Comments for Ionic

avatar for Servius1982
Servius1982

Jan. 10, 2012

Under rating threshold (show) I think that this could become a really good game because its already a great game, just need a little more. I know its been almost 2 years since you made it and any comments have been made, but do you think you will make a 2nd one? or update this one? Now about your comment about it not being worth it, all the time and energy and money. How much would you need to make it? I might be willing to help you out there and im sure that others would also if you let them know. Just my 2 cents on it. Loved the game, would love to see it better or even a 2nd one. 5/5... and faved lol

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(1)

avatar for Servius1982
Servius1982

Jan. 10, 2012

Under rating threshold (show) I agree with most the comments about needing to see ranges of towers and seeing what the upgrades do. and what the point of cloning is. I wouldn't mind a little more challenge as in having to have a research center or something like that. The shop should tell you the stats of the weapons even if you don't have enough cash, so you can decide if you want to save up for it or not. Was kinda disappointed with the "bosses" for the simple fact that my 4 Tesla's didn't damage them as much as my 2 Flamethrower's did. (side note... you where trying to go for realism... How does fire burn in space? there's no air.)

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(1)

avatar for Servius1982
Servius1982

Jan. 10, 2012

Under rating threshold (show) ok guess my msg will be to long, will have to break it into parts... Ok I like the game. It was fun and yet semi challenging. Got to the last wave on my first "learning" run and then beat it the second run... or I think I beat it... stopped at wave 1001 and my score was over a million...ummm ya, thats a bug you need to fix. 25 waves of ships and then 976 waves of nothing... Thought I would quit and submit this huge score... guess you don't get one for quitting. Makes sense I guess.

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(1)

avatar for prosn
prosn

Sep. 21, 2011

Under rating threshold (show) quite good....4/5

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(0)

avatar for unkadoug
unkadoug

Apr. 23, 2011

Under rating threshold (show) letters are too small- i cant play the damn thing- i love tower defense games though- and it looks cool as hell! i'll just play it in my head...( yeah, take that- yeah, yeah, damn aliens take that!)

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(1)

avatar for kidgamez
kidgamez

Oct. 24, 2010

Under rating threshold (show) Amazing graphics man!

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(0)

avatar for etahlive
etahlive

Mar. 23, 2010

Under rating threshold (show) I agree with what has been written before...just wanted to add: maybe you could purchase different ship modules that have different configurations that go well with your strategies. You would then put the modules together to create the ship and defences.

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(5)

avatar for Nicolae
Nicolae

Feb. 17, 2010

Under rating threshold (show) Very nice looking game. I appreciate the effort thats been put into it. That being said it needs some changes. First off you need to be able to see what stats are being upgraded on the towers, some way to tell what changes when you upgrade them. Second you cannot see the range of your towers unless they are firing. You cant mouse over or select them to see it, at least not in google chrome. Third and most importantly, the resource management is screwed. I love the idea, but what do you get from bringing your life support to 100%? At what rate do you clone when you put more people in cloning? The construction / research is obvious, but all you have to do is increase construction to 100% when needed, and switch it all to research when not. I had almost everything researched withing 2-3 waves.

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(9)

avatar for GamingYourWay
GamingYourWay

Feb. 17, 2010

Under rating threshold (show) @mcnealdj, the green rollOvers do reflect the weapons range. I must admit aside from the dots on the side showing the upgrade level there's no info to show the improvement, as I couldn't think of a way to convey that to the player without reams of text, and there's a lot in there already. Thanks again to everyone for the constant feedback and votes, even if the score is edging down :)

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(2)

avatar for razool
razool

Feb. 17, 2010

Under rating threshold (show) fun at first, but quickly boring 4/5 though cuz good effort

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(-1)

avatar for mcnealdj
mcnealdj

Feb. 17, 2010

Under rating threshold (show) Decent game, but you need to be able to see the range of your turrets as well as the benefit from upgrading them.

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 16, 2010

Under rating threshold (show) @diogames, fare to say you don't really like TD games ? @RazuhlAlAnfa It doesn't show info for weapons which aren't invented, to me that makes sense, otherwise the story collapses. Also pressing the menu button pauses everything, so the player does have time to gather their thoughts if they need to.

