Comments for The Necronomicon

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awlandy

Jun. 23, 2017

Under rating threshold (show) You still win the challenge if you kill the enemy and go insane the same turn ( i won challenge 16 by that)

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(0)

powersman77

Jun. 12, 2017

Under rating threshold (show) people are talking about how hard challenge 15 is... i think i lucked out. got it on my first try.

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Mia22

Jun. 2, 2017

Under rating threshold (show) @chocokittybow I am playing challenge 21 and my opponent has schizophrenia. Thank you for the advice though, I might need it if they go sane and insane again, or it I don't win this time...

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DubaiBunnies

May. 31, 2017

Under rating threshold (show) Epic game

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(0)

chocokittybo

Apr. 26, 2017

Under rating threshold (show) I came back to this game after who knows how long, I've been slowly ticking off each challenge for years. Today I beat challenge 21. I'm fairly certain that your opponent's madness can only be megalomania (+2 arcane and +4taint) every turn. While you also gain the taint from their madness and not the arcane, that is the key to victory. Remember taint cannot kill, so you just need a bit of luck to get in that final hit for at least 1 damage.

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(7)

GulieG

Apr. 14, 2017

Under rating threshold (show) Great Game My Rating:Arcane+Elder+Taint

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(1)

Eliasafe

Mar. 24, 2017

Under rating threshold (show) Challenge 20: Uses shotgun

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(0)

Eliasafe

Mar. 24, 2017

Under rating threshold (show) I win when started with Dark Ritual, Elder Sign, Sacrificial Lamb, Mi-Go Surgery and City of R'lyeh and take 2x Professor Armitage, 1x Rise of the Deep Ones Mad Experience in a row. Finished with Dark Young Charge +14 def and +18 arcane

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(1)

Eliasafe

Mar. 24, 2017

Under rating threshold (show) Me: Used Mi-Go Surgery CPU: Used Dark Young Charge

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(0)

Toxicmatrix

Feb. 18, 2017

Under rating threshold (show) The impossible badge should only be a hard one. There are a few challenges that require the right deck, both you and the opponent. Other than that, it really isn't that bad. Usually you get instakilled too, its not like you're playing for 10 minutes and dying at the end each time.

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(0)

Wicky3d

Feb. 11, 2017

Under rating threshold (show) 7777,1 out of 3B1 points for challenge #15, would go insane again HAHAhHA hahaha heheeheh HEHEHAHAHA

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(0)

OgrePrime

Feb. 2, 2017

Under rating threshold (show) so i can either get NO attack cards or NO healing cards...seems fair

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(1)

maxma33607

Jan. 14, 2017

Under rating threshold (show) The fact that ''start game'' means ''new game'' really sucks. Also, there is no way to know how many levels exist. The game is good (not the challenge mode, that is insane), i mean addictive but it needs development i can't rate 2.4 so i do it 3. But it needs upgrade, also with more cards.

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00XxXKiTeXxX00

Jan. 7, 2017

Under rating threshold (show) Can somebody tell me how many fights do i need to win... yeesuss...

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(0)

BasilBerylium

Jan. 4, 2017

Under rating threshold (show) Challenge 21: Completed in the first try (I played this game before but with few success)

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(1)

cheeseymim

Dec. 30, 2016

Under rating threshold (show) Truthfully, I have no idea how to play this. I click on random cards in hopes I am doing something right.

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(2)

THE__BOSS

Dec. 15, 2016

Under rating threshold (show) 'and'

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THE__BOSS

Dec. 15, 2016

Under rating threshold (show) very fun an strategic

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bustelax

Dec. 11, 2016

Under rating threshold (show) And why opponent can't be agoraphob? just to use two cards... really!

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(3)

bustelax

Dec. 11, 2016

Under rating threshold (show) 20 tries, 20 times opponent uses Rises of the deep one... Challenge 15... Why haven't you put some counters? hate it ...

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(2)

bustelax

Dec. 11, 2016

Under rating threshold (show) Challenge 15 is just unplayable, hate that kind of games... Hate when lucky determines that, that just not a challenge, it's just a pain in the neck...

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(3)

turker367

Dec. 6, 2016

Under rating threshold (show) Where is the Alexis

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(1)

Zydopus

Nov. 30, 2016

Under rating threshold (show) Okay, guys. I can see, I really can, how #15 can be a bastard, even though I got lucky on my fourth try (he didn't play anything to hurt me until I could survive one hound of tindalos, for some odd reason), but has anyone doing this imp ever been incredibly annoyed by challenge SEVEN? I swear that one took me 70 tries.

