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Comments for Bubble Tanks Tower Defense

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terranterror1

Nov. 09, 2011

Under rating threshold (show) PLEASE add some sort of predictable targeting paradigm... First, last, fastest, lowest hp, ANYTHING. This game is so frustrating when you have to rely on some random number generator to decide which enemies the towers are going to attack.

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(486)

netpoet

Nov. 15, 2010

Under rating threshold (show) amazingly frustrating to get 2/3rd of the way through a level without losing a life, only to watch a ghost fly over everything because he's suddenly untargettable. Level 44, Movin' on up, is very nearly impossible with this glitch, because the ghosts coming from each side only have a VERY short distance to go. Two ghosts flew over four fully-upgraded ghost towers that just simply refused to target them.

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(1298)

BastienL7

Sep. 12, 2016

Under rating threshold (show) i agree that flying that are ignored by turret are the answer of why this impossible badge is an impossible one...><

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(167)

Azaziel

Oct. 13, 2010

Under rating threshold (show) Please please please fix the turret aiming on ghost waves, it is soul destroying to see 20 or 30 mins of game time invested, only to see a stupid ghost drift past my level 4 towers :(

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(1004)

vguppy

Feb. 01, 2010

Under rating threshold (show) Please fix the turret aiming. I've seen a ghost fly by my sniper tower (with no other targets on screen) too many times =(

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(1179)

Snikker

Nov. 08, 2011

Under rating threshold (show) Quite disapointed how HeroInteractive replied to a newbie to the game, but never left a comment regarding the turret aiming / calculating in the top 5 posts. Or am i missing something?

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(627)

Eragon330

Oct. 13, 2013

Under rating threshold (show) I'd like it if the Splitters didnt glitch through your towers (especially the Boss ones)

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(19)

uberpenguin

May. 04, 2012

Under rating threshold (show) Everyone's worried about the targeting, and I agree, but my other issue is...what's with the fixed levels? I mean, like, even now I'm sitting here writing a comment and not even looking at the screen because I'm not doing anything. On fixed levels the player literally does nothing after starting. You may as well just simulate the rest and tell us whether we won or lost, since otherwise I could just go to the bathroom or something then come back later and it would be seriously exactly the same as if I'd sat there the whole time.

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(18)

Tukaran

Sep. 29, 2014

Under rating threshold (show) Sniper Tower: "Hmm... I can shoot across the entire map. Is that a group of enemies with 1hp left about to leave the screen? Oh well, I'll just target this new enemy that appeared right next to me and is being fired at by all the short range towers..."

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(217)

Fortunis0

May. 13, 2017

Under rating threshold (show) umm.. it's made by the same person, how is it a ripoff?

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(7)

Gameguy602

Oct. 02, 2014

Under rating threshold (show) Beat the final wave of an excruciatingly long 50 wave level. The game failed to register that I had won, so I had to quit.

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(126)

vovillia

Sep. 29, 2014

Under rating threshold (show) This game gets annoying real fast...

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(213)

Rockbass1984

Aug. 08, 2012

Under rating threshold (show) The ghost issue still isn't fixed? Those initial posts about it are two+ years old. What a complete lack of commitment by the developers...

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(16)

EMaster9

Jul. 05, 2012

Under rating threshold (show) please for the love of god fix the ghosts-not-being-targeted glitch. it's incredibly frustrating to finish a level with 19 lives because my towers refused to shoot a ghost

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(16)

GriiboSensei

Oct. 03, 2014

Under rating threshold (show) You know what. You can keep your badges.... this game is not worth the frustration. Who knows, maybe i'll finish every other game on this site someday and come back to it. But otherwise, what is the point in playing an unbalanced game repeatedly for little to no reward.

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(97)

AlasterMyst

Aug. 08, 2012

Under rating threshold (show) 3/5. quite a few major bugs (games not ending when they should and menus staying up sometimes) Aside from that, the targeting system is horrible, targets enemy in order they appear on the map instead of closest to exit, which is a really bad idea. The targeting issues is the main issue with this game.

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(14)

tyrania

Jan. 02, 2021

Under rating threshold (show) @ih8regin every tower defense game is very similar, dont say foolish shit like that it makes no sense

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(24)

queen_gee

Oct. 03, 2014

Under rating threshold (show) I haven't even started and it already looks complicated and annoying

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(6)

Strongcleric

May. 10, 2020

Under rating threshold (show) Having just earned the Impossible Badge, I figured I should also leave a note that will hopefully be of use (and if so, hopefully also survive in some way for others to see). There is a rule the towers follow for aiming, and that is to aim at whatever is in range that appeared on screen first. That means that the big Splitters get aimed at, first. However, if you call another wave after Splitters, before they split, they will aim at the new wave after the Big Splitters are gone, because the Little Splitters (Splittees?) appeared on screen after the new wave did. Unfortunately, appearing on screen first doesn't mean leaving screen first, especially with Ghost waves. (Also, there seems to be a bug where towers will sometimes not be able to target Ghosts for a short period of time if they get to close, until they "turn" and fire after the Ghost is past them, which can be too late.)

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(12)

george076393

Apr. 19, 2010

Under rating threshold (show) Amazing game (4/5) but I did notice one bug that could be fixed: Towers seem to like targeting one enemy untill it dies. That might seem like a good thing, untill at high levels when lots of enemies are onscreen and your towers spend ~6 seconds shooting an unnecessary amount of bubbles to a single, weak enemy while the other ones pass by. This could be fixed by running a background damage calc as soon as a shot fires, while visually it stays the same, that way a tower would only shoot just enough bubbles. Amazing game either way :P

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(819)

Ruffyl

Oct. 06, 2014

Under rating threshold (show) This game is set up to be an elite challenge. For me the slowest setting is too fast to fully solve even medium levels. An option of a pause button would open the game up to a lot more players.

