Comments for cronusX

avatar for Redl3aron
Redl3aron

Feb. 04, 2012

Under rating threshold (show) Great game. There are a few things I would really like, the score numbers in the top right are on top of everything, flying under them I can't dodge, it would be nice if they were underneath. Going off an edge of the screen it jumps, you go from being part way off the screen to all the way on the other side, so the difference of moving a few pixels changes your position by a lot (while you are off the screen so you can't see if you jumped or not) and asteroids are able to be invisibly off the screen. It would be nice if the screen wrapped so that you could see half of yourself on each side instead of jumping. Lastly, the enemies that fire in a spiral, it would be nice to know in which direction they are going to start firing, because on the later levels it takes a while to kill them, and being close enough to hit them there is not much time to dodge if they fire right at you. Other nice game.

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(1)

avatar for sclocher
sclocher

Dec. 01, 2011

Under rating threshold (show) Great graphics, makes me think on Mystery Science Theater 3000, lol. However, the spawning of the "swarmers" needs to be worked on, sometimes they spawn on me, and i take damage, although there is nothing i can do, and also, when i die, i don't want to have to start the level over again. Other than that, great job revamping a retro classic! 3/5

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(1)

Developer response from GamingYourWay

Thanks for the feedback. The baddies teleporting on you _never_ cause damage, as that just wouldn't be fair. The problem is I've not shown that well enough, so everyone automatically thinks they've taken an unfair hit. Huge learning point for future games :)

avatar for astrojacker
astrojacker

Aug. 05, 2011

Under rating threshold (show) I think this is about as good as an asteroid shooter game can get.

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(9)

avatar for bayne420
bayne420

Apr. 24, 2011

Under rating threshold (show) so why is there no Kong API for this?

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(1)

avatar for zuikis126
zuikis126

Apr. 23, 2011

Under rating threshold (show)

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(-6)

avatar for RAWRT
RAWRT

Nov. 28, 2010

Under rating threshold (show)

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(-7)

avatar for gracefool
gracefool

Sep. 30, 2010

Under rating threshold (show) Stupid pulse powerup - it's way better than the other powerups, and it destroys the basic game mechanic of aiming!

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(1)

avatar for marian2001
marian2001

Feb. 17, 2010

Under rating threshold (show) good game, good music but the waitng time for next level is annoying long.

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(1)

avatar for GamingYourWay
GamingYourWay

Sep. 18, 2009

Under rating threshold (show) Cheers :) Obviously Blasteroids and the original Stardust games were big influences on it. In an ideal world it would have been even more like Stardust.

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(11)

avatar for PixelSoup
PixelSoup

Sep. 14, 2009

Under rating threshold (show) Probably one of the best looking games on here. SO well made. This thing with the Kongregate API wedged into it would make a serious killing. I like everything about this game, part Blasteroids and part Super Stardust 95.

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(10)

avatar for GamingYourWay
GamingYourWay

Sep. 10, 2009

Under rating threshold (show) Thanks guys, nice to know it's still being played here on and off.

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(9)

avatar for Davidcifer
Davidcifer

Sep. 09, 2009

Under rating threshold (show) Not bad, very good 5/5

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(8)

avatar for Drummermean
Drummermean

Aug. 30, 2009

Under rating threshold (show) nice

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(0)

avatar for frankb00th
frankb00th

Aug. 29, 2009

Under rating threshold (show) very nicely done.....the music is a good choice....!

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(0)

avatar for jainy
jainy

Aug. 28, 2009

Under rating threshold (show) qiute a nice game good tp dude

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(0)

avatar for GamingYourWay
GamingYourWay

Aug. 23, 2009

Under rating threshold (show) I know it's my game, so I've played it more than a couple of times, but to honest I've never had an issue with not being able to see a moving object on the screen, even when the planet is really close with the majority of the screen being black. I think I need to stop defending design choices now as the game slowly slips into the Kong void.

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(0)

avatar for Anrichan
Anrichan

Aug. 22, 2009

Under rating threshold (show) Dark enemies on a dark background - why would you do that? Real pity, the play seemed interesting.

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(0)

avatar for GamingYourWay
GamingYourWay

Aug. 21, 2009

Under rating threshold (show) Thanks Spunky :) To be honest, I just couldn't face tacking on a plot to an asteroids clone, it just feels a little to BSy ( Like giving a Pac Man clone a backstory ). If we'd had a mission based structure then yeah it would have benefited from a plot a lot more, but as it is I'd just feel silly padding out a copy of a 30 year old game with a story. Hopefully that makes sense.

