Helix Defense 2

Helix Defense 2

by HelixFox
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Helix Defense 2

Rating:
3.3
Released: December 01, 2010
Last updated: December 01, 2010
Developer: HelixFox

Tags for Helix Defense 2

Description

Human colonies across the galaxy are under attack! Can you save them from destruction?

Helix Defense 2 pits you as the rookie commander of the human alliance fleet, tasked with defending orbital platforms against the assaults of a mysterious new enemy. Each platform is equipped with the ability to build defensive towers and you must decide where and when to build towers to successfully defend mankind from these weird aliens.

Each level of Helix Defense 2 offers a unique challenge to the player. Some levels the enemies will always travel down a certain path, but in others you have the chance to manipulate the enemies how you like. Sometimes you can even force the enemies into environmental dangers, such as molten lava.

The enemies aren't going to make it easy for you, however. Armed with shields and capital ships, they won't stop until either humanity or their own kind are destroyed.

Featuring 18 levels, each with its own unique achievement, Helix Defense 2 should give you plenty of content to fuel you thirst for defending with towers.

How to Play

Simply use your mouse to select a tower from the bottom right, then place it on the map area. Simples!

Comments

0/1000
calarooni avatar

calarooni

Jan. 13, 2012

49
0

I would gladly give you a higher rating if you made me stop clicking on towers to collect resources.

Kohlenstoff avatar

Kohlenstoff

Aug. 06, 2011

49
0

I like the intelligent aiming system of the towers. Crotowers aims to fast ships first and change the target even before its destroyed to maximize their effectivity. Lasers to shielded first and so on. This is great and makes special towers finally to a useful tool!!!!

Krafen avatar

Krafen

Dec. 02, 2010

92
3

Clicking on towers to collect gets old really fast. There should be a "next wave" button in addition to the speed button. There should be an indicator of damage to the primary reactor. Towers should show range circles before they are placed.
Overall, decent game. The achievements are a nice touch and the upgrades are handled well.

Innominate avatar

Innominate

Dec. 01, 2010

100
8

I tend to admire and use the "what does it add" criterion for game mechanics, and applying it here leads to a glaringly obvious conclusion: needing to click on reactors to collect resources adds nothing to the game, and has cost you at least one player who would otherwise have enjoyed the game.

Calidron avatar

Calidron

Dec. 04, 2010

20
1

jamuspsi, I FINALLY beat 16 with this method: I put mini-reactors in all the spaces that the baddies can pass through, and a laser at the end of the top (first) row. A rocket and cannon in the second. Upgraded all three to max. Cryo in the remaining space in the top row. Cannons in every other available space, upgrading as much as possible. That finally did it. Hope it works for you!

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