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Star Fall

Created by:

Goldengear-icon-46x46_chat GoldenGearGames

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Published:

2010-06-12

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Description

Originally developed for the Experimental Gameplay Project’s May 2010 ‘High Velocity’ competition, this game is about a falling star that is burning out. Catch Dreams and Golden Dreams for star power while avoiding Nightmares. Rainbow Dreams have random effects including super sized star, Nightmare shield and the rainbow tail.

Updates

Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf

Instructions

Use the mouse to move around and collect dreams while avoiding nightmares in this insanely fast-paced game.

Best (see all)
avatar for BillysGames
BillysGames

Jun. 13, 2010

Under rating threshold (show) Sorry but I don't see what's "experimental" about parallax mosaic tiles. It's pretty straightforward and derivative avoider gameplay

+ - !

(5)

avatar for Tsara
Tsara

Jun. 12, 2010

Under rating threshold (show) Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).

+ - !

(4)

avatar for Selva
Selva

Jun. 12, 2010

Under rating threshold (show) Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.

+ - !

(3)

avatar for YaGames
YaGames

Jun. 12, 2010

Under rating threshold (show) This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/ It met its goals.

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(1)

avatar for GoldenGearGames
GoldenGearGames

Jun. 12, 2010

Under rating threshold (show) One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.

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(1)

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