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(2)

Straszny

Nov. 23, 2016

Under rating threshold (show) Hmm i won on lottery < . > 15 challange complete #only 2-3h of my life is ... nwm

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(0)

Nightmare_Terror

Nov. 12, 2016

Under rating threshold (show) Screw this #15 challenge. Call it lottery, there is nothing about challenge.

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(2)

XazoTak

Oct. 20, 2016

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XazoTak

Oct. 20, 2016

Under rating threshold (show) Opponent goes insane? Schizophrenia, they continue pretty muc has normal. You go insane? Megalomania, you die in a few turns.

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(0)

Booloo

Oct. 3, 2016

Under rating threshold (show) I have yet to see the "Mad Experiment" card give me anything else than "Go insane" on a matchup with the "you lose if you go insane" stipulation.

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(3)

JonConOne

Oct. 1, 2016

Under rating threshold (show) Great game if your not overly attached to your sanity and lets face it, who is?

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(4)

Destruction98

Sep. 22, 2016

Under rating threshold (show) Scary? nah

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MFGlitchhhyx

Sep. 15, 2016

Under rating threshold (show) small letters? oh please!

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(0)

Zydorso

Sep. 12, 2016

Under rating threshold (show) The amount of times the AI responds with Hound of Tindalos turn 1 on the 5 life challenges is truly mind-boggling. If you by some miracle manage to have Elder Sign in your starting hand, he drops Raid or Tommy Gun and you've gone boom. As much as I love the game (and the Lovecraftian lore) itself, all of these 5-life challenges should be on the hard tier of them. @_@

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(2)

koldo27

Aug. 31, 2016

Under rating threshold (show) That moment when your sanity drops to zero from summoning a creature and you get xenophobia...

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(2)

Nitsyrk

Aug. 22, 2016

Under rating threshold (show) can this be turned into a phone game please?

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SirDovahkiin

Aug. 5, 2016

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pinkstargirl

Jul. 30, 2016

Under rating threshold (show) are there any similar CCG games like this?

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(4)

ductung998

Jul. 16, 2016

Under rating threshold (show) challenge 13, finally got the upper hand, AI play City of R'lyeh, I'm off

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(3)

Pirules

Jul. 4, 2016

Under rating threshold (show) 4/5 would blackmail Cthulhu again

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(5)

keebi

Jun. 29, 2016

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shiv_man

Jun. 10, 2016

Under rating threshold (show) I always wondered what are the chances for each of the mad experiment effects? Are they equal or is it rather more likely to become insane?

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(7)

xXxKpuCxXx

May. 20, 2016

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xXxKpuCxXx

May. 20, 2016

Under rating threshold (show) I spent 3 hours in challenge 15... I did impossibru chalenge ^^

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(1)

AnubisPlx

May. 14, 2016

Under rating threshold (show) challenge 15 pulls the rng to the limits and beyond.

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(1)

10crystalmask01

Apr. 29, 2016

Under rating threshold (show) I like the Goal check list for the Easy badge: "INSANITY I TELL YOU – AHAHAHAHAHAHA"

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(3)

kingkobra5552

Apr. 21, 2016

Under rating threshold (show) -WARNING: SPOILER ALERT- Great game! Impossible badge only 2-3 hrs. (and that includes beating the main game again) and maybe 200-300 retries on challenges (some deaths were instant). All challenges made sense and were trial and error (even 21 remember its a "trick"). But 20 was confounding. How was I supposed to know you need the shotgun to kill him. I guess it makes sense by zombie logic. But there are no zombies in game. And none of the other cards descriptions mean anything. Just sayin. Also thought you needed to kill him by causing "Megalomania" status and then hitting him with a huge blow since his health regenerates. Overall one of my favorite flash card games though despite the confusing challenge. 4.5/5

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(5)

doublek1234

Apr. 12, 2016

Under rating threshold (show) Challenge 20: Kill with a shotgun

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(8)

EdgarV26

Apr. 11, 2016

Under rating threshold (show) Call me The Necronomiconquerer Hahahaha

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(3)

Untilspot

Apr. 4, 2016

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wjyg

Mar. 28, 2016

Under rating threshold (show) challenge 13 suck

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Rtyeta

Mar. 11, 2016

Under rating threshold (show) @Nippapanca, the opponent already chooses their more or less totally randomly so locking down random selections of their cards wouldn't really affect them at all. That would just make the game even more luck-based since any time you made the opponent go insane as part of your strategy, you'd have to pray they got something that actually hurts them rather than the harmless Agoraphobia.

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