Comments for Looming

avatar for samrules4eva
samrules4eva

Aug. 21, 2010

Under rating threshold (show) For anyone who is stuck on the endings: 1: simple, tap 'x' on the portal just below where you start. 2: similair to 1, but you must be in the map for atleast 1 minute. 3: find all the signposts, and then go south from the final signpost to find a portal. 4,5,6,7: Collect all of one artefact, and then find the location that opens when you find all of one item. 8: Find the portal, near the top of the map, in the middle. 9: First, find the four signposts in each corner of the map. Then go to the lights, and change them to the direction needed. For example, SW star shines East means you must turn the bottom left light so it shines east. Please rate up, so other gamers can see this mini-walkthrough!

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(531)

avatar for A1phaKn1ght
A1phaKn1ght

Mar. 23, 2012

Under rating threshold (show) I know the point of the game is feeling overwhelmed, but it would be nice if September made a map of The Looming as he explored. Not a detailed one, but one that at the very least looked like a sketch.

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(94)

avatar for dariuslol
dariuslol

Aug. 20, 2010

Under rating threshold (show) Dear January, Looming is a very interesting place indeed, but I'm in desperate need of your love. And a minimap, for this place is so big and I get lost surprinsingly often. I shall give this game a 5/5 when I get home. Yours, September

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(1014)

avatar for Demaldon
Demaldon

Aug. 20, 2010

Under rating threshold (show) I loved how the game forced you to put the pieces of the puzzle together (both literally and figuratively) by yourself. You weren't spoon-fed the story like in other games, instead you received but fragments, and eventually, a whole picture. That players received outside perspectives on the various races (e.g Lorem's views on Seecha machines, Seecha's thoughts on the Lorem pantheon) in addition to traits and history about each race also added a lot to the story, giving players a glimpse of the relationship between the two races, and the Oarbor. It also fell upon the player to make the connection between two puzzles, such as the Star signposts and the lights, and the signposts themselves. My only complaint is that it is sometimes difficult to find out where to start solving the puzzles (e.g one signpost reads "East of the Second Signpost", but if the player doesn't know where the first one is, it is bound to cause some confusion)

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(330)

avatar for RubyLune
RubyLune

Oct. 4, 2012

Under rating threshold (show) Dear September, I'm running off because of your infatuation with this damn place. I'll stay with October. Love, January P.S.: I don't know if you got the mini-map I sent you...

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(13)

avatar for cresswga
cresswga

Aug. 20, 2010

Under rating threshold (show) I know a lot of people have their own interpretation but this reminds me of Myst. Being thrown into an unknown world and learning about the people that used to live there through clues and exploration. I had a lot of fun exploring, trying to create my own map and piecing the story together. My only complaint is that I did not know I was supposed to pick up those "dots" when I started so I missed a lot that made my end game much harder. But all in all a very satisfying experience.

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(275)

avatar for gatherer818
gatherer818

Mar. 1, 2013

Under rating threshold (show) Developer, have you considered adding the Kongregate API? You could have it report the number of endings the player has unlocked, and maybe separately report each ending... I could smell badges.

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(12)

avatar for omgitsthepope
omgitsthepope

Aug. 18, 2010

Under rating threshold (show) Being lost is part of the game people. Learning of this new world that you have been thrown into rather abruptly is a key piece.

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(353)

avatar for vernanonix
vernanonix

Jul. 27, 2011

Under rating threshold (show) You know, as I played this, my thoughts turned to the Myst series. And then I read the notes and found it was one of the inspirations for this. I think the feel of this game is very reminiscent of the Myst games, which is an amazing task for such a simple game. You, sir, have earned a 5 from me.

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(8)

avatar for Benoojian
Benoojian

Dec. 30, 2010

Under rating threshold (show) Absolute beliefs without action, or action without thought? Ingnorance of the past and future or ignorance of the present? Is insanity necessary in an insane world, or does your insanity change the world to be so?

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(8)

avatar for Scone
Scone

Sep. 9, 2011

Under rating threshold (show) This game is one of the most beautiful I've ever experienced. The extremely stark contrast between the wonderful depth in the game (of September, of the tribes, of the Oarbor, the world itself) and the the fact that the game only has two colors adds to the beauty.

