Comments for Six

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QueasyPhil

Jan. 19, 2013

Under rating threshold (show) First off, I haven't beaten this yet. I suck at bullet hells but the difficulty between 5 and 6 seemed to ramp up significantly. And normally I would agree with "add shops, upgrades, et cetera." But sticking to tried and true game recipes usually results in clones. I enjoyed the back-to-back boss fights. That's the engaging part of any game from this genre, in my opinion. Also, I dig how the graphics have an old school feel but are still rather polished! Kudos on a "bare bones" approach. Sometimes the extras can bog a game down. I'm looking forward to any possible sequels.

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(4)

Developer response from GroZZleR

I'm pretty bummed about the clamouring for upgrades too, I didn't want it to be so generic. Lesson learned though! (as I look at the ratings, haha)

shadowhez

Dec. 9, 2012

Under rating threshold (show) if you can make it biger with full lvl,s power up,s and a shop and a money sys that would be good i think and maby faster ship i would paly the shit out of it

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(3)

Developer response from GroZZleR

Things to consider for a possible sequel. Thanks for playing.

McNater12

Mar. 1, 2013

Under rating threshold (show) Grozzler! MAKE MORE GAMES PLEASE!

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(2)

Developer response from GroZZleR

They're coming, I promise.

picten

Aug. 25, 2015

Under rating threshold (show) Just figured out the way to clear the sixth boss's second form: You have to stay on the front of the boss's weak point, and stay near there. If you go too low, you will be overwhelmed by bullets.

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(1)

Developer response from GroZZleR

Congratulations on seeing the whole thing through to the end!

FakeKraid

Jan. 21, 2013

Under rating threshold (show) It's not bad, but I felt the slow ship movement hindered the game's potential. Bullet hells are about precision movement and pattern analysis, and the times that I died even when I got those right simply because I couldn't get my ship where I wanted it fast enough were rather frustrating. Other than that, it's not a bad casual spin on a very non-casual genre. Basic, but on Kong basic isn't bad.

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(1)

Developer response from GroZZleR

That's a spot on critique. I should've playtested more and got the speed just right. Thanks for your input.

AkiraChan25

Jan. 19, 2013

Under rating threshold (show) First 3 levels are way too easy. Last three are way too hard.

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(0)

Developer response from GroZZleR

Bummer.

dxm2000

Oct. 29, 2015

Under rating threshold (show) Welp, that was hard. Almost killed myself cause I didn't realise you could touch enemy ships until level 4. Despite the speed at which the game plays (slow on my computer, most of the time, dunno if that's intentional or if it was supposed to play a the faster speed it would occasionally pick for a few seconds), I found myself constantly tense, double guessing my decisions as I experienced near miss after near miss, wondering if I should risk charging though a couple shots in the hopes of avoiding a barrage. Not quite on the level of your other games, but worth playing.

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(0)

Gheata

Jan. 20, 2013

Under rating threshold (show) Add upgrades and a story.

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(-1)

Developer response from GroZZleR

Not that kind of game but definitely noted for future endeavours.

wretched_one

Dec. 27, 2012

Under rating threshold (show) great graphics. other than that. rather boring 1/5

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(-2)

Developer response from GroZZleR

Thanks for the honest feedback.

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