilbur Watley or Dunwich Horror, actually unique. Either only put one of each in the deck, or some games have the rule of "contesting" unique cards, where each player pays every round they want to fight for it until someone gives up. This price could be paid in sanity. ---A greater variety of cards would be cool. ---Fix the City of Ry'leah. Paying 6 sanity to cost your opponent 10 is useless. Plus it's a location that doesn't do anything once it's in play. I usually discard it for the 12 sanity boost. Like other locations, it should have a lasting effect. Maybe it can take its toll on the opponents sanity each round with a rising taint level. ---Have sanity damage modified by elder power. At higher levels, sanity attacks are pretty useless but adding spellpower makes them a threat at all levels.

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(1)

avatar for Gardborne
Gardborne

Nov. 06, 2011

Under rating threshold (show) Loved: Stars aligning to summon an elder one. (Brilliant!). Card design; can't wait to see new ones. Slots for Characters, Tomes, Locations, and Items. I suggest adding one more for personal weapons to carry. Ranking system (though too easy to achieve "S"). Insanity can cause suicide feature. Hated: Card Library is missing. No ability to unlock cards. Missing insanity options, (bring them back and add suicide to it). Sanity points are too high; bring them down 10 points). Cards missing from old game (none of the old cards where bad ones; bring them all back). Want: Ability to personally modify my deck. Turn this into a TCG. Follow League of Legends (LOL) model and make only the aesthetics cost real life (RL) money. (Example: Cards that glow, sparkle, shoot lightning, etc. No RL purchase should affect stats or availabiliy). LOL is doing this and making millions. Ty for making such a great Ctulhu Mythos card game.

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(1)

avatar for Mysticazure
Mysticazure

Nov. 05, 2011

Under rating threshold (show) I quite liked the locations, items and characters idea :) although perhaps the cards need some rework, like for example i find myself not using the mob hideout and assassin much. There are more "worthless" cards as compared to the first game.

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(0)

avatar for suede_head
suede_head

Nov. 04, 2011

Under rating threshold (show) I would like to be able to play as multiplayer

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(-1)

avatar for EndymionX1701
EndymionX1701

Oct. 30, 2011

Under rating threshold (show) Interface is worse than the first game, sanity has no point to it now that I can discern. Ranking system feels arbirtary and provides most of the supposed replay value in order to get S rank for increase to stats. Still decent though.

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(0)

avatar for Hidden_truth
Hidden_truth

Oct. 26, 2011

Under rating threshold (show) I just summoned Great Cthulhu against... Great Cthulhu. My opponent died because of it. Who'd have guessed I was annoying enough to make the sleeping God commit suicide?

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(1)

avatar for tabatha207
tabatha207

Oct. 24, 2011

Under rating threshold (show)

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(-6)

avatar for Thesemindz
Thesemindz

Oct. 23, 2011

Under rating threshold (show) I love it. Great game. Loved the first one too. Don't let the haters get you down. Would like to have more different cards and the ability to build my own deck. I like how you unlock stat upgrades, would like to be able to unlock more new cards as well. Also wish the stat upgrades could stack after beating the last level, then it would have more replayability. Still, great game overall. Nice looking, lots of fun.

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(1)

avatar for naturerages
naturerages

Oct. 22, 2011

Under rating threshold (show)

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(-3)

avatar for metagamer
metagamer

Oct. 22, 2011

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(-4)

avatar for insaninater
insaninater

Oct. 21, 2011

Under rating threshold (show) how do you edit your deck or buy cards?

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(0)

avatar for SAINT777
SAINT777

Oct. 10, 2011

Under rating threshold (show) badges!!!!!!!!!!!!!1

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(3)

avatar for hellsdottir
hellsdottir

Oct. 09, 2011

Under rating threshold (show) While it is a decent duplicate of the original, as many mentioned here, some things are missing. The power of cards, in general, seems to be reduced. Going insane is much worse, the insanity effects before made going insane for a few turns not so bad. The cards are much less powerful in general. Your power in relation to your opponent is much closer, especially with a few S wins, it can be greater. Your opponent also has the same cards as you, in the other game they often had a few better ones than what you had unlocked. What this adds up to is a much less Cthulu-esque game. In the original you had to risk playing powerful cards that could drive you insane just to bring down your much-more-powerful opponent who could play even stronger cards you hadn't seen yet without much trouble. That really captured the genre; you often needed to risk everything for a chance at winning, which could be knocked away if you weren't lucky.

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(5)

avatar for CodeG
CodeG

Sep. 30, 2011

Under rating threshold (show) The sequel is worst than original, original rocks this aint as much... make it more like the feel of the original, big cards, nice nice 1 mob v 1 mob style, many items and stuff, unlock as you progress and stuff :(

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(3)

avatar for Marceli_B11
Marceli_B11

Sep. 16, 2011

Under rating threshold (show) I still think it could be fun to get these cards in .pdf, than print and play. What do you think?

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(3)

avatar for jymalpha
jymalpha

Sep. 16, 2011

Under rating threshold (show) can you update the game please? The pace is great and the variety of attacks are fun, but... 1)MORE CARDS! Quantity, varirty, and type! there are only two Character cards, two different types of tomes, etc. 2)The creature defense is confusing and inconsistent. Sometime one will disappear, or both, or none at all 3)stack tomes! 4)the Whatley character card doesn't return the taint after it is removed once. 5)all thirty rounds are basically the same, just more life, magic, etc. Maybe add challenges or MORE CARDS. Better yet, introduce new cards of increasing power as the rounds progress. There is little incentive to slog through 30 rounds when they are all the same. 6)there is no way to eliminate opponents' arcane magic 7)bring back insanity effects (I know we've all heard this one already) This game is soooooooooo close to 5 stars. Thanks for the effort, hope to see more soon!

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(5)

avatar for Clairval
Clairval

Sep. 05, 2011

Under rating threshold (show) The first one was longer and overall better. What a shame.

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(5)

avatar for sojikai
sojikai

Aug. 26, 2011

Under rating threshold (show) ^ I had Black Forest, of course

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(1)

avatar for sojikai
sojikai

Aug. 26, 2011

Under rating threshold (show) -has a hand full of arcane attacks- -Shub-Niggurath appears- -puts on a shit-eating grin-

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(1)

avatar for FinnbarK
FinnbarK

Aug. 23, 2011

Under rating threshold (show) It's a great sequel, but it should definitely have the original insanity conditions added.

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(5)

avatar for Phantomfrettchen
Phantomfrettchen

Aug. 22, 2011

Under rating threshold (show) And it still has the best easter egg: German as language being unspeakable

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(0)

avatar for infomage27
infomage27

Aug. 21, 2011

Under rating threshold (show) somehow feels much more random than the original...

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(1)

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