Comments for SkullFace

avatar for streepe
streepe

Dec. 14, 2012

Under rating threshold (show) Really good game, I was scared that it would be just a clone of meatboy but it's a lot better on many aspects. What I really enjoyed was the level design. Levels felt easy and smooth even if they were obviously difficult. The only down I have is how tricky it can be to roll after a jump. This could be fixed easily by making a roll if you're holding down when landing. Died a few times because I pressed too early and was still in the air.

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(711)

avatar for w4m4w
w4m4w

Dec. 13, 2012

Under rating threshold (show) You really are into making games that show no mercy.

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(571)

avatar for basketballmdy
basketballmdy

Jan. 25, 2013

Under rating threshold (show) Jumping could be done a bit better, but the game all in all is fairly fun, just can get frustrating when you can't get the guy to jump off the walls.

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(425)

avatar for FlashFire1999
FlashFire1999

Dec. 14, 2012

Under rating threshold (show) great game, took two hours but got all gold... the wall jumping could be smoother, but the timing for the movement windows was beautiful. you have to go through almost every level without stopping. however, there should be a reward for all gold medals...

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(553)

avatar for eurynome
eurynome

Jan. 24, 2013

Under rating threshold (show) As an N+ fanatic, this hit all the right grooves. Walljumping/sliding needs more polish, but those familiar with these gametypes should know that these are by default rather unforgiving. Change the bind for jump away from space, use a key like E or S - something close to whatever you've bound reset level to. It'll help your runtimes immensely. Will 5\5 when you have a level creator tool.

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(259)

Developer response from GregAnims

I REALLY wanted to include a level editor, and tried many times, but the way levels get generated from tiles in Stencyl Engine, meant that it just wasn't possible. If i make a better version in future in another engine, i will be able to vastly improve the art and include a level editor :)

avatar for GameBuilder15
GameBuilder15

Dec. 14, 2012

Under rating threshold (show) Tell the devil Cluny sent you, Skullface!

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(168)

avatar for bullseye125
bullseye125

Dec. 15, 2012

Under rating threshold (show) I really enjoyed this game. The game is difficult, but at no point did I ever feel frustrated and I ended up very satisfied after getting an A+ rating in every level. Good job!

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(282)

avatar for Thedrax
Thedrax

Jan. 24, 2013

Under rating threshold (show) Level 34 is an example of fantasic game design. Since you have to walk on top of, then slide down, a box that contains a homing spike ball, you're shown what this new enemy is and what it does, rather than told "This is a homing spike ball, it will follow and try to kill you." Tutorials should be used as sparingly as possible, because they break flow. Just one of the many things this game got right.

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(8)

Developer response from GregAnims

Thanks, good eye.. at first i didn't communicate that those balls can move through spikeblocks, and a friend of mine died because of that so then i add in the spikeblocks in the first square-shape to show this. Sub-communication is really important i've found, and i learnt a lot from this game! The squid cave level is another one, you are forced to walk onto the floating platform at the start to show you what it does in a non-dangerous setting :) Might do a developer commentary on this stuff because i find it fascinating! All stuff i learned from other games, and especially the developer commentary on portal with how they introduce new mechanics in a smooth way.

avatar for stalemate7
stalemate7

Dec. 19, 2012

Under rating threshold (show) I've always wondered in these types of games... if you touch the side of a spike why do you die?

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(8)

Developer response from GregAnims

because videogames ;)

avatar for sorno
sorno

Jan. 26, 2013

Under rating threshold (show) Short but one of the best platformers ever

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(7)

avatar for number1woofer
number1woofer

Jan. 24, 2013

Under rating threshold (show) For such a difficult game, the timing is very forgiving, for which I am extremely grateful.

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(14)

avatar for Overshire
Overshire

Feb. 4, 2013

Under rating threshold (show) Loved it, fast-paced game with a fun animated character to wall-jump and roll around the level. 4/5 because the wall jumping could have been a bit smoother. Overall great game. Keep it up.

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(7)

avatar for zemanel
zemanel

Feb. 1, 2013

Under rating threshold (show) should add an impossible badge for overall chapter times!

