Play: Bubble Tanks Tower Defense

Strategy & Defense

Four achievements & 110 points to earn!

Bursting Your Bubble Badge

(5 points - 240,702 awarded)
Goal Checklist:
Tutorials completed [Best so far: ]

Bubble Rubble Badge

(15 points - 44,030 awarded)
Goal Checklist:
15 levels completed – Wait, bubbles don't leave... ah, never mind. [Best so far: ]

Cut Through the Chase Badge

(30 points - 9,579 awarded)
Goal Checklist:
All medium levels completed [Best so far: ]
Level 40 (Cut Through) completed [Best so far: ]

Bubble Bubble Toil and Trouble Badge

(60 points - 4,955 awarded)
Goal Checklist:
All levels completed, no lives lost – This does not include the extra content levels. [Best so far: ]

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Bubble Tanks Tower Defense

Current Achievements (See all achievements for all games)

Bursting Your Bubble
Badge earned
Badge Of The Day
Bursting Your Bubble Badge ( easy ~ 5 points )
Tutorials completed [Best so far: ]
Bubble Rubble
Badge earned
Badge Of The Day
Bubble Rubble Badge ( medium ~ 15 points )
15 levels completed – Wait, bubbles don't leave... ah, never mind. [Best so far: ]
Cut Through the Chase
Badge earned
Badge Of The Day
Cut Through the Chase Badge ( hard ~ 30 points )
All medium levels completed [Best so far: ]
Level 40 (Cut Through) completed [Best so far: ]
Bubble Bubble Toil and Trouble
Badge earned
Badge Of The Day
Bubble Bubble Toil and Trouble Badge ( impossible ~ 60 points )
All levels completed, no lives lost – This does not include the extra content levels. [Best so far: ]

Created by:

Herointeractive_chat HeroInteractive

Rating:

  • Currently 0.0/5 Stars.
  • 1
  • 2
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  • 4
  • 5

4.2 (38970 ratings)

Click star to add your rating.

Published:

2010-01-05

Game Plays:

  • Add to Favorites
  • Report a bug
  • Flag game

Description

Bubble Tanks Tower Defense takes Hero’s popular series into new genres and beyond! With 7 enemy types, over 11 unique tower paths, tower merging allowing for mega towers and mega-mega towers (the size of 16 towers combined!), and 52 whopping game modes, we’re pretty sure you’ll have plenty to keep you busy until the release of Bubble Tanks Arenas. :) If that’s not enough …

show more

Updates

With v. 2.0.3, the LOADING BUG HAS BEEN FIXED. If it is getting halfway through the intro screens and stopping, you may need to get the latest version of Flash Player via adobe.com

Instructions

Full tutorial and instructions are in game. Can be played using only the mouse, but hotkeys are suggested for experienced players. Hotkeys can be changed via the Settings menu.

Best (see all)
avatar for netpoet
netpoet

Nov. 15, 2010

Under rating threshold (show) amazingly frustrating to get 2/3rd of the way through a level without losing a life, only to watch a ghost fly over everything because he's suddenly untargettable. Level 44, Movin' on up, is very nearly impossible with this glitch, because the ghosts coming from each side only have a VERY short distance to go. Two ghosts flew over four fully-upgraded ghost towers that just simply refused to target them.

+ - !

(480)

avatar for Snikker
Snikker

Nov. 08, 2011

Under rating threshold (show) Quite disapointed how HeroInteractive replied to a newbie to the game, but never left a comment regarding the turret aiming / calculating in the top 5 posts. Or am i missing something?

+ - !

(196)

avatar for Azaziel
Azaziel

Oct. 13, 2010

Under rating threshold (show) Please please please fix the turret aiming on ghost waves, it is soul destroying to see 20 or 30 mins of game time invested, only to see a stupid ghost drift past my level 4 towers :(

+ - !

(383)

avatar for vguppy
vguppy

Feb. 01, 2010

Under rating threshold (show) Please fix the turret aiming. I've seen a ghost fly by my sniper tower (with no other targets on screen) too many times =(

+ - !

(636)

avatar for george076393
george076393

Apr. 19, 2010

Under rating threshold (show) Amazing game (4/5) but I did notice one bug that could be fixed: Towers seem to like targeting one enemy untill it dies. That might seem like a good thing, untill at high levels when lots of enemies are onscreen and your towers spend ~6 seconds shooting an unnecessary amount of bubbles to a single, weak enemy while the other ones pass by. This could be fixed by running a background damage calc as soon as a shot fires, while visually it stays the same, that way a tower would only shoot just enough bubbles. Amazing game either way :P

+ - !

(662)

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