Comments for The Necronomicon

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Zydopus

Nov. 30, 2016

Under rating threshold (show) Okay, guys. I can see, I really can, how #15 can be a bastard, even though I got lucky on my fourth try (he didn't play anything to hurt me until I could survive one hound of tindalos, for some odd reason), but has anyone doing this imp ever been incredibly annoyed by challenge SEVEN? I swear that one took me 70 tries.

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Straszny

Nov. 23, 2016

Under rating threshold (show) Hmm i won on lottery < . > 15 challange complete #only 2-3h of my life is ... nwm

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Nightmare_Terror

Nov. 12, 2016

Under rating threshold (show) Screw this #15 challenge. Call it lottery, there is nothing about challenge.

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XazoTak

Oct. 20, 2016

Under rating threshold (show) It feels like too many of the cards reward being awful at the game. For example Yog-Sothoth is absolutely devastating, but only if your opponent is doing better than you; and that card is just a gamble of "will I get Megalomania?"

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XazoTak

Oct. 20, 2016

Under rating threshold (show) Opponent goes insane? Schizophrenia, they continue pretty muc has normal. You go insane? Megalomania, you die in a few turns.

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Booloo

Oct. 3, 2016

Under rating threshold (show) I have yet to see the "Mad Experiment" card give me anything else than "Go insane" on a matchup with the "you lose if you go insane" stipulation.

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(3)

JonConOne

Oct. 1, 2016

Under rating threshold (show) Great game if your not overly attached to your sanity and lets face it, who is?

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Destruction98

Sep. 22, 2016

Under rating threshold (show) Scary? nah

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MFGlitchhhyx

Sep. 15, 2016

Under rating threshold (show) small letters? oh please!

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Zydorso

Sep. 12, 2016

Under rating threshold (show) The amount of times the AI responds with Hound of Tindalos turn 1 on the 5 life challenges is truly mind-boggling. If you by some miracle manage to have Elder Sign in your starting hand, he drops Raid or Tommy Gun and you've gone boom. As much as I love the game (and the Lovecraftian lore) itself, all of these 5-life challenges should be on the hard tier of them. @_@

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(2)

koldo27

Aug. 31, 2016

Under rating threshold (show) That moment when your sanity drops to zero from summoning a creature and you get xenophobia...

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(2)

doom10k

Aug. 30, 2016

Under rating threshold (show) you can play it on your phone with an swf playing app and download it from swf chan

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Nitsyrk

Aug. 22, 2016

Under rating threshold (show) can this be turned into a phone game please?

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SirDovahkiin

Aug. 5, 2016

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pinkstargirl

Jul. 30, 2016

Under rating threshold (show) are there any similar CCG games like this?

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(4)

ductung998

Jul. 16, 2016

Under rating threshold (show) challenge 13, finally got the upper hand, AI play City of R'lyeh, I'm off

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(3)

Pirules

Jul. 4, 2016

Under rating threshold (show) 4/5 would blackmail Cthulhu again

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(4)

keebi

Jun. 29, 2016

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shiv_man

Jun. 10, 2016

Under rating threshold (show) I always wondered what are the chances for each of the mad experiment effects? Are they equal or is it rather more likely to become insane?

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xXxKpuCxXx

May. 20, 2016

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xXxKpuCxXx

May. 20, 2016

Under rating threshold (show) I spent 3 hours in challenge 15... I did impossibru chalenge ^^

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AnubisPlx

May. 14, 2016

Under rating threshold (show) challenge 15 pulls the rng to the limits and beyond.

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10crystalmask01

Apr. 29, 2016

Under rating threshold (show) I like the Goal check list for the Easy badge: "INSANITY I TELL YOU – AHAHAHAHAHAHA"

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(3)

kingkobra5552

Apr. 21, 2016

Under rating threshold (show) -WARNING: SPOILER ALERT- Great game! Impossible badge only 2-3 hrs. (and that includes beating the main game again) and maybe 200-300 retries on challenges (some deaths were instant). All challenges made sense and were trial and error (even 21 remember its a "trick"). But 20 was confounding. How was I supposed to know you need the shotgun to kill him. I guess it makes sense by zombie logic. But there are no zombies in game. And none of the other cards descriptions mean anything. Just sayin. Also thought you needed to kill him by causing "Megalomania" status and then hitting him with a huge blow since his health regenerates. Overall one of my favorite flash card games though despite the confusing challenge. 4.5/5

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(4)

doublek1234

Apr. 12, 2016

Under rating threshold (show) Challenge 20: Kill with a shotgun

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(7)

EdgarV26

Apr. 11, 2016

Under rating threshold (show) Call me The Necronomiconquerer Hahahaha

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(3)

Untilspot

Apr. 4, 2016

Under rating threshold (show) challenge 15 is a brilliant showcase of how retarded dev can be ;D

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wjyg

Mar. 28, 2016

Under rating threshold (show) challenge 13 suck

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Rtyeta

Mar. 11, 2016

Under rating threshold (show) @Nippapanca, the opponent already chooses their more or less totally randomly so locking down random selections of their cards wouldn't really affect them at all. That would just make the game even more luck-based since any time you made the opponent go insane as part of your strategy, you'd have to pray they got something that actually hurts them rather than the harmless Agoraphobia.

