Comments for Bubble Tanks Tower Defense

avatar for Gameguy602
Gameguy602

Oct. 2, 2014

Under rating threshold (show) Beat the final wave of an excruciatingly long 50 wave level. The game failed to register that I had won, so I had to quit.

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(119)

avatar for terranterror1
terranterror1

Nov. 9, 2011

Under rating threshold (show) PLEASE add some sort of predictable targeting paradigm... First, last, fastest, lowest hp, ANYTHING. This game is so frustrating when you have to rely on some random number generator to decide which enemies the towers are going to attack.

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(238)

avatar for netpoet
netpoet

Nov. 15, 2010

Under rating threshold (show) amazingly frustrating to get 2/3rd of the way through a level without losing a life, only to watch a ghost fly over everything because he's suddenly untargettable. Level 44, Movin' on up, is very nearly impossible with this glitch, because the ghosts coming from each side only have a VERY short distance to go. Two ghosts flew over four fully-upgraded ghost towers that just simply refused to target them.

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(1066)

avatar for PJ6211
PJ6211

Oct. 3, 2014

Under rating threshold (show) Ugh this was released in 2010, how can it still have bugs?

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(8)

avatar for Azaziel
Azaziel

Oct. 13, 2010

Under rating threshold (show) Please please please fix the turret aiming on ghost waves, it is soul destroying to see 20 or 30 mins of game time invested, only to see a stupid ghost drift past my level 4 towers :(

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(809)

avatar for Tukaran
Tukaran

Sep. 29, 2014

Under rating threshold (show) Sniper Tower: "Hmm... I can shoot across the entire map. Is that a group of enemies with 1hp left about to leave the screen? Oh well, I'll just target this new enemy that appeared right next to me and is being fired at by all the short range towers..."

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(203)

avatar for vovillia
vovillia

Sep. 29, 2014

Under rating threshold (show) This game gets annoying real fast...

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(205)

avatar for blackdragon99999
blackdragon99999

Oct. 3, 2014

Under rating threshold (show) Being a fan of the bubble games i thought this game was going to be awesome; Biggest.Mistake.Ever. The game is slow for one taking up to 20 minuets to finish levels that should be clear-able in less then 10 minutes. Second the upgrading system is horrible i spend my time making a maze to obliterate all waves with tactically placed towers just to only upgrade less then half because the enemy are broke. Finally it loses game data frequently i had to redo several levels i wasted my time completing the first time because it never registered as completed. Terrible game, it never should have been badge of the day.

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(20)

avatar for GriiboSensei
GriiboSensei

Oct. 3, 2014

Under rating threshold (show) You know what. You can keep your badges.... this game is not worth the frustration. Who knows, maybe i'll finish every other game on this site someday and come back to it. But otherwise, what is the point in playing an unbalanced game repeatedly for little to no reward.

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(91)

avatar for vguppy
vguppy

Feb. 1, 2010

Under rating threshold (show) Please fix the turret aiming. I've seen a ghost fly by my sniper tower (with no other targets on screen) too many times =(

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(1004)

avatar for kLabz
kLabz

Sep. 29, 2014

Under rating threshold (show) At first I was like "Damn, not this again for the badge of the day!". But then.. well.. it won't let me play anyway :)

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(29)

avatar for Snikker
Snikker

Nov. 8, 2011

Under rating threshold (show) Quite disapointed how HeroInteractive replied to a newbie to the game, but never left a comment regarding the turret aiming / calculating in the top 5 posts. Or am i missing something?

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(555)

avatar for vine1123
vine1123

Oct. 3, 2014

Under rating threshold (show) Well the levels fall into two spots: You either have a super boring level that you just sit there and spam waves together to make it go by faster or levels that make you want to kill yourself over how stupidly hard they are, like I swear that some of these levels must have only one way to win them because I sit here and try over and over in some way to come close to winning and never even get close...

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(7)

avatar for GazeAngel
GazeAngel

Oct. 3, 2014

Under rating threshold (show) Sure would be nice if the splitters would stop glitching through the towers and into their goals.

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(7)

avatar for Riser28
Riser28

Oct. 3, 2014

Under rating threshold (show) SO many bugs

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(7)

avatar for JackieFang
JackieFang

Oct. 1, 2014

Under rating threshold (show) Most annoying Kongpanion to get a shiny version of. The Kongregate team took the most repetitive and boring games and put them into one Kongpanion. Well, at least 3 of the games were terribly boring and repetitive like this one.

