Comments for Bubble Tanks Tower Defense

avatar for ulprosvet
ulprosvet

Aug. 15, 2014

Under rating threshold (show) -_-

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(0)

avatar for Droxien
Droxien

Aug. 6, 2014

Under rating threshold (show) nice

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(0)

avatar for eduardo410
eduardo410

Aug. 2, 2014

Under rating threshold (show)

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(-3)

avatar for darkmath777
darkmath777

Aug. 2, 2014

Under rating threshold (show) die

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(-2)

avatar for Exgvg
Exgvg

Jul. 17, 2014

Under rating threshold (show) im a huge fan for the bubble tank series and all its games are trully amazing

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(0)

avatar for killerrobo
killerrobo

Jul. 6, 2014

Under rating threshold (show) update: after giving a super tower over 67200 range (I eventually got it to 2150400) it started shooting at the creep. I then waited about 2-5 minutes for the bullets to catch up to it and beat the level.

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(2)

avatar for killerrobo
killerrobo

Jul. 6, 2014

Under rating threshold (show) Everything was going good, then a regenerating creep randomly flies through my turrets like a ghost and goes over the endzone. It didn't count as a point against me, but I was unable to complete the level because it was technically still alive.

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(2)

avatar for dnelord
dnelord

Jun. 30, 2014

Under rating threshold (show) the turrets aiming just, my god

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(2)

avatar for DIG1TALFEAR
DIG1TALFEAR

Jun. 24, 2014

Under rating threshold (show) used to love this game when I was younger, cool to find it now.

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(0)

avatar for MoppO
MoppO

Jun. 9, 2014

Under rating threshold (show) FIX THE GODDAMN GHOST TARGETTING BUG OR REMOVE BADGES

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(0)

avatar for MoppO
MoppO

Jun. 4, 2014

Under rating threshold (show) 1 star for not addressing issues from 4 years ago.

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(0)

avatar for Shuoumas
Shuoumas

May. 31, 2014

Under rating threshold (show) :) Wow COOL Level! 1,2,3,4,5,6,7,8,9,10,11,12,13...........................

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(1)

avatar for hulpotter
hulpotter

May. 29, 2014

Under rating threshold (show) best game of the world

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(0)

avatar for GrimSetting
GrimSetting

May. 9, 2014

Under rating threshold (show) This is a difficult game, but I love it when you're able to summon all remaining waves and watch as your towers destroy all enemies! :D

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(1)

avatar for Kazuyah3000
Kazuyah3000

May. 4, 2014

Under rating threshold (show) I just attempted a 8 by 8 tower-waste of life

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(0)

avatar for N7791
N7791

May. 4, 2014

Under rating threshold (show) 1 star for that stupidity of lvl 40

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(0)

avatar for 0_AAR
0_AAR

May. 3, 2014

Under rating threshold (show) The cut through level is so much harder when you have a laptop... without a mouse -.-

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(3)

avatar for kilohurtz
kilohurtz

May. 1, 2014

Under rating threshold (show) Cool game!!

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(-1)

avatar for pqzeus
pqzeus

Apr. 27, 2014

Under rating threshold (show) 16x power-up ultra-ultra-tower with 1 range, 3 reload, 12 dmg makes a sniper tower 540 times as effective as a normal one. and it has space for 20 of those baddies, meaning it gives a firepower of 10800 sniper towers on 36 build spaces :) :)

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(0)

avatar for pqzeus
pqzeus

Apr. 27, 2014

Under rating threshold (show) 16x power-up towers rule

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(0)

avatar for pqzeus
pqzeus

Apr. 27, 2014

Under rating threshold (show) the bug with the towers stopping to target ghosts only happens when you have a tower selected and the ghost flies over the ghost-shotting tower, so make sure not to have anything selected during early ghost waves where you have only 1 high-dmg tower

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(0)

avatar for pqzeus
pqzeus

Apr. 27, 2014

Under rating threshold (show) splash tower lvl 3 ... 1100 dmg, 220 range, reload time 1 .... ah darn, everything dies instantly :)

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(0)

avatar for vaccine87
vaccine87

Apr. 16, 2014

Under rating threshold (show) yeah, wtf, I had 2 mega towers and they ttacked everything BUT the ghosts...