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(0)

avatar for spunkycub
spunkycub

Aug. 21, 2009

Under rating threshold (show) I liked the game, 4/5, but I have to say a little bit of well-written plot and a final boss would have pushed the game into 5/5.

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(0)

avatar for GamingYourWay
GamingYourWay

Aug. 20, 2009

Under rating threshold (show) I think I've had to clarify this on every page of comments, but the baddies teleporting on top of you just die without you losing any energy. Promise.

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(0)

avatar for candlefrontin17
candlefrontin17

Aug. 19, 2009

Under rating threshold (show) close to good, but a few critical flaws: 1. enemy can spawn right on top of player without any warning; motion is too jerky; 3. something else I seem to have forgotten...

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(0)

avatar for castelgaurd
castelgaurd

Aug. 19, 2009

Under rating threshold (show) hey ummm....any 1 get that error on lvl 10 no more enimies spawn and i killed everything and i still got a quarter bar to fill

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(0)

avatar for Draco18s
Draco18s

Aug. 19, 2009

Under rating threshold (show) I didn't like how my first powerup came as I killed the last swarmer in a level and I wasn't given ample time to pick it up.

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(0)

avatar for GamingYourWay
GamingYourWay

Aug. 19, 2009

Under rating threshold (show) "The unoriginal song", it's a classical piece from 1935, so I don't know how to reply to that in any way. As covered a couple of pages back, we would have loved to have had more of everything in there, including power-ups and bosses, but it was a question of time / budget. We had to have a cut off point where we stopped adding things as after a certain point you start losing money the more you add to it ( Weird I know, but the economics of Flash I'm afraid ). Thanks again for the continued feedback.

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(0)

avatar for DrGrimm
DrGrimm

Aug. 19, 2009

Under rating threshold (show) agree with tamya and dmaurice

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(0)

avatar for Dmaurice
Dmaurice

Aug. 19, 2009

Under rating threshold (show) Meh, none of the guns are very interesting, and all of the enemies are annoying. The unoriginal song played on an endless loop is terrible. 2/5.

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(0)

avatar for wotmania505
wotmania505

Aug. 19, 2009

Under rating threshold (show) Fairly fun, and a good remake. I wish the weapons would continue upgrading, and have more difficult levels - bosses or something. Also, the awards were fairly boring.... 4/5.

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(0)

avatar for Punny
Punny

Aug. 19, 2009

Under rating threshold (show) NEED ARCHIEVEMENT OR BOSS !! 4/5

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(0)

avatar for gamingfr3ak
gamingfr3ak

Aug. 19, 2009

Under rating threshold (show) Great remake of asteroids, really well done!

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(0)

avatar for Yuriko
Yuriko

Aug. 19, 2009

Under rating threshold (show) Very nice design indeed! The game isn't that good though, I got to lvl 20, hoping for some boss or something, but it's just the same thing (did it with 2 lives left)... more enemies, more variation and it would've been 5 stars

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(0)

avatar for Natter91
Natter91

Aug. 19, 2009

Under rating threshold (show) Not bad. Really hard to get powerups without losing a lot of health -- it would be nice if there were some time after the level to collect powerups, instead of just skipping to the next.

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(0)

avatar for BKelso
BKelso

Aug. 18, 2009

Under rating threshold (show) Very nice design, gameplay is meh.

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(0)

avatar for Agroagro
Agroagro

Aug. 18, 2009

Under rating threshold (show) Epic, brings back some memories of one of the first computer games i every played (maelstrom). 5/5. got to level 15, and 2.5 million something score. Got a little repetitive then. Besides adding some more enemies id suggest a pause button, save/load and a back to menu option. When you maxed out on power up it be nice if collecting a power up did some thing special.

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(0)

avatar for tommya
tommya

Aug. 18, 2009

Under rating threshold (show) Neat menu, boring repetitive game though.

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(0)

avatar for z0ltar
z0ltar

Aug. 18, 2009

Under rating threshold (show) Ok the game just told me that missiles only fire at rocks, not aliens, so nvm about missing missiles

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(0)

avatar for z0ltar
z0ltar

Aug. 18, 2009

Under rating threshold (show) Great game, but when I was on abt lvl 9 I killed all the bad guys and the lvl didnt end. Left it for a while and looked for enemies on the edge of the screen but nothing :'( Couple more points: Needs a better way to switch weapons cos its no fun changing to the wrong thing when you pick up a powerup, and its too slow when youre switching on purpose; Needs a way to mute/unmute etc when youre ingame; and a couple of times the missiles stopped firing. Gonna go play again now, byeeee!