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(0)

avatar for diogames
diogames

Feb. 16, 2010

Under rating threshold (show) Boring and too slow for get start 2/5

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(1)

avatar for RazuhlAlAnfa
RazuhlAlAnfa

Feb. 16, 2010

Under rating threshold (show) Too messy in handling. The tower information from the menu can only be read if you can afford the turret, and no stat information on upgraded turrets. Also the information must be readily displayed when selecting the tower not somewhere else. Adding checkpoints where waves stop coming in automatical would help to ease the player into all the new technology. Maybe even with the option to restore destroyed weapon spots or restore the core.

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(3)

avatar for PoopLoops
PoopLoops

Feb. 16, 2010

Under rating threshold (show) I thought it was Ionian, not Ionic?

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(1)

avatar for MIghtyEpson
MIghtyEpson

Feb. 16, 2010

Under rating threshold (show) Actually Ionic comes from the tribe Ionia. The Ionians were some of Athens' first foes.

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(0)

avatar for Alex123321
Alex123321

Feb. 16, 2010

Under rating threshold (show) Interesting Fact: "Ionic" is a language that comes from Greek

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 16, 2010

Under rating threshold (show) @X4MHD, great ideas, but it's a question of features vs budget mate. Adding all those things would be around a month of code + additional assets, without knowing if it would regain that extra cost. There has to be a cut off somewhere, that's why there are sequels :)

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(0)

avatar for mathG
mathG

Feb. 16, 2010

Under rating threshold (show) very cool..sweet graphics

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(0)

avatar for asymmetricalmind
asymmetricalmind

Feb. 16, 2010

Under rating threshold (show) .... it said normal weapons would have more of an effect if i disrupted the enemy shields.... not the enemy will be invincable if i don't disrupt their sheilds! :(

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(0)

avatar for Silent_Night
Silent_Night

Feb. 15, 2010

Under rating threshold (show) nice easy game, 3/5 as it has a good concept, but been done before, and turrets need more variety/upgrade trees. Also is a TD in disguise, and for the record Killercody, when the money vanishes it goes into your stockpile

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(0)

avatar for X4MHD
X4MHD

Feb. 15, 2010

Under rating threshold (show) Oh, and it should be clearly visible as to what the upgrade improves exactly. Turret range should be clearly visible. If possible, show turret lock-on. Also, it would make alot more sense if enemies dropped scrapmetal which you could use for turret constructing and scraptech for turret development in conjunction with your r&d (increased tech dev with more enemies killed), since resource economy is alot more realistic than coin economy in this game (i dont know why you chose to name it 'guiners').

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(0)

avatar for KillerCody
KillerCody

Feb. 15, 2010

Under rating threshold (show) 4/5. Would have been 5/5 if there was more variation in the game as far as upgrades (maybe an upgrade tree with levels similar to gemcraft) also if my money grabbing bots were smart enough not to just circle around the money until it disappears.

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(0)

avatar for X4MHD
X4MHD

Feb. 15, 2010

Under rating threshold (show) Nice game, nice graphics, okay controls. However, I did expect better weaponsystems: Like EMP torpedoes(not pulse), ion cannons, rapidshot twin-lightlasers, slowshot single-heavylasers, plasma turrets, gauss cannons. And there should be a general shield upgrade for all turrets and/or for whole ship. Also, I seriously doubt the defensive effectivity of current ship-framework. An unprotected power source that when attacked gets your whole ship destroyed? There should be upgrades to defend that too.

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(0)

avatar for ChrisWar666
ChrisWar666

Feb. 15, 2010

Under rating threshold (show) So, here's a few things I noticed during play. 1) Sometimes the R&D team would come up with an upgrade to an already maxed turret, and sometimes I could even click on upgrade for such a turret (cost: $0. Benefits: $0). 2) I know we're dealing with old, unloved tech, but why do my turrets have to go back to the starting point to track a different target? 3) If you're too poor to afford a weapon, the salesperson won't even give you any details about it :(

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(0)

avatar for ChrisWar666
ChrisWar666

Feb. 15, 2010

Under rating threshold (show) 3 things to say before I actually get started. 1) Help info on a different site, in another flash program, is not very helpful to some people :(. 2) to solve the "more features = more difficulty", you could add a tutorial section for people to learn about the complicated stuff ;). 3) please add support for WASD in addition to the arrow keys, my keyboard doesn't work :(

