Comments for Bubble Tanks TD 1.5

avatar for LivingEndGame
LivingEndGame

Aug. 28, 2010

Under rating threshold (show) Once again, with Ghost waves there is a period where towers cease targeting and firing for nearly an entire second, which even affects anti-ghost towers. I love this TD series tremendously but watching one or two Ghost critters slip through because targeting died makes me a sad panda.

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(1194)

avatar for Boom_Flame
Boom_Flame

Sep. 1, 2010

Under rating threshold (show) It should be possible to change the tower targetting AI between targeting the first creeps to enter its range AND the last. Doing so would open up more strategic possibilities in placement of the towers and more possible chain combination of effects.

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(832)

avatar for Fin765
Fin765

Aug. 27, 2010

Under rating threshold (show) A turbo button would make it EVEN better.

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(1407)

avatar for asdf9660asdf
asdf9660asdf

Aug. 30, 2010

Under rating threshold (show) rate up if you think the poison tower should shoot creeps closest to the entrance (so that it doesn't keep shooting creeps that are already poisoned)

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(1456)

avatar for Amatersu
Amatersu

Aug. 26, 2010

Under rating threshold (show) needs a restart button so you don't have to quit level and go to title screen when planning build order

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(1154)

avatar for ThoniBulletti
ThoniBulletti

Oct. 13, 2010

Under rating threshold (show) bug: at "stealthy" some stealth units leave the screen (like cursed units they pass through walls) so i cannot finish the level... must be the same like the "ghost" bug..

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(10)

avatar for splndor
splndor

Oct. 5, 2010

Under rating threshold (show) gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game

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(10)

avatar for altair7905
altair7905

Sep. 3, 2010

Under rating threshold (show) the towers need better AI. plain and simple.

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(10)

avatar for toto2379
toto2379

Aug. 10, 2014

Under rating threshold (show) "4 New Tower Types: Beam, Poison, Self-Destruct, and Confusion. Each of these towers can be included to make Mega Towers" You can't make Mega towers with Suicide towers though

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(9)

avatar for Kooster
Kooster

Oct. 13, 2010

Under rating threshold (show) Another bug... Sometimes after making a beam mega-tower, it stops shooting! It will still target and pretend to shoot, but nothing comes out. All that hard work to earn the bubbles and I'm left with nothing. Especially frustrating when it happens near the end of a level.

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(9)

avatar for Refrus
Refrus

Aug. 25, 2011

Under rating threshold (show) lol i wonder if the creator will make special mega towers (IE 4 poison towers=MEGA POISON poison tower ETC)

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(8)

avatar for mainman879
mainman879

Dec. 23, 2010

Under rating threshold (show) brian learn to spell

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(8)

avatar for GrigoriFederov
GrigoriFederov

Dec. 12, 2010

Under rating threshold (show) Is anyone else running into the glitch where your towers just stop firing? I'll get almost all the way through a hard level and everything will just stop firing for reasons unknown to me. Any thoughts on it?

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(8)

avatar for Minhaeri
Minhaeri

Oct. 6, 2014

Under rating threshold (show) very interesting!

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(6)

avatar for Ajax21
Ajax21

Oct. 4, 2010

Under rating threshold (show) Please, any strategy for this level ID 66...

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(7)

avatar for sageamagoo
sageamagoo

Aug. 8, 2012

Under rating threshold (show) Why can't I make a mega tower with 4 suicide towers?!?

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(17)

avatar for Salisian
Salisian

Oct. 1, 2010

Under rating threshold (show) Once again the targeting ruins this game. Towers will sometimes sit and pause and stare at the creeps as they move by. And even worse, the towers are completely unpredictable about whether they'll target first, last, or just whatever the heck they feel like.

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(47)

avatar for TrollercoasterQK
TrollercoasterQK

Jan. 11, 2014

Under rating threshold (show) The music is so ambient, its awesome

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(6)

avatar for snake2eyes40021
snake2eyes40021

Jun. 28, 2013

Under rating threshold (show) maybe should have skip tutorial, you know how annoying it is to click click click continue...

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(5)

avatar for vellu9
vellu9

Jun. 23, 2012

Under rating threshold (show) i'd wish in next update there would be "advanced" targeting system, GHOST area burst, SNIPER tower(reload 50-75, damage 75-500, range 100-350) that can be done of normal tower. That would be Awesome

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(6)

avatar for Legosia
Legosia

Jun. 27, 2013

Under rating threshold (show) An endless survival mode would be quite nice. (An endless survival mode where you can pick any of the maps would be very nice, even.)

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(5)

avatar for GrigoriFederov
GrigoriFederov

Jan. 16, 2012

Under rating threshold (show) I always see people complaining about splitters getting around towers when they split and the lack of targeting sometimes on ghosts, and they're right to be frustrated. I never see anyone getting annoyed by towers failing to fire at all in the middle of a wave (beam seems susceptible to it), or how sometimes an entire wave will simply become invincible. Don't get me wrong, the game is fantastic, it's just marred by some really bad glitches.