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(7)

avatar for psycohypo
psycohypo

Feb. 4, 2013

Under rating threshold (show) Controls feel really unresponsive, but that might just be my computer.

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(6)

avatar for EthanQuam
EthanQuam

Jan. 28, 2013

Under rating threshold (show) Great game, a few challenging spots but the majority of the game wasn't overly difficult. It was great to play a platformer similar to N+ as well. One of the only downsides is that though I've completed everything with golden skulls I haven't gotten the medium badge for it yet... :s

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(7)

avatar for Ellpo
Ellpo

Jan. 25, 2013

Under rating threshold (show) If you're not getting the medium badge - try going to the level select menu, select Chapter 2 and click "Submit Chapter Time"

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(7)

avatar for Orngeblu
Orngeblu

Mar. 10, 2013

Under rating threshold (show) The hard badge was actually pretty easy...or I am naturally good at platformers?

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(5)

avatar for ghen5
ghen5

Jan. 25, 2013

Under rating threshold (show) Mechanics and gameplay just are not there. For a game like this, the pause after hitting a wall before he sticks and the pause after landing before he can roll are just astoundingly aggravating.

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(5)

avatar for era42
era42

Jan. 25, 2013

Under rating threshold (show) The wall jumping requires an annoying amount of timing. Move against the wall while you jump and the jump turns back and fails. Move away from the wall split second too early and the dude drops from the wall and doesn't jump. Horrible.

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(5)

avatar for wattro
wattro

Jan. 24, 2013

Under rating threshold (show) my only complaint with this game is the fidelity of the controls. i just feel that the tolerance for everything should be improved a tad to make the fluidity of the game stand out. for instance, when i land and need to roll immediately, i don't want a short delay before i can roll (it makes it seem like the game is broken when i press down ahead of time but i still hit my head on the obstacle). this same probably is prevalent in the wall-jumping mechanics - with a little tolerance added, wall jumping would be a smooth experience instead of that occasional feeling when you don't execute a wall jump perfectly (they are counter-intuitive in most games where you have to do sudden left-right control shift to maximize the effect of wall-jump - the fix for this is to increase tolerance)

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(5)

avatar for Cattington
Cattington

Jan. 25, 2013

Under rating threshold (show) Slight lag with all controls is very frustrating.

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(6)

avatar for Alectric
Alectric

Dec. 18, 2012

Under rating threshold (show) Here's a tip for the boss. Of the two squares that the jetpack fuel thing covers, stand on top of the rightmost one during his second wave and you'll be safe.

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(17)

avatar for Gnooby
Gnooby

Feb. 1, 2013

Under rating threshold (show) I have to agree with some people. I think that the game would be a lot more fun if you didn't have to basically hold down the arrow key to be able to jump off of the wall. Other than that, this game is everything it needs to be a 5 star game.

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(4)

avatar for lilkaz
lilkaz

Jan. 27, 2013

Under rating threshold (show) landing on the edge's on spikes!!!!!!!!!

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(4)

avatar for TydroJron
TydroJron

Jan. 26, 2013

Under rating threshold (show) 4/5 Massive difficulty curb, Also complete world two badge doesn't appear to have been awarded to me

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(4)

avatar for TheSupaHobo
TheSupaHobo

Jan. 26, 2013

Under rating threshold (show) Is it just me or is anyone else able to get all the achievements but the 2nd one?

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(4)

avatar for coconutsarecool
coconutsarecool

Feb. 18, 2013

Under rating threshold (show) up should be up arrow and and the space bar should be the jet pack, i always end up pressing the wrong buttons

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(2)

avatar for maverickrenegade
maverickrenegade

Jan. 26, 2013

Under rating threshold (show) for a game where jumping is, you know, the point of the game...the jump button sure likes to pick and choose when it works. Other than that, great game. 4/5

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(4)

avatar for Sindarin8
Sindarin8

Feb. 1, 2013

Under rating threshold (show) This game is fantastic! Just the right amount of rage-fail without being grossly difficult. The A+ times were VERY reasonable - often, the most immediate, direct solution would earn the medal. Very enjoyable! Thanks!