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(18)

avatar for Ranadiel
Ranadiel

Nov. 22, 2011

Under rating threshold (show) I don't mind the randomness of enemies coming from different entry points, but on hard levels it's too much. Example: Level 44 - if the third wave ghosts spawn only at one point, they will fly over any developed at that time defence (too little space, not developed enough). This applies to any enemies deployment - i try one level over and over, trying to beat it and building my defence the same way, enemies sometimes get almost past it, sometimes dead at the beginning. Such games such be about skills, not luck. 4/5

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(14)

avatar for EMaster9
EMaster9

Jul. 5, 2012

Under rating threshold (show) please for the love of god fix the ghosts-not-being-targeted glitch. it's incredibly frustrating to finish a level with 19 lives because my towers refused to shoot a ghost

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(13)

avatar for meetad0220
meetad0220

Oct. 3, 2014

Under rating threshold (show) The difficulty jump from easy to medium is ridiculous

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(6)

avatar for queen_gee
queen_gee

Oct. 3, 2014

Under rating threshold (show) I haven't even started and it already looks complicated and annoying

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(6)

avatar for watisit
watisit

Oct. 3, 2014

Under rating threshold (show) Splitting through my maze line? So many years and still not fixed

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(15)

avatar for arenabla
arenabla

Oct. 5, 2014

Under rating threshold (show) If we call the wave earlier it would make more sense to get more money rather than getting points.

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(6)

avatar for Eragon330
Eragon330

Oct. 13, 2013

Under rating threshold (show) I'd like it if the Splitters didnt glitch through your towers (especially the Boss ones)

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(12)

avatar for Rockbass1984
Rockbass1984

Aug. 8, 2012

Under rating threshold (show) The ghost issue still isn't fixed? Those initial posts about it are two+ years old. What a complete lack of commitment by the developers...

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(12)

avatar for george076393
george076393

Apr. 19, 2010

Under rating threshold (show) Amazing game (4/5) but I did notice one bug that could be fixed: Towers seem to like targeting one enemy untill it dies. That might seem like a good thing, untill at high levels when lots of enemies are onscreen and your towers spend ~6 seconds shooting an unnecessary amount of bubbles to a single, weak enemy while the other ones pass by. This could be fixed by running a background damage calc as soon as a shot fires, while visually it stays the same, that way a tower would only shoot just enough bubbles. Amazing game either way :P

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(816)

avatar for AlasterMyst
AlasterMyst

Aug. 8, 2012

Under rating threshold (show) 3/5. quite a few major bugs (games not ending when they should and menus staying up sometimes) Aside from that, the targeting system is horrible, targets enemy in order they appear on the map instead of closest to exit, which is a really bad idea. The targeting issues is the main issue with this game.

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(11)

avatar for uberpenguin
uberpenguin

May. 4, 2012

Under rating threshold (show) Everyone's worried about the targeting, and I agree, but my other issue is...what's with the fixed levels? I mean, like, even now I'm sitting here writing a comment and not even looking at the screen because I'm not doing anything. On fixed levels the player literally does nothing after starting. You may as well just simulate the rest and tell us whether we won or lost, since otherwise I could just go to the bathroom or something then come back later and it would be seriously exactly the same as if I'd sat there the whole time.

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(11)

avatar for Ruffyl
Ruffyl

Oct. 6, 2014

Under rating threshold (show) This game is set up to be an elite challenge. For me the slowest setting is too fast to fully solve even medium levels. An option of a pause button would open the game up to a lot more players.

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(8)

avatar for sludog99
sludog99

Nov. 16, 2013

Under rating threshold (show) This game was fun for awhile, then become too much like work. I'm half-way to BOTD and am done.

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(81)

avatar for fhhuber
fhhuber

Oct. 3, 2014

Under rating threshold (show) TD fail.... worst TD on Kongregate.

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(9)

avatar for xathil
xathil

Jul. 15, 2012

Under rating threshold (show) Juggling should NEVER be part of the requirement to be able to pass a level. It should be a game of strategy and wits. Not stupid amounts of buy sell the same two towers over and over again.

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(26)

avatar for crzymdscntst
crzymdscntst

Nov. 16, 2013

Under rating threshold (show) It seems like an influx of low level accounts complimenting games that are flawed beyond belief is a trend. What happened to good quality and communication?

