Play: Outpost:Haven

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Paranormal Owltivity Badge

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Level 7 completed [Best so far: ]

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Outpost:Haven

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Paranormal Owltivity
Badge earned
Badge Of The Day
Paranormal Owltivity Badge ( hard ~ 30 points )
Level 7 completed [Best so far: ]

Created by:

Avatar_chat GamingYourWay

Rating:

  • Currently 0.0/5 Stars.
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4.0 (15925 ratings)

Click star to add your rating.

Published:

2012-01-03

Game Plays:

  • Add to Favorites
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Description

“The owl men are here, and they’re so very hungry.”

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don’t worry, it should just be a quick jump in, jump out job…

Features:

  • 7 levels with varied mission types.
  • “Swarm”…
show more

Updates

I just wanted to say a massive thank you to all of you guys who have taken the time to play, vote and review the game.
The feedback has been excellent, thanks.

V1.3
Various bug fixes, and increased running speed ( Hooray! )

Instructions

WASD / arrow keys / mouse. Space to reload / perform action, shift to select your weapon. P to pause.

Best (see all)
avatar for Skeltek
Skeltek

Jan. 31, 2012

Under rating threshold (show) Playing level 6 for the 17th time now. Keep getting stuck in the organic floor tiles.... this is just frustrating when a good game fails hard because of stupid bugs...

+ - !

(49)

avatar for cevgar
cevgar

Jan. 05, 2012

Under rating threshold (show) Suggested Changes: Separate reload button. (I got stuck in a bathroom once and almost died as every time I went to reload I ended up flushing a toilet instead). A separately processed flashlight, the current light seems to be effected by whatever video filters have been placed on the level (red/green/blackout/mysteriously dark corner). Pistol should have a product page and mods, like all other weapons. When pistol is equipped, ammo cases should still be picked up, but go to the weapon with the least ammo. Upon death, don't warp players to a part of the level they haven't been to yet. Reload Speed should be Firing Speed. Mag Change should be Reload Speed. Ammo Capacity should be Mag or Clip Size.

+ - !

(721)

Developer response from GamingYourWay

Excellent points, thanks. Just to pick up on the pistol notes, it's purely there for when you run out of ammo ( It was either that or a knife ), it's like a last chance so you can hopefully get to a console / pick up some more ammo. As to ammo still being collectable with the pistol selected, makes total sense, but if I did that people would think it was a bug as the pistols ammo wouldn't update ( And explaining it would require more text. I've tried to make vital text as minimal as possible, with players either choosing to read the story or skip it with no real harm done ).

avatar for awesomestudios77
awesomestudios77

Jan. 14, 2012

Under rating threshold (show) Great game you should add multiplayer or co-op.

+ - !

(224)

Developer response from GamingYourWay

Thanks. We'd love to make it mp, maybe one day :)

avatar for HeroOfWar12
HeroOfWar12

Jan. 03, 2012

Under rating threshold (show) Great game. 5 Stars and Favorited. But two things, one, I think there should be a quicker and easier way to switch through weapons, maybe Q? I just would liek to change weapons easily mid-combat. Also, on the second mission there is a small type on this note. It's from Claire Jarvis to her mom. It says "To: Michelle Jarivs" "From: Claire Jarvis" You spelled each last anme differently. xD

+ - !

(625)

Developer response from GamingYourWay

Ha, well spotted on the typo, thanks :) Someone has suggested a great way of doing weapon select which will be in the sequel ( Too late for this version I'm afraid ). Thanks so much for the review and playing the game mate.

avatar for JGOware
JGOware

Jan. 03, 2012

Under rating threshold (show) "They're here" - This game rocks. It's like playing the movie Aliens. wow...

+ - !

(710)

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