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(19)

avatar for Destriarch
Destriarch

Aug. 21, 2010

Under rating threshold (show) Important: the mini-walkthrough above is incorrect about Ending 7. This one is achieved by finding all of the shattered parchment, then arranging the lights so that they point in the directions noted on the parchment itself. This is the same set of lights that you have to arrange based on the four corner signposts, as described for Ending 9. For those who can't read the parchment (it's not very clear) the NW light points North, the NE light points south, the SW light points southeast, and the SE light points northwest. Please vote this up so people aren't wandering around looking for a location that doesn't show up unless you perform this sequence!

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(45)

avatar for BeyPokeDig
BeyPokeDig

Feb. 8, 2011

Under rating threshold (show) Excellent game. I knew that it was inspired by Yume Nikki even before i got access to notes. Reading through comments, i found out that i'm not the only one to guess that correctly. Everyone who liked this game should try Yume Nikki too! It's freeware! I'm now going to check if I (and everyone else) should get Myst, because it inspired this game too, according to notes. And someone guessed THAT correctly, too!

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(18)

avatar for numbus
numbus

Jan. 28, 2011

Under rating threshold (show) January, my love: I forgot to water the plants in my garden, can you check? Thanks...

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(18)

avatar for duntey1000
duntey1000

Aug. 8, 2011

Under rating threshold (show) this game has the most profound description i have ever heard in my life

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(7)

avatar for Flamewarden
Flamewarden

Jun. 26, 2011

Under rating threshold (show) Great game! but very confusing to wander around in, a map of places visited would be very nice, at least 4.5/5 as is, but if another of this type were to be made (not necessarily a sequel, just a similar game) then i would like to see a few things, you couldn't check your hidden signpost progress from you "inventory", it would be nice to have some kind of background art, and in general just more stuff, because the story was just so well thought out that i want MOAR!....plz? XD

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(7)

avatar for TheWhiteCleaver
TheWhiteCleaver

May. 7, 2011

Under rating threshold (show) A map would be nice. Or a compass.

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(7)

avatar for frostydraco
frostydraco

May. 5, 2011

Under rating threshold (show) I have commented on most of your games, but I was unable to complete this one. Not due to the fact that it is difficult, but the fact that it is just so damn creepy. The (this is what I call it) Puebalo guy who I guess sings in the backround randomly scared the hell out of me. Looming is a place for the ones who are desperate for something other than natural.

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(7)

avatar for BenArie
BenArie

Aug. 20, 2010

Under rating threshold (show) is it just me or is there a cloud following you?

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(33)

avatar for mrbead
mrbead

Mar. 9, 2012

Under rating threshold (show) HA! I found the last post first and had no idea what the guy was talking about! anyway great game 5/5

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(6)

avatar for King_Dave_La_3rd
King_Dave_La_3rd

Jan. 20, 2011

Under rating threshold (show) This game was interesting but I found myself losing interest after a while. With no clear mark I found my self lost and a little bit bored. The story was good as all of Weir's games are and in fact Weir is my favorite game creator of all time. However this one was not for me. I prefer a complex story that is not so stretched out. However saying this it was a well made game I just didn't enjoy it and come on. It's Weir. It's a 5 for me.

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(6)

avatar for SilverSonic105
SilverSonic105

Aug. 20, 2010

Under rating threshold (show) Looming is a very beautiful game... At first I started poking at it out of curiosity and boredom. In the first 30-60 seconds I was like "wtf is this? lame..." then I found an artifact or two and became intrigued... and before I knew it I was sucked into it. Similar to the beautiful simplicity of old black & white movies where the strength was in the development of deep story lines and characters and fancy special effects couldn't be used as a crutch.

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(29)

avatar for darxide23
darxide23

Aug. 17, 2010

Under rating threshold (show) Has a very eerie "other worldly" feeling to it, but then again I suppose it really is another world. 5+ for originality. You're a very gifted person. All of your games make me think and feel things I wouldn't have on my own.

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(150)

avatar for Demaldon
Demaldon

Aug. 20, 2010

Under rating threshold (show) (Continued) (e.g mixing up the directions of where the lights are supposed to be). This led to some frustration, and the feeling of wandering aimlessly through places I had already been countless times yet finding nothing at all. It's nice to see an artistic game that isn't a sub-par platformer trying to pass itself off as an artistic game by adding a few lines of text. My thanks for reviving my faith in the genre, I expected no less from the creator of The Majesty of Colours - 4/5

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(14)

avatar for imogenheap
imogenheap

Aug. 20, 2010

Under rating threshold (show) I can forgive him not taking a bicycle the first time. I'll even let him off the second time. But the third time I'd expect some pedaling to be done.