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(0)

avatar for MrFluffums
MrFluffums

Aug. 18, 2009

Under rating threshold (show) Ah, never mind, that's a bit unfair, it's a fun game that was nicely made and deserves a 4/5

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(0)

avatar for MrFluffums
MrFluffums

Aug. 18, 2009

Under rating threshold (show) I stopped because they hit me.... so I was destroyed by constant ramming due to this.... 3 times in a row... 1/5

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(0)

avatar for IlliniJon
IlliniJon

Aug. 18, 2009

Under rating threshold (show) Buggy. I have levels where baddies keep coming even though the progress bar is full. Or some levels don't end - no baddies or nothing.

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(0)

avatar for RazuhlAlAnfa
RazuhlAlAnfa

Aug. 18, 2009

Under rating threshold (show) Very good graphics but gameplay is poor.

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(0)

avatar for GamingYourWay
GamingYourWay

Aug. 18, 2009

Under rating threshold (show) Thanks you all very much for the great words. The comments really swing both ways here to a mental degree. @gunner, no extra lives mate, level 14 is pretty good mind. I used to struggle getting that far when testing ( Although after a million plays my desire wasn't a 100% :) )

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avatar for Payback22
Payback22

Aug. 18, 2009

Under rating threshold (show) what annoys me the most is when u grab the pwerups, and you mistakenly shoot it blue instead of red or green in the middle of swarmmers and ur weapon changes weapon when u grab that power-up and ur like wth? this isnt what i need at the moment and by the time you change ur halfway dead <.< but other then that lol 4/5

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(0)

avatar for kthorjensen
kthorjensen

Aug. 18, 2009

Under rating threshold (show) Incredible production values.

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(0)

avatar for anduril37
anduril37

Aug. 18, 2009

Under rating threshold (show) beast menu

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(0)

avatar for Gunnner
Gunnner

Aug. 18, 2009

Under rating threshold (show) 5/5 Very old game with a new twist, made it very enjoyable. Loved the upgradeable weapons, gave variety and actual tactics rather than just point and shoot. Is there a way to get more lives? I only made it to lvl 14 and 2.5mil points, so i dont know if there is a certain spot where you one up point or lvl wise. Still a great game, got very challenging towards lvl 12 and 13 with about a billion flockers spawning, lol Nice music too, very old school space-y Makes me think of the battle cruisers in startcraft.

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avatar for GamingYourWay
GamingYourWay

Aug. 18, 2009

Under rating threshold (show) @draconous I equated age to experience purely 'cause that's pretty much what it boils down to. I don't imagine too many gamers who were born after say the C64 era would be interested in a C64 emulator for example ( btw, ZX81 was the first machine for me, that's how painfully old I am ) @everyone pointing out that the enemies spawning on you is a bad thing, honestly it's not, they just die and you don't lose any energy. I hate games that do that myself, so I wouldn't code it that way :) Thanks for all the continued feedback

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(0)

avatar for DaSchupp
DaSchupp

Aug. 18, 2009

Under rating threshold (show) Nice! 4/5

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(0)

avatar for hisoka
hisoka

Aug. 18, 2009

Under rating threshold (show) Enemy ships way too often spawn at your exact location or near enough for your reaction time not to matter. Luck is more important than skill. 3/5

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(0)

avatar for Lordkronos
Lordkronos

Aug. 18, 2009

Under rating threshold (show) Quite a fun game, but the enemies hitting you when they spawn is very annoying.

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(0)

avatar for Draconous
Draconous

Aug. 18, 2009

Under rating threshold (show) GYW its not an age group thing it s a experience thing while most of the O.G. ( original gamer) rember the old days where games like this were the cutting edge and the NewBs ( new bloods for all you morons who think is a degrogatory term) have seen or have lived trough games that have pushed the curve that made us lots of clones of the same game cuase if you look at the gameplay mechanincs of some of the newer versus the older ones you can see they growth and cahnges we have made and where we have stayed the course with some things and the only right i have to say these things is that im an OG ive been playing since comodore 64 ( and if you dont know what that is google the damm thing)

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