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(6)

avatar for Feldshan
Feldshan

Mar. 13, 2011

Under rating threshold (show) Wish there were more chances to use the mega mega towers, so far only been able to use them on the last mission. Even though they are super powerful, they take up a lot of space so its harder to place them and still use the rest of the space so it would be nice if it was possible to use them and have enemies that would require them or certain tower types to kill certain enemies (like the ghost type to the ghost towers) that way the same basic design couldn't be used on 90% of the maps.

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(6)

avatar for VolcanoTX
VolcanoTX

Oct. 3, 2010

Under rating threshold (show) For Basilica (3rd in the hard row) sell 7 of the towers. That lets you upgrade the remaining tower to a Sniper. That will take out the first few waves while you buy back the other towers. Buff the Sniper with 2 Fire Rate and 1 Damage Boost, and build an Area Burst on the other side, buffed with 1 each Range, Fire Rate, and Damage Boost. For Stealthy (4th hard) I pretty much used XP Hunter's solution, except that I started with a tower at the last bend before the exit at each side so I could see when the Stealth critters were getting close.

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(6)

avatar for Tolfu
Tolfu

Sep. 6, 2010

Under rating threshold (show) Wtf!!! I know splitter can go trough tower and thats ok, but why can they go trough Walls??????

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(6)

avatar for Vswe
Vswe

Aug. 27, 2010

Under rating threshold (show) It's not possible to make a mega suicide tower :(

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(184)

avatar for Tenshi_Samshel
Tenshi_Samshel

Aug. 29, 2010

Under rating threshold (show) The game was nice and is nice, but I'm not too impressed by the new enemies and towers. Stealth is only hard when you can't build a maze; cursed are slightly nice but die very fast, emp are only a threat in the opening and for swarms only boss groups seemed tough. As for the new towers, I didn't like them much. Beam tower could use a damage boost, higher recharge would be okay, you just want them to kill big bosses right? Confusion... it has some use if boosted to full map range, but didn't seem reliable, unlike slow. Poison should probably try infecting as many enemies as possible rather than hitting the same one all the time - has some use though. In the end I still prefer to use either snipers, or massive area burst+slow+weaken, all at full map range and speedboosted. So as said, love the game, but that's mainly because it was already great :).

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(19)

avatar for relaxrelax
relaxrelax

Feb. 17, 2012

Under rating threshold (show) If you add a 10 bubble tower (or perhaps remove one) the bug that makes creeps walk thru walls, or ghosts be not targetted, is undone because it forces a recalculation. (there are 5 levels I couldn't win without that info in a self-imposed challenge of "no snipers")

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(5)

avatar for Peterpetrall
Peterpetrall

Dec. 6, 2010

Under rating threshold (show) Haha! 2 Machine Guns + 1 Sniper + 1 Beam = Long Ranged Beam Rifle!

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(5)

avatar for moledigger
moledigger

Nov. 30, 2010

Under rating threshold (show) needs a mega-mega-mega tower

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(5)

avatar for Calidron
Calidron

Nov. 30, 2010

Under rating threshold (show) Would have been lovely if the massive update had fixed the massive targeting issue with ghosts. New towers, maps, and beasties are nice, but without fixing that huge problem, it makes the maps with ghosts very frustrating. Is your definition of hard "crap just not working the way the game mechanics say they should"?

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(5)

avatar for CoxBox
CoxBox

Oct. 7, 2010

Under rating threshold (show) The last hard level is the only one where a mega tower is actually useful. I've tried setting them up in other levels, but by the time i get the money, it's from the final boss.

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(5)

avatar for victore
victore

Oct. 5, 2010

Under rating threshold (show) splndor wrote: "gah. after trying like 10 times to beat the second last hard stage, the one where you only start with 50 and have to juggle. I finally beat it, and perfectly, took me a bit to find how to do it well. But the level wont end because there was a glitch and one of the swarm guys just took off across the screen across all obstacles and i guess is still being counted as alive. First time ive seen the glitch, one in a million i guess. great game". - This happens to me every time one this level. Tried 5 or six times. Fix the bug!

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(5)

avatar for TheRomonster
TheRomonster

Oct. 4, 2010

Under rating threshold (show) I just encountered what may be the most infuriating bug ever. A stealth enemy was somehow granted the ghost ability to go through walls, except it didn't go through the exit. It went through a different wall, making it impossible to finish the game, as one enemy is still alive. It has only happened to me on the 4th hard level and only with stealth units.