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(49)

avatar for smsgal
smsgal

Oct. 3, 2014

Under rating threshold (show) i wish you could save at a wave -.- it's extremely annoying when you're constantly dying in the middle of the level and need to restart the whole level for that perfect just to use a slightly different set-up or different upgrade

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(5)

avatar for turakamu
turakamu

Feb. 17, 2012

Under rating threshold (show) Being able to target first or last enemies would be nice. It's aggravating when at the last of my waves one bubble slips by because every tower is shooting on the bubbles behind it.

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(9)

avatar for FalseLuck
FalseLuck

Sep. 30, 2014

Under rating threshold (show) loving how the "all splitters" level they sometimes glitch through the towers when they split :/

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(5)

avatar for sportacus1288
sportacus1288

Oct. 3, 2014

Under rating threshold (show) This takes foreverevereverevereverevereverever

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(12)

avatar for OwnedBySanta
OwnedBySanta

Jul. 7, 2011

Under rating threshold (show) there needs to be a feature in which you can tell your towers which enemy to attack. I lost most of my lifes on one wave because my super tower was only targetting the last and weakest instead of the bosses who are almost out. Extremely irratating. 4/5 overall.

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(68)

avatar for todbot1
todbot1

Oct. 22, 2013

Under rating threshold (show) One normal enemy spontaneously gained the ability to fly, and just went offscreen to have a tea party. After beating all of the other waves the level didn't end, undoing almost an hour of progress :\

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(8)

avatar for MagickDragon
MagickDragon

Nov. 8, 2011

Under rating threshold (show) When making super tower things combine these: Sniper tower Machine gun 3 Area burst 4 Damage boost 4 and the range will be like the whole screen with rapid fire + a damage boost and I think enemies that pass by it will get damage also!!!!!!!!!!!

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(58)

avatar for Haiming
Haiming

Jul. 30, 2012

Under rating threshold (show) Great game, but there should be a fast forward button for impatient people like me.

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(48)

avatar for falcoIII
falcoIII

Oct. 21, 2012

Under rating threshold (show) For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.

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(16)

avatar for Maxzwell
Maxzwell

Mar. 22, 2014

Under rating threshold (show) So, is there a reason for anti-ghost towers to stop targeting ghosts that flew past it? I now see from the comments that I'm not the only one with this glitch. Comments from 2010 with 900+ votes have no response from the devs and the glitch is still there. 3/5 for such poor customer service and game support.

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(7)

avatar for GrigoriFederov
GrigoriFederov

Mar. 24, 2012

Under rating threshold (show) For anyone having problems on Straight Through (id 35) DO NOT follow the level hint, at least not for a good chunk of the level. Get a Normal 3 in one of the corners of the intersection and fill in the rest of those four corners with regular towers. As you get more bubbles to spend fill in all the spaces you can along the vertical path first, then the horizontal line as the vertical one is wider. Sell ALL your towers but the Normal 3 just before you get your first slow wave and you'll have enough to get a Sniper Tower after you kill one of the Slow creeps. After that get a Fire Rate tower and have it share a side with the Sniper Tower. Get it fully upgraded then place three more towers to form a 2x2 block with the third tower touching the two new towers and upgrade it to a Range Boost of first or second level (second preferable), then work on making the two remaining towers into a Slow and Area Burst. Upgrade to a Mega-Tower near the end of the level and you'll have a perfect.

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(7)

avatar for TanMan134
TanMan134

Aug. 8, 2012

Under rating threshold (show) A hotkey for the next wave would be convenient

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(7)

avatar for dan131m
dan131m

Aug. 8, 2012

Under rating threshold (show) Can't.... stay.... awake.... for.... 50.... waves....

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(17)

avatar for noisyschool
noisyschool

Oct. 3, 2014

Under rating threshold (show) Mega towers are totally worth the price. Seriously? I have a slow area burst/machine gun that covers the whole map.

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(4)

avatar for ITA_MeRLiN
ITA_MeRLiN

Oct. 3, 2014

Under rating threshold (show) Game bugged: I cleared all enemy waves but the mission did not end... Screenshot available as evidence. 1/5

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(4)

avatar for NotSoScotia
NotSoScotia

Oct. 3, 2014

Under rating threshold (show) Splitter enemies being able to split onto the other side of towers and walls makes me hate the game all on it's own, let alone everything else.

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(4)

avatar for Dogz9221
Dogz9221

Oct. 3, 2014

Under rating threshold (show) Boring as hell. The game is very repetitive.

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(4)

avatar for XRCreator
XRCreator

Nov. 16, 2013

Under rating threshold (show) The towers are as erratic as Rob Ford.

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(6)

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