Comments for Bubble Tanks Tower Defense

avatar for netpoet
netpoet

Nov. 15, 2010

Under rating threshold (show) amazingly frustrating to get 2/3rd of the way through a level without losing a life, only to watch a ghost fly over everything because he's suddenly untargettable. Level 44, Movin' on up, is very nearly impossible with this glitch, because the ghosts coming from each side only have a VERY short distance to go. Two ghosts flew over four fully-upgraded ghost towers that just simply refused to target them.

+ - !

(966)

avatar for Azaziel
Azaziel

Oct. 13, 2010

Under rating threshold (show) Please please please fix the turret aiming on ghost waves, it is soul destroying to see 20 or 30 mins of game time invested, only to see a stupid ghost drift past my level 4 towers :(

+ - !

(783)

avatar for vguppy
vguppy

Feb. 1, 2010

Under rating threshold (show) Please fix the turret aiming. I've seen a ghost fly by my sniper tower (with no other targets on screen) too many times =(

+ - !

(982)

avatar for Snikker
Snikker

Nov. 8, 2011

Under rating threshold (show) Quite disapointed how HeroInteractive replied to a newbie to the game, but never left a comment regarding the turret aiming / calculating in the top 5 posts. Or am i missing something?

+ - !

(532)

avatar for terranterror1
terranterror1

Nov. 9, 2011

Under rating threshold (show) PLEASE add some sort of predictable targeting paradigm... First, last, fastest, lowest hp, ANYTHING. This game is so frustrating when you have to rely on some random number generator to decide which enemies the towers are going to attack.

+ - !

(41)

avatar for kusavil
kusavil

Nov. 16, 2013

Under rating threshold (show) If I lost some lives, do I need to clear my cache and start from beginning to get impossible badge? :(

+ - !

(6)

avatar for crzymdscntst
crzymdscntst

Nov. 16, 2013

Under rating threshold (show) It seems like an influx of low level accounts complimenting games that are flawed beyond belief is a trend. What happened to good quality and communication?

+ - !

(48)

avatar for george076393
george076393

Apr. 19, 2010

Under rating threshold (show) Amazing game (4/5) but I did notice one bug that could be fixed: Towers seem to like targeting one enemy untill it dies. That might seem like a good thing, untill at high levels when lots of enemies are onscreen and your towers spend ~6 seconds shooting an unnecessary amount of bubbles to a single, weak enemy while the other ones pass by. This could be fixed by running a background damage calc as soon as a shot fires, while visually it stays the same, that way a tower would only shoot just enough bubbles. Amazing game either way :P

+ - !

(816)

avatar for sludog99
sludog99

Nov. 16, 2013

Under rating threshold (show) This game was fun for awhile, then become too much like work. I'm half-way to BOTD and am done.

+ - !

(76)

avatar for Ranadiel
Ranadiel

Nov. 22, 2011

Under rating threshold (show) I don't mind the randomness of enemies coming from different entry points, but on hard levels it's too much. Example: Level 44 - if the third wave ghosts spawn only at one point, they will fly over any developed at that time defence (too little space, not developed enough). This applies to any enemies deployment - i try one level over and over, trying to beat it and building my defence the same way, enemies sometimes get almost past it, sometimes dead at the beginning. Such games such be about skills, not luck. 4/5

+ - !

(10)

avatar for Rockbass1984
Rockbass1984

Aug. 8, 2012

Under rating threshold (show) The ghost issue still isn't fixed? Those initial posts about it are two+ years old. What a complete lack of commitment by the developers...

+ - !

(9)

avatar for xathil
xathil

Jul. 15, 2012

Under rating threshold (show) Juggling should NEVER be part of the requirement to be able to pass a level. It should be a game of strategy and wits. Not stupid amounts of buy sell the same two towers over and over again.

+ - !

(23)

avatar for EMaster9
EMaster9

Jul. 5, 2012

Under rating threshold (show) please for the love of god fix the ghosts-not-being-targeted glitch. it's incredibly frustrating to finish a level with 19 lives because my towers refused to shoot a ghost

+ - !

(9)

avatar for todbot1
todbot1

Oct. 22, 2013

Under rating threshold (show) One normal enemy spontaneously gained the ability to fly, and just went offscreen to have a tea party. After beating all of the other waves the level didn't end, undoing almost an hour of progress :\

+ - !

(6)

avatar for Eragon330
Eragon330

Oct. 13, 2013

Under rating threshold (show) I'd like it if the Splitters didnt glitch through your towers (especially the Boss ones)

+ - !