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(5)

avatar for SalsaKing
SalsaKing

Sep. 13, 2010

Under rating threshold (show) The best Mega Tower is the Beam made with one of each fully upgraded: Normal, Splash Tower, Machine Gun and Beam. Upgrade to Mega Tower, add two Fire Rate Boosts to get speed down to 1, then surround with Damage Boosts. UNSTOPPABLE

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(5)

avatar for HeroInteractive
HeroInteractive

Aug. 26, 2010

Under rating threshold (show) @Zero52137 (and others): The creeps that split and go through your towers is NOT a glitch or bug. It was designed that way and it is a challenge you must face. The enemies can pass through any gap that is only 1 tile wide. Towers, being 2 tiles wide, are not passable. If you have two towers placed diagonally, there is a spot there they can split through. This can be good or bad for you depending how you design your layout. At any rate though, it is part of the game.

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(260)

avatar for CharlesW69
CharlesW69

May. 26, 2013

Under rating threshold (show) great game

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(4)

avatar for AdmiralKirk
AdmiralKirk

Mar. 17, 2012

Under rating threshold (show) maybe the targeting system is too afraid of shooting ghosts

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(12)

avatar for ErgoDyne
ErgoDyne

Oct. 4, 2010

Under rating threshold (show) Upon completing a hard level with lots of juggling and lots of stealth creeps, it appears as though the game doesn't recognize that all the creeps are gone now. Perhaps there's a creep in stealth mode that's stuck somewhere, but I've let this level sit for about 30 minutes now. It won't end.

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(12)

avatar for Filosofer
Filosofer

Mar. 29, 2012

Under rating threshold (show) I'm a huge fan of the original TD game and the original series. However, I am disappointed with this game for a few reasons. The reason I enjoyed the original and what made it compelling and fun to play was the ability to create these massive towers. You can't do that in this game! Either you don't have time or the stage will not permit it due to level design. There were two stages where I could build the mega towers but that was quite literally on the last wave and it was pointless to do so. Poor stage design, failure to adhere to what makes the game fun(massive towers) and the pesky bugs make this a poor release.

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(22)

avatar for Mant1core
Mant1core

May. 25, 2011

Under rating threshold (show) I'm getting kind of tired of losing due to splitters teleporting past my towers to the exit...

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(22)

avatar for relaxrelax
relaxrelax

Aug. 28, 2010

Under rating threshold (show) it's not possible to make mega-suicide towers, or mega-mega suicide towers. I wish there was ONE level having us use one of those...

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(11)

avatar for darzog011
darzog011

Feb. 13, 2014

Under rating threshold (show) @zyodei, under settings, you can turn off sound and music. @Symax, the guy that floated off is off screen. If you can, build a Sniper with Range extenders and you should be able to hit him (assuming you have the cash to build enough).

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(4)

avatar for gusgillis1
gusgillis1

Aug. 29, 2010

Under rating threshold (show) OK PEOPLE enough with the "+ If you want badges" The badges dont come from that they come from HIGH RATINGS IN THE GAMES NOT THE COMMENTS and, the game creater doesnt give there own game badges GREG DOES so from now on if you EVER see someone who says that rate the DOWN not up if you like the game and want badges rate the GAME... rate this up so everyone will know that they need to rate the game not the comments

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(45)

avatar for Sandermik
Sandermik

May. 10, 2012

Under rating threshold (show) I think a achivements and talent/upgrade uotside of the tracks would be a nice touch

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(10)

avatar for JustAnotherGeek
JustAnotherGeek

Sep. 11, 2011

Under rating threshold (show) Secret to beating the level PERFECTLY in which you only have 8 towers in groups of 4 that can't make mega towers; sell all of em but one, make it a sniper. Build up from there. :D

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(10)

avatar for BadGee
BadGee

Feb. 25, 2011

Under rating threshold (show) @goodjosh You need to juggle. You have 50 bubbles - build 4 basic towers at the entrance and always have 10 bubbles for juggling purposes. 1 exit (there are 2 on this level) must be blocked by your tower. Just place and sell it, changing enemies direction, make sure they are always attacked by your towers (use hotkeys T and S). You can place 7 towers in total at the entrance. First place area burst in the middle, then sniper towers, boost their fire rate - thanks to them you'll be able to control whole map, no stealth enemy will escape. This level is only a matter of time. :)

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(10)

avatar for maximillion
maximillion

Oct. 10, 2010

Under rating threshold (show) i love how this game is rated lower than the original bubble tanks td, but it includes all the original level... haha...

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(10)

avatar for XP_hunter
XP_hunter

Oct. 3, 2010

Under rating threshold (show) To beat the 4th hard level (and others) just build some towers at the entrance and block one of the paths near the exit. When the enemies are in the middle of the path, sell your blocking tower and block the other path with a tower. The enemies will turn around and pass again through the initial towers. Repeat that until you beat the level. (+) to help other people through that.

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(10)

avatar for LightPhoenix
LightPhoenix

Sep. 4, 2010

Under rating threshold (show) For a perfect game on Basilica (the one with only eight towers), the trick is that you can sell the starting towers. Sell all but one, and you'll have just enough to upgrade the one tower to a sniper. From there, build a fire rate boost and damage boost on the sniper, a slow tower with max range boost, and a second sniper.

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(10)

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