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Great game, but level 28 and its "jump four times over the same baddie and don't be a split-second out or you die" puzzle can go jump off a bridge.
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Good work. Pretty, creative, and polished. Everything a Kong came should be. A bit of story might be nice, if you could do it without it feeling contrived.
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the last levels are difficult and frustrating ... especially due to the controls. More depth would have been neat though.
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@icelord646, I've played quite a few of them, actually, even though I cannot name one at the moment. Anyway, the point is that it is a common enough concept seen in platformers every now and then. Furthermore, the wrapping/warping didn't really make the game a challenge.
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It's an interesting concept, but the fact that each level remains at the same, tiny resolution means the warping mechanics are never explored as well as it could be. This combined with some inadequately explained other mechanics, and an annoying degree of precision required for some of the platforming, makes me give this a 3/5.
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interesting platformer game. really makes you think. i like it, but please make the spikes white or something. they're hard to see among a lot of the background.
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Very solid gameplay. Simple mechanics, yet still fun puzzles. Didn't hit anything super complicated, but it was getting harder at the right speed--proper game knowledge curve and all that. Graphics and sound make this game simple and light, very refreshing and fun to play!
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It's great that you made it so that you don't die by running into the side of the spikes, but could you also make it so you don't die from jumping while running against spikes?
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the spikes are still too hard to see. None of the puzzles require much thinking - just precise timing. Working out what to do with the ring-item is just kind of annoying (why doesn't regular jumping break things, just bad guy jumping?)
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It would be nice if one you activated the portal/button thing it would create a checkpoint so I wouldn't keep having to restart the level completely every time I make a silly error.
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A great game. It was a little too short though. Difficulty was pretty easy. Only the last few levels were challenging. It's nice that we can create our own levels, so it doesn't get boring right after you complete it.
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It would be nice if the end reveals a little backstory, like that the guy is on the way to his girlfriends grave, or that he is in a psychiatric hospital and those white guys were acutally nurse people...
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I don't like how games have evolved. The old pixel games were HARD. Like, three times insane mode on today's games. So, people are used to easy games. If you have to try, god forbid that happens, some people simply rate the game/level down. I wish people could step into the person's shoes and see how much time it took them to make the level/game. Don't be hating on hard levels!