(8)

avatar for AlasterMyst
AlasterMyst

Aug. 8, 2012

Under rating threshold (show) 3/5. quite a few major bugs (games not ending when they should and menus staying up sometimes) Aside from that, the targeting system is horrible, targets enemy in order they appear on the map instead of closest to exit, which is a really bad idea. The targeting issues is the main issue with this game.

+ - !

(8)

avatar for MagickDragon
MagickDragon

Nov. 8, 2011

Under rating threshold (show) When making super tower things combine these: Sniper tower Machine gun 3 Area burst 4 Damage boost 4 and the range will be like the whole screen with rapid fire + a damage boost and I think enemies that pass by it will get damage also!!!!!!!!!!!

+ - !

(58)

avatar for OwnedBySanta
OwnedBySanta

Jul. 7, 2011

Under rating threshold (show) there needs to be a feature in which you can tell your towers which enemy to attack. I lost most of my lifes on one wave because my super tower was only targetting the last and weakest instead of the bosses who are almost out. Extremely irratating. 4/5 overall.

+ - !

(66)

avatar for Krowzgaze
Krowzgaze

Nov. 16, 2013

Under rating threshold (show) Really wish I could say this game is good. Sadly I can not. I had good hopes when I had seen it had the badge of the day. This became a major let down.

+ - !

(13)

avatar for Haiming
Haiming

Jul. 30, 2012

Under rating threshold (show) Great game, but there should be a fast forward button for impatient people like me.

+ - !

(45)

avatar for falcoIII
falcoIII

Oct. 21, 2012

Under rating threshold (show) For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.

+ - !

(16)

avatar for GrigoriFederov
GrigoriFederov

Mar. 24, 2012

Under rating threshold (show) For anyone having problems on Straight Through (id 35) DO NOT follow the level hint, at least not for a good chunk of the level. Get a Normal 3 in one of the corners of the intersection and fill in the rest of those four corners with regular towers. As you get more bubbles to spend fill in all the spaces you can along the vertical path first, then the horizontal line as the vertical one is wider. Sell ALL your towers but the Normal 3 just before you get your first slow wave and you'll have enough to get a Sniper Tower after you kill one of the Slow creeps. After that get a Fire Rate tower and have it share a side with the Sniper Tower. Get it fully upgraded then place three more towers to form a 2x2 block with the third tower touching the two new towers and upgrade it to a Range Boost of first or second level (second preferable), then work on making the two remaining towers into a Slow and Area Burst. Upgrade to a Mega-Tower near the end of the level and you'll have a perfect.

+ - !

(7)

avatar for turakamu
turakamu

Feb. 17, 2012

Under rating threshold (show) Being able to target first or last enemies would be nice. It's aggravating when at the last of my waves one bubble slips by because every tower is shooting on the bubbles behind it.

+ - !

(7)

avatar for DinkDumper
DinkDumper

Nov. 16, 2013

Under rating threshold (show) yuck

+ - !

(4)

avatar for NavitaSirus
NavitaSirus

Jul. 23, 2012

Under rating threshold (show) Love the game, one of the best TD's I've ever played, but I was kind of disappointed when I saw that there was an in-game tutorial on how to juggle. Juggling shouldn't be a strategy required to win a TD.

+ - !

(25)

avatar for Shadowno
Shadowno

Oct. 29, 2013

Under rating threshold (show) I was really enjoying the game, but I'll be honest, some of the levels are bogus. The end levels, where you have to use hotkeys to win, but the hotkeys require you to have a tower activated are bogus. Cut through ruined it for me.

+ - !

(17)

avatar for Maxzwell
Maxzwell

Mar. 22, 2014

Under rating threshold (show) So, is there a reason for anti-ghost towers to stop targeting ghosts that flew past it? I now see from the comments that I'm not the only one with this glitch. Comments from 2010 with 900+ votes have no response from the devs and the glitch is still there. 3/5 for such poor customer service and game support.

+ - !

(5)

avatar for TanMan134
TanMan134

Aug. 8, 2012

Under rating threshold (show) A hotkey for the next wave would be convenient

+ - !

(6)

avatar for dan131m
dan131m

Aug. 8, 2012

Under rating threshold (show) Can't.... stay.... awake.... for.... 50.... waves....

+ - !