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(20)

avatar for Linnox
Linnox

Aug. 20, 2010

Under rating threshold (show) I'm always a stickler when it comes to learning about a game's back-story, even more so when it's a good one. With something like this, it's hard for me to not appreciate the immense thought and creativity that went into the creation of this game. The artifact hunting was a fine way to sprinkle the carefully-made parts of this game's narrative into the gameplay, while still making the user think about where it hasn't searched yet for the next piece. For those of you commenting on the game as being boring or too long, think about this; One wouldn't read a history book for an action scene, and one wouldn't go to see the latest action movie simply to learn about the area it's set in. For what this game is meant to be, it's simply brilliant. It gets a 5/5 from my book.

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(48)

avatar for NeonWaterMellon
NeonWaterMellon

Apr. 26, 2012

Under rating threshold (show) wait, THE SIGNPOSTS RE-DISAPPEAR?!

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(13)

avatar for Telosbehindyou
Telosbehindyou

Aug. 20, 2010

Under rating threshold (show) Okay, so that was an amazing game, but it sucked up an hour of me trying to find the fifth Oarbar bone and the sixth Seecha rod, so in an effort to help out, I'll post a SPOILER: The fifth bone is near the spike/spire with the hidden signpost beneath it, and the rod is by the metal plate that's near the top path, to the left of the two spike/spire things that are on either side of the path. And here's a link to the map of the place, It's been posted, but.... http://img25.mediafire.com/83c76c3f1d83c8326b2115b3a6b479366g.jpg Hope that helps out some! Happy hunting, and check the corners of the map!

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(13)

avatar for CDArena
CDArena

Aug. 21, 2010

Under rating threshold (show) Hidden signs/Stone cylinders: 1 just NW of start spot along W side of path. Next 4: each corner of map where fences meet. 5-from SE map corner look NW for lone needle with sign. 6-NW to dome with sign. 7-W to 4 needles, then S from E-most needle (hidden sign). 8-W, go past start path til u see 2nd N/S path (hidden sign just S of it). 9-go N along path, past N end to sign between 2 metal plates. 10-NE to tall cross then due E to hidden sign. 11-N to sign at end of path. 12-NW to triangle gate with sign. 13-WSW to 2 gears,stand between them & go N to another sign. 14-Go NW to sign in center of 4 balls, then SE back to previous sign. 15-E, past N/S path to hidden sign when N/S path is on left edge. 16-near NE corner find sign between 2 needles. Now u have all signs: go due south about 2 screens to hidden sign. 1/2 way between E/W path and the 2 needles, and only visible if u found the other signs.

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(19)

avatar for eggothesehuevos
eggothesehuevos

Nov. 22, 2013

Under rating threshold (show) Needs badges

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(5)

avatar for MissMarionette
MissMarionette

Aug. 22, 2011

Under rating threshold (show) The darkness. It just keeps going on and on and on and on O_O

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(5)

avatar for supastaru
supastaru

Aug. 22, 2011

Under rating threshold (show) What are those lighter areas that appear every so often and very slowly move to the other side of the screen and then dissapear? o.o

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(5)

avatar for SamAndTevanka
SamAndTevanka

Jul. 15, 2011

Under rating threshold (show) Personally, I think the game's a bit like that movie, 2001: A Space Odyssey. It's genius, but it moves too slow.

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(5)

avatar for rdpokemon
rdpokemon

May. 13, 2011

Under rating threshold (show) east of the second sign post there is another...where the hell is the second signpost again?

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(5)

avatar for ChaoticBrain
ChaoticBrain

Aug. 20, 2010

Under rating threshold (show) There is no clue which indicates that you should do this, so for the sake of helping people out of retracing their steps again and again, I offer one simple clue: Check the four corners of the map.

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(24)

avatar for SecretAgentAdams
SecretAgentAdams

Aug. 20, 2010

Under rating threshold (show) Oh great! Someone put a huge smudge on my monitor... ...wait'a minute.

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(18)

avatar for Binks
Binks

Aug. 18, 2010

Under rating threshold (show) I don't normally like 'artsy games' but this game gets 5 stars in my book. An actual interesting history told in a distinct manner, a whole set of goals (collect artifacts, find signposts, get endings) and great atmosphere make this a 5 star game.