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(6)

avatar for drebus
drebus

Jan. 26, 2013

Under rating threshold (show) This is a great game, but the controls make it way more difficult then it should be. Difficulty in games like this should come through level design, not by un-precise controls.

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(13)

avatar for Bahaumaut
Bahaumaut

Jan. 23, 2013

Under rating threshold (show) Alternatively, if the badge doesn't award, go to world 2's level list, then click on "submit score". That might help it register.

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(5)

avatar for Cower
Cower

Dec. 14, 2012

Under rating threshold (show) Jump-pack addition is nice ^_^

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(32)

avatar for Heindal
Heindal

Dec. 27, 2012

Under rating threshold (show) Addictive and frustrating at the same time.

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(5)

avatar for mattymuck
mattymuck

Jan. 26, 2013

Under rating threshold (show) The timer should start after you click any button, some of the A+ times were a bit too easy, sticking to a wall needs to happen a little faster and also I think having up as jump and spacebar as jetpack would be a better option. 5/5.

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(4)

avatar for Djtahna
Djtahna

Feb. 6, 2013

Under rating threshold (show) Very insteresting game, reminds me hugely of Super Meatboy, though there's no comparison; Sliding and, more than anything, Walljumping need improvement. I got frustrated more times because of the controls than by my sloppiness (in the 90% of cases because of the Walljumping), but apart from that it has a nice look and it deserves a play from anyone who likes this type of games.

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(3)

avatar for powerofthemonk
powerofthemonk

Feb. 4, 2013

Under rating threshold (show) while playing it, I wanted to finish really badly. now I just want more!

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(5)

avatar for Allegrowa
Allegrowa

Jan. 28, 2013

Under rating threshold (show) i'm glad that there is no death counter

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(12)

avatar for TM3_The2nd
TM3_The2nd

Jan. 28, 2013

Under rating threshold (show) Kinda fustrating but also very fun and addicting! 4/5

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(3)

avatar for Simmar
Simmar

Feb. 2, 2013

Under rating threshold (show) I really like this game, but it's just, I got a really old computer so it laggs very much. Isent there any button for lowering the quality button? If there is, I culd'nt find it yet, so if there is a button for this, pls tell me :) Thanks already!

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(3)

avatar for Akriloth
Akriloth

Feb. 1, 2013

Under rating threshold (show) It's like Meat Boy, except I don't want to punch my screen!

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(3)

avatar for ballerbeast
ballerbeast

Feb. 1, 2013

Under rating threshold (show) games is pretty baller beats

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(3)

avatar for name333
name333

Jan. 26, 2013

Under rating threshold (show) THIS is how super meat boy should be. 5/5 +favourited

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(3)

avatar for powerofwhy
powerofwhy

Feb. 2, 2013

Under rating threshold (show) This game must have claimed the lives of countless keyboards.

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(3)

avatar for berserkking
berserkking

Jan. 27, 2013

Under rating threshold (show) hard but fair

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(3)

avatar for TurkeyPie
TurkeyPie

Feb. 4, 2013

Under rating threshold (show) @Fuedalismrocks Don't get me started about it. On world 3, the total time for all A+ times is 352:00. I have 221:40. That's 130:60 under the A+ average -__-"

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(3)

avatar for Vismaster
Vismaster

Feb. 2, 2013

Under rating threshold (show) The wall jumping is shit

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(3)

avatar for KILLERMA
KILLERMA

Jan. 27, 2013

Under rating threshold (show) Very Satisfying, nice difficulty. Wall jumping and rolling aren't as smooth as I'd have liked, and I've had framerate issues (o.0). One of the best platformer games I've played, hoping to see more.

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(3)

avatar for jmiozzi
jmiozzi

Jan. 27, 2013

Under rating threshold (show) Great game, though the time shouldn't start till you make the first movement on a level.

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(3)

avatar for gamerscul9870
gamerscul9870

Jan. 26, 2013

Under rating threshold (show) To anyone who can't get the medium badge after completng world 2, just submit the score to get it1 @TyDroJron!

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(3)

avatar for TwoFry
TwoFry

Jan. 26, 2013

Under rating threshold (show) I like that you set up the levels so running full speed gets you through the moving parts safely. It makes trying to get the gold times so much more enjoyable.

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(3)

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