(14)

avatar for uberpenguin
uberpenguin

May. 4, 2012

Under rating threshold (show) Everyone's worried about the targeting, and I agree, but my other issue is...what's with the fixed levels? I mean, like, even now I'm sitting here writing a comment and not even looking at the screen because I'm not doing anything. On fixed levels the player literally does nothing after starting. You may as well just simulate the rest and tell us whether we won or lost, since otherwise I could just go to the bathroom or something then come back later and it would be seriously exactly the same as if I'd sat there the whole time.

+ - !

(6)

avatar for Shanedude
Shanedude

Dec. 13, 2011

Under rating threshold (show) Level 40 takes a few tries but you'll get it down. buy sell buy sell at start, then turns into a juggling game.

+ - !

(6)

avatar for XRCreator
XRCreator

Nov. 16, 2013

Under rating threshold (show) The towers are as erratic as Rob Ford.

+ - !

(5)

avatar for Ayelis
Ayelis

Aug. 8, 2012

Under rating threshold (show) No hotkey to call next wave? D: And what about that turret aiming! Ghosts should always take priority.

+ - !

(5)

avatar for assaultmech
assaultmech

Jun. 9, 2011

Under rating threshold (show) @NitMan no duh, that's Bubble tanks tower defense 1.5 :P

+ - !

(13)

avatar for lawlpielawl
lawlpielawl

Jun. 7, 2012

Under rating threshold (show) Goddamn targeting issue.

+ - !

(5)

avatar for shadow12984
shadow12984

Jun. 3, 2010

Under rating threshold (show) Scrantoncity, you'd give a game 1/5 for a spelling error? Developers hate people like you...

+ - !

(203)

avatar for ratfrogg859
ratfrogg859

May. 31, 2011

Under rating threshold (show) Dear people of the world, Sniper tower+Area slow+Area damage+damage tower=? GIGANTIC CROSS-MAP SHOOTING, MAP-SLOWING AND DAMAGING COMBINATION OF WIN. Just thought I might tell you. :3

+ - !

(18)

avatar for rock90
rock90

May. 19, 2011

Under rating threshold (show) It is very annoying when a splitter is killed near the exit and its minions just jump off to the exit. ='(

+ - !

(12)

avatar for MartinBier
MartinBier

Dec. 10, 2013

Under rating threshold (show) Protip #2: When you do enough damage to kill a spawner before he has spawned anything try calling the 'spawner wave' early. Now you can kill the spawnlings too and thus get a little more gold. Each little spawn is worth as much as the spawner itself.

+ - !

(4)

avatar for Spellweaver
Spellweaver

Jan. 14, 2013

Under rating threshold (show) Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.

+ - !

(4)

avatar for triste
triste

Nov. 16, 2013

Under rating threshold (show) I have so many sniper towers that they can't hit anything.

+ - !

(3)

avatar for mattesh11
mattesh11

Nov. 16, 2013

Under rating threshold (show) Would be great to see whether you have enough money to buy an upgrade. Maybe grey it out as long as money is missing...?

+ - !

(3)

avatar for yodudes567
yodudes567

Aug. 8, 2012

Under rating threshold (show) Putting a fully upgraded damage and fire rate tower near a sniper tower makes it have almost the speed of a machine gun with high damage.

+ - !

(4)

avatar for Indipendence
Indipendence

Aug. 8, 2012

Under rating threshold (show) Like someone else said, bugs in this game are really irritating. My turrets are ever aiming... nothing! A nice game whit a GREAT problem. :/

+ - !

(4)

avatar for XXShifterXX
XXShifterXX

Dec. 30, 2011

Under rating threshold (show) I hate ghosts >.<

+ - !

(16)

avatar for BlackButterfly89
BlackButterfly89

Aug. 8, 2012

Under rating threshold (show) If i select "no music, no sounds" i want a muted game.

+ - !

(14)

avatar for gobulldogs50
gobulldogs50

Oct. 6, 2013

Under rating threshold (show) its hard I wish the anti ghost towers can attak regular units

+ - !

(3)

avatar for Noth
Noth

Nov. 16, 2013

Under rating threshold (show) One of the first BotD that I've chosen to ignore

+ - !

(11)

avatar for Sapphiron_23
Sapphiron_23

May. 17, 2012

Under rating threshold (show) here is a better tower one sniper tower one machinegun tower two splash towers it will be enough to pass most maps on it's own has 2 reload about a 1000dmg global range and it splashes

+ - !

(4)

avatar for pacogoatboy
pacogoatboy

Nov. 9, 2011

Under rating threshold (show) I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?

+ - !

(4)

  • add a comment