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(76)

avatar for Enthuse
Enthuse

Jan. 5, 2014

Under rating threshold (show) Found a map! http://img822.imageshack.us/img822/1065/loomingmap.jpg

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(11)

avatar for wafflez2damax
wafflez2damax

May. 28, 2011

Under rating threshold (show) this game scares me...its like if i go to a certain spot and stand on it, a screamer pic will come up and scream out of nowhere and then ill shit my pants XD

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(11)

avatar for Cyke101
Cyke101

Aug. 20, 2010

Under rating threshold (show) The notes section alone is worth the 9 endings. Actual insight into the creative process for a game like this answers quite a lot of questions (and criticisms -- there's method to the madness).

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(11)

avatar for MrSilkybread
MrSilkybread

Nov. 22, 2013

Under rating threshold (show) I just realized while claiming my BOTD points that you created Babies Dream of Dead Worlds, How to Raise A Dragon and The Day, along with Majesty of Colors. Trying out this game for first time, and know I'll be pleased with what I see!

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(4)

avatar for RubyLune
RubyLune

Nov. 24, 2012

Under rating threshold (show) Beat the endings...but want a sequel. Damn you Gregory Weir.

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(4)

avatar for Tubaina
Tubaina

Jul. 4, 2011

Under rating threshold (show) Actually, a 'map' would not be nice, the game is made to we get lost Great game, underrated :/ (5/5)

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(10)

avatar for Yaamanekoo
Yaamanekoo

Aug. 20, 2010

Under rating threshold (show) When I saw in the notes that Yume Nikki was an inspiration for this game, I was not surprised. As soon as I started it, I got the same feeling of uneasiness that I got playing Yume Nikki, which is very good. While the atmosphere isn't as eerie and heavy (which is probably a good thing considering Yume Nikki is crazy enough), it was very unsettling, and pretty involving; I really liked the absence of music and colors, and the backstory we had to search for. Well-deserved 5/5. Anyone who enjoyed this really oughta try out Yume Nikki, it's an unique experience, and the creepiness remains unmatched. Fun fact: I actually found the map fairly easy to navigate; at least, it's not one of those looping voids of blankness, and it's not that big. Good job.

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(10)

avatar for Goldendice1
Goldendice1

Nov. 10, 2011

Under rating threshold (show) Ending 7 (with the shattered diagram) has to do with the lighthouses, for everyone who's been asking.

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(4)

avatar for viperboy316
viperboy316

Jun. 18, 2011

Under rating threshold (show) I realized my soud was muted while walking along, Once I turned it on I saw a shiny dot. I went off the path, and that horrible noise of a creeky door started. I'm afraid to leave the path now.

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(4)

avatar for I_love_you_lots
I_love_you_lots

Apr. 17, 2011

Under rating threshold (show) I think a minimap would make it stupid. Unknown worlds don't typically have cartography. Anyhow, great game, but the color scheme, while being creative, gave me a headache, which is the prime reason I stopped prematurely. 4/5

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(4)

avatar for WillHu
WillHu

Dec. 28, 2010

Under rating threshold (show) If a world would exist, i hope it would be like looming.If two people were to exist, i hope they would be january and september. If a game that calms and puts to peace, no need to hope. It would be looming

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(4)

avatar for Seadrake
Seadrake

Aug. 21, 2010

Under rating threshold (show) Endings (not in order) That I remember finishing. 1) Leave right away 2) Spend some time (1-2+ min) then leave 3) Collect all the tally's and leave through the Triangle tent thinga-ma-bob 4) Collect all the rings and leave through the dome 5) Collect the bones and leave through the portal between 4 small domes. 6) Arrange the lights according to the diagram 7) Follow the path to the end and leave that way 8) (my most frustrating one) Find all the hidden signposts. The first hidden post will tell you that the 2nd is the 2nd yay. One of the later ones says find the two gears and go north. Don't just go north, you will find a post but it's out of order now and you need all of them. Can anyone list the last solution? Far right ending.

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(4)

avatar for Po1nd3xter
Po1nd3xter

Aug. 20, 2010

Under rating threshold (show) I love the simplicity of this game, but how it has some really great pixel art and is very artistically created. The story is also pretty interesting and kept me engaged while some other games I would probably just want to skip through it. Nice job.

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(4)

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