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(0)

avatar for smallfarm
smallfarm

Feb. 15, 2010

Under rating threshold (show) nice art

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 15, 2010

Under rating threshold (show) As to the shoot'em up point, that's partly spin, partly a quick and easy description and partly due to the nature of the baddies. No TD games spring to mind where the baddies shot ( And miss, likewise the turrets miss at times too ) and turrets need repairing. I think any of the baddies could be dropped into a shoot'em up as they stand now. To me it's at it's very heart a shooter, just in a different genre. Hmm, was better first time I wrote this, as ever :)

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 15, 2010

Under rating threshold (show) Argh, my comment got denied. Try again. In an ideal world the game would be more level based where you would start with a smaller dreadnought and be eased in, before being promoted to the full size dreadnought, but as with any game it's a compromise due to time and budget. If there was a sequel ( Unlikely atm ) then I would address some of these issues.

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(0)

avatar for Lurkily
Lurkily

Feb. 15, 2010

Under rating threshold (show) Complexity can be defeated by a gentler learning curve. Right now not everything is intuitive, but I think if your early levels serve only too build up most of the early cash a player needs, as well as train the player in game concepts, it won't be too much of a problem. Frankly, I think most of your "Pick up and play" issues could be solved with a little more work on the UI. I guess the reason it bugs me is because the game claims to have taken concepts from shooters, but from what I can see it's only in the look that it resembles a shooter. Gameplay mechanics are pure tower defense.

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(0)

avatar for dee4life
dee4life

Feb. 15, 2010

Under rating threshold (show) *Comment posted by mistake..?? Anyway, not over complicated controls and the game ebbs and flows as it should. Would love to see it get badges but I wil wait and see....

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(0)

avatar for dee4life
dee4life

Feb. 15, 2010

Under rating threshold (show) Very good. TD games are by far my favourite type of flash game and this is a nice new twist on the genre. Very polished, great attention to detail and very easy to just jumo in and play without over comple

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(0)

avatar for Komone
Komone

Feb. 15, 2010

Under rating threshold (show) Woot..score number 100 first go. Well would have helped if I read/ watched the walkthrough first but enjoyable. I planned on selling towers and building new ones and even let some die on purpose..oops. 4 star still.

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(0)

avatar for toonycj
toonycj

Feb. 15, 2010

Under rating threshold (show) My game is broken by the fact the 1. upgrades don't work. 2. enemies can just avoid my towers range.

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 15, 2010

Under rating threshold (show) Some great points Lurkily, but it's a question of complexity again. Enough people aren't getting it now, with more and more layers of complexity it just alienates people who want to pick up and play at the expense of those players who want to invest a lot more time and be rewarded with greater depth. Someone raised a great point about keyboard shortcuts for things like repair. From a coding point of view that's easy enough, but conveying that info to the player becomes harder and harder without the tutorial feeling like a Powerpoint presentation. I know there has to be cut off point with regards hand holding, that players just have to experiment and see what happens, but by the same token I wouldn't want anyone to have to drill down 4 menus or check the walkthrough to see that there are shortcuts available ( For example ). Providing added functionality isn't hard, it's doing it so it doesn't come at expense of the flow of the game.

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(0)

avatar for Lurkily
Lurkily

Feb. 15, 2010

Under rating threshold (show) Auto-repair is a popular request, but it doesn't have to be the management-killer you envision, GYW. The one thing I'd comment on is, I played through a few levels, (didn't have time for much else,) and it doesn't seem much like this has anything to do with a shooter. It's presented as if you're a warship going on the offensive, but in reality it seems more like any other TD, without specific pre-determined paths for the enemy. I'd like to see some actual side-scrolling shooter involvement. I'd also like to see a more 360-approach. Why not see attacks from all directions as your ship proceeds through levels? Why not let the player issue some navigation orders? It needn't be instantly responsive, (This is a battleship not a fighter,)but a player might try to destroy every enemy on a level, or pick their way around a difficult fight.

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(0)

avatar for thebasement
thebasement

Feb. 15, 2010

Under rating threshold (show) Ditto on ickydime's comment.