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Nippapanca

Mar. 1, 2016

Under rating threshold (show) How come the enemy never gets agoraphobia? That sucks.

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Nippapanca

Feb. 29, 2016

Under rating threshold (show) Having to turn the music off at each new level is a little lame. If it were something like Led Zeppelin I might want to keep it on, but...

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(0)

NCH_boba

Feb. 13, 2016

Under rating threshold (show) I wish they had a multiplayer game for this one!!! Anyone look up the terms on the cards I do.

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lard12321

Feb. 12, 2016

Under rating threshold (show) That impossible badge was a pain in the ass. This game would be a million times better if you could make a deck instead of relying on luck.

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Pietraux

Feb. 6, 2016

Under rating threshold (show) We do need a multiplayer version!

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Rtyeta

Jan. 29, 2016

Under rating threshold (show) Alexnobody, I have to disagree: too much luck is a serious problem in this game. Even if it was true that being a card game inevitably meant being mostly luck, this game has the following extra random elements on top of that for no good reason: starting sanity, AI moves, insanity types, Mad Experiment effects, and cards locked down by Agoraphobia. Further, in most games luck balances out over time but in this one early luck effects can be felt forever. Getting lucky in the early battles -> a better score -> more level ups -> more HP -> a better score -> more level ups -> etc. And of course challenge mode is terribly designed. On several challenges, you lose when your initial hand is dealt because the enemy will wipe you out with 100% certainty no matter which of your 5 cards you play. Your only hope is to restart until you start with something that can save you. And then hope for further luck from there. I definitely agree that the slow animations are a nuisance too though.

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liammcdannel

Jan. 14, 2016

Under rating threshold (show) Nice game, lovecraft needs more coverage... hoping for mountains of madness movie!

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alexnobody

Jan. 14, 2016

Under rating threshold (show) The problem isn't that it's "too luck-based." It's a card game in which you don't build a deck, it could only ever come down to the luck of the draw. Solitaire is luck-based, but it's still good. The problem is that it's too easy to get into the flow of the game and act faster then the game can keep up with. You spend so much time waiting for the little animations when you already know the game is over, and you just want to get going so you can start the next one. THAT'S why it's frustrating.

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(3)

riffraff1985

Jan. 10, 2016

Under rating threshold (show) "Remove Taint". Makes me chuckle every time I read that.

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(3)

KittyRage

Jan. 3, 2016

Under rating threshold (show) this game is the reason I read Lovecraft's books now

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(4)

riffraff1985

Jan. 2, 2016

Under rating threshold (show) I didn't think I'd like this game, now I can't stop playing...

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DarkFireDemon92

Nov. 25, 2015

Under rating threshold (show) I know this game is getting to me when I'm legitimately considering giving up the last of my sanity for just a bit more arcane knowledge.

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(7)

morning__star

Nov. 17, 2015

Under rating threshold (show) how did 23000+ people finish the impossible badge?

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(5)

lisamariefan

Nov. 6, 2015

Under rating threshold (show) Sweet. After having done challenges 1-7 several years ago, I finally came back to this game and grinded out 8-21 in a single night. This is my first and [currently] only impossible badge on this site.

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SypherKhode822

Oct. 20, 2015

Under rating threshold (show) After completing the challenge mode, the normal campaign feels so trivial... 'oh, me and my opponent have the same health? And I won't die the moment I go insane? Are you just handing me a victory?'

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kagenace

Oct. 16, 2015

Under rating threshold (show) YES ONE DAY IMPOSSIBLE CHALLENGE COMPLETE.

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DavidT138

Oct. 14, 2015

Under rating threshold (show) Lack of tutorial makes it a initially a little daunting. It would help if "How to Play" tooltips were actually accessible during play rather than just from the Menu screen. Overall, it's fun but too much relies on chance - especially apparent in the later challenges where you have to hope that you and the PC get the right cards such that you can win.

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Zephyrozy

Oct. 13, 2015

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silentheart

Sep. 30, 2015

Under rating threshold (show) eeeehhmm.. challenge 15, 1st try LOL

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Vrael_Vaknar

Sep. 20, 2015

Under rating threshold (show) i did it....the impossible badge is mine!!! Now excuse me while i go and seek therapy for my ordeal at the hands of Cuthulu

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LastStandIsGood

Sep. 20, 2015

Under rating threshold (show) And I thought Hearthstone had alot of RNG O_o

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