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(11)

GazeAngel

Oct. 03, 2014

Under rating threshold (show) Sure would be nice if the splitters would stop glitching through the towers and into their goals.

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(11)

Maxzwell

Mar. 22, 2014

Under rating threshold (show) So, is there a reason for anti-ghost towers to stop targeting ghosts that flew past it? I now see from the comments that I'm not the only one with this glitch. Comments from 2010 with 900+ votes have no response from the devs and the glitch is still there. 3/5 for such poor customer service and game support.

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(11)

turakamu

Feb. 17, 2012

Under rating threshold (show) Being able to target first or last enemies would be nice. It's aggravating when at the last of my waves one bubble slips by because every tower is shooting on the bubbles behind it.

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(11)

sludog99

Nov. 16, 2013

Under rating threshold (show) This game was fun for awhile, then become too much like work. I'm half-way to BOTD and am done.

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(81)

crzymdscntst

Nov. 16, 2013

Under rating threshold (show) It seems like an influx of low level accounts complimenting games that are flawed beyond belief is a trend. What happened to good quality and communication?

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(53)

monkeyfart356

Nov. 26, 2014

Under rating threshold (show) When a splitting enemy splits between your defenses and gets free. Makes me not a happy camper.

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(10)

arenabla

Oct. 05, 2014

Under rating threshold (show) If we call the wave earlier it would make more sense to get more money rather than getting points.

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(10)

Gremlion

Nov. 29, 2013

Under rating threshold (show) Protip: If you see "untargetable creep" - build&sell basic tower, this would force the game to recalculate targets.

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(10)

Riser28

Oct. 03, 2014

Under rating threshold (show) SO many bugs

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(9)

FalseLuck

Sep. 30, 2014

Under rating threshold (show) loving how the "all splitters" level they sometimes glitch through the towers when they split :/

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(5)

sportacus1288

Oct. 03, 2014

Under rating threshold (show) This takes foreverevereverevereverevereverever

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(12)

sokob4n

Apr. 26, 2020

Under rating threshold (show) wow, 10 years, and I still don't like this game

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(23)

OwnedBySanta

Jul. 07, 2011

Under rating threshold (show) there needs to be a feature in which you can tell your towers which enemy to attack. I lost most of my lifes on one wave because my super tower was only targetting the last and weakest instead of the bosses who are almost out. Extremely irratating. 4/5 overall.

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(70)

MagickDragon

Nov. 08, 2011

Under rating threshold (show) When making super tower things combine these: Sniper tower Machine gun 3 Area burst 4 Damage boost 4 and the range will be like the whole screen with rapid fire + a damage boost and I think enemies that pass by it will get damage also!!!!!!!!!!!

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(60)

meetad0220

Oct. 03, 2014

Under rating threshold (show) The difficulty jump from easy to medium is ridiculous

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(8)

todbot1

Oct. 22, 2013

Under rating threshold (show) One normal enemy spontaneously gained the ability to fly, and just went offscreen to have a tea party. After beating all of the other waves the level didn't end, undoing almost an hour of progress :\

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(8)

TanMan134

Aug. 08, 2012

Under rating threshold (show) A hotkey for the next wave would be convenient

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(8)

Ayelis

Aug. 08, 2012

Under rating threshold (show) No hotkey to call next wave? D: And what about that turret aiming! Ghosts should always take priority.

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(8)

Shanedude

Dec. 13, 2011

Under rating threshold (show) Level 40 takes a few tries but you'll get it down. buy sell buy sell at start, then turns into a juggling game.

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(8)

Haiming

Jul. 30, 2012

Under rating threshold (show) Great game, but there should be a fast forward button for impatient people like me.

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(49)

Dkpure

Apr. 26, 2020

Under rating threshold (show) The targeting in this game is horrendous. I remember why I gave up on the achievements before. Seriously, a waste of time.

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(20)

Shoddan

Apr. 26, 2020

Under rating threshold (show) I want to try for the rest of the badges after getting the BOTD but after reading the comments, the wisdom of the masses has deterred me.

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(11)

JackieFang

Oct. 01, 2014

Under rating threshold (show) Most annoying Kongpanion to get a shiny version of. The Kongregate team took the most repetitive and boring games and put them into one Kongpanion. Well, at least 3 of the games were terribly boring and repetitive like this one.

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(19)

dan131m

Aug. 08, 2012

Under rating threshold (show) Can't.... stay.... awake.... for.... 50.... waves....

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(18)

smsgal

Oct. 03, 2014

Under rating threshold (show) i wish you could save at a wave -.- it's extremely annoying when you're constantly dying in the middle of the level and need to restart the whole level for that perfect just to use a slightly different set-up or different upgrade

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(7)

lawlpielawl

Jun. 07, 2012

Under rating threshold (show) Goddamn targeting issue.

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(7)

falcoIII

Oct. 21, 2012

Under rating threshold (show) For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.

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(17)

noisyschool

Oct. 03, 2014

Under rating threshold (show) Mega towers are totally worth the price. Seriously? I have a slow area burst/machine gun that covers the whole map.

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(4)

watisit

Oct. 03, 2014

Under rating threshold (show) Splitting through my maze line? So many years and still not fixed

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(16)

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