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(0)

avatar for ickydime
ickydime

Feb. 15, 2010

Under rating threshold (show) no mute button. 5/5 ;) Great work @GamingYourWay. Very polished and love how you took a different spin on TD.

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(0)

avatar for avengers777
avengers777

Feb. 15, 2010

Under rating threshold (show) How do you play this? I cant even do anything,but move the slider to see the dreadnought.

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 15, 2010

Under rating threshold (show) @CreativName, do you have enough money to actually buy the upgrade ? Just 'cause it's available you still have to be able to afford it.

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(0)

avatar for CreativName
CreativName

Feb. 15, 2010

Under rating threshold (show) The man keeps saying that upgrades are now available, but when I click my towers, the upgrade button is grey'd out. :( Very annoying

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(0)

avatar for MakingFunGames
MakingFunGames

Feb. 15, 2010

Under rating threshold (show) How has this game not scored higher? It's lovely to play a game with such high production values and the walkthrough shows a ridiculous amount of effort. Well done. Don't let the bastards get you down.....

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(0)

avatar for kdsh7
kdsh7

Feb. 15, 2010

Under rating threshold (show) I haven't seen a Tower Defence game with this much polish on it, and there aren't many flash games that look this amazing visually! Love the setting and the thrill of seeing those enemy ships approach your base. Well worth 5/5 for me.

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(0)

avatar for GamingYourWay
GamingYourWay

Feb. 15, 2010

Under rating threshold (show) Thanks again everyone for the feedback. Auto-repair seems popular, but won't that just make you as a player more hands off ? I didn't want it to be the typical TD game where you place your turrets and then are just sitting around waiting to earn more cash to build more etc. ( Hence the need for a fast forward in a lot of those games, which to me defeats the object ) With having to decide when to repair turrets, sometimes quickly when they're in the red, it adds a new element to it, it's meant to play fast like an arcade game as much as tick most of the TD cliches. There are some great suggestions here, its just portraying all those features to the player, it's complex enough when first opening it without adding layer upon layer of added complication.

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(0)

avatar for MordredofFairy
MordredofFairy

Feb. 15, 2010

Under rating threshold (show) needs some more balancing , but it's great already...make research slower, make crew useful(possibly they could provide auto-repair, or a small income boost, or man some defenses(like the automatic turrets you already have)). Maybe even some non-combat "turrets" such as habitat, repair drone unit, or research lab could be included(the latter would also slow research...) great work, unpolished diamond in the making.

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(0)

avatar for xsvenson
xsvenson

Feb. 15, 2010

Under rating threshold (show) The help is insufficient. I still do not know, why I would want to manage my "resources" or what bonus does a high crew number give.

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(0)

avatar for r00ntje
r00ntje

Feb. 15, 2010

Under rating threshold (show) Before wave 2, you have everything researched. Build the first machineguns near your center, so you can build the powerfull Tesla at the outer sites, without having to sell the guns you already placed.

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(0)

avatar for r00ntje
r00ntje

Feb. 15, 2010

Under rating threshold (show) Put Research at 75%, Life Support 25%, you dont need Construction and Cloning when you build about 8 Machineguns at each side. You research a new tech about every 3 seconds, so when you stop researching new stuff, (after you get the last Tesla Upgrades i guess), you put the research points in cloning and Life support, both 50%.

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(0)

avatar for thegoodlocust
thegoodlocust

Feb. 15, 2010

Under rating threshold (show) Good game, I beat it on regular and will try tricky later. I think the shields should cover much more area with the upgrades and I'd also recommend a repair drone unit for free repairs. Also, didn't happen to me, but I don't think the turrent slots should be permanently disabled upon destruction. Oh, and the crew allocation is relatively pointless - there is no great advantage to upping life support/cloning just so you can get a couple hundred more people. By the time it takes to get more people you can easily have everything researched. Perhaps you should slow down the research rate and make some upgrades more useful and/or more cheap. I never got around to upgrading some cool looking things due to lack of money and upgrading more important stuff.

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(0)

avatar for aierce
aierce

Feb. 14, 2010

Under rating threshold (show) I can see a lot of work put into this game, but the game itself is not very thought out.

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(0)

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