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(1)

avatar for starsm
starsm

Apr. 9, 2014

Under rating threshold (show) Bubble bubble kill myself and kongregate will be in trouble. If you're going to add a badge like that, add a new difficulty, called AARRRGGGGH just for this badge

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(3)

avatar for Creepermans
Creepermans

Mar. 23, 2014

Under rating threshold (show)

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(-4)

avatar for Creepermans
Creepermans

Mar. 23, 2014

Under rating threshold (show)

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(-4)

avatar for Maxzwell
Maxzwell

Mar. 22, 2014

Under rating threshold (show) So, is there a reason for anti-ghost towers to stop targeting ghosts that flew past it? I now see from the comments that I'm not the only one with this glitch. Comments from 2010 with 900+ votes have no response from the devs and the glitch is still there. 3/5 for such poor customer service and game support.

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(6)

avatar for 6Eternity9
6Eternity9

Mar. 19, 2014

Under rating threshold (show) I love the music

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(-1)

avatar for hamrage14
hamrage14

Mar. 3, 2014

Under rating threshold (show) Geez. I play this, and there are annoying requests, but I close those. I leave the game because of a crash and IT RESTARTS THE GAME FROM THE ABSOLUTE START!!!!! However I like the game so...4 stars. Maybe 3.

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(-1)

avatar for Kinkzoz
Kinkzoz

Feb. 21, 2014

Under rating threshold (show) Megatromom, what's with this "fire play"?

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(-2)

avatar for Bob_stew
Bob_stew

Feb. 19, 2014

Under rating threshold (show) Very smooth and enjoyable TD. One of my favorites on this site for sure.

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(0)

avatar for Khessy
Khessy

Feb. 10, 2014

Under rating threshold (show)

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(-4)

avatar for MarcusC50
MarcusC50

Jan. 27, 2014

Under rating threshold (show)

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(-8)

avatar for megatromom
megatromom

Jan. 1, 2014

Under rating threshold (show)

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(-7)

avatar for SxN0
SxN0

Dec. 31, 2013

Under rating threshold (show)

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(-8)

avatar for niggabeans420
niggabeans420

Dec. 25, 2013

Under rating threshold (show)

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(-6)

avatar for TheNocturnalOne
TheNocturnalOne

Dec. 13, 2013

Under rating threshold (show) It really bugs me when splitters split next a diagonal 'gap' which causes the daughter splitters to jump past towers diagonally, which no other enemy can pass through. I'm sure other people have experienced this bug as well.

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(7)

avatar for MartinBier
MartinBier

Dec. 10, 2013

Under rating threshold (show) Protip #2: When you do enough damage to kill a spawner before he has spawned anything try calling the 'spawner wave' early. Now you can kill the spawnlings too and thus get a little more gold. Each little spawn is worth as much as the spawner itself.

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(4)

avatar for fabianmonroe
fabianmonroe

Dec. 3, 2013

Under rating threshold (show) fun and spazmatic

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(1)

avatar for Gremlion
Gremlion

Nov. 29, 2013

Under rating threshold (show) Protip: If you see "untargetable creep" - build&sell basic tower, this would force the game to recalculate targets.

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(9)

avatar for yigit_003
yigit_003

Nov. 22, 2013

Under rating threshold (show)

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(-5)

avatar for yigit_003
yigit_003

Nov. 22, 2013

Under rating threshold (show)

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(-3)

avatar for kthcraver
kthcraver

Nov. 22, 2013

Under rating threshold (show) yup lol

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(-1)

avatar for Ivashu
Ivashu

Nov. 21, 2013

Under rating threshold (show) People keep saying the ghosts are buggy.. I see them very clearly 'phasing' out after being hit once and untargetable for a split second, is that your bugginess? cause to me it looks more like an intended aspect of the creep

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(4)

avatar for divewolf
divewolf

Nov. 20, 2013

Under rating threshold (show) What's interesting to me is all the comparisons saying how bad this is compared to other TD games. You do realize that this game is now almost 4 years old???? Many of the TD games now on Kong referenced this game for how to make a TD! None of the Bubble Tanks games were easy. They were meant to be challenging! You want easy points? Go play a game with snails in it!

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(4)

avatar for JacobW48
JacobW48

Nov. 17, 2013

Under rating threshold (show) Dreadful game. The ghosts are buggy and the "end of game" screen glitched over my screen twice where it would not go away. Has no replay value and becomes uninteresting in about 3 levels. Kinda upset that there was a badge of the day for this game because I wasn't even interested enough in the game to try getting it and I love the bubble tanks games.

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(2)

avatar for Balbanes
Balbanes

Nov. 17, 2013

Under rating threshold (show) OK, here's a word for you: RESEARCH. How about you play a few other tower defense games before you try making one. One of the biggest things, is that you don't make it so pausing makes the whole field disappear to a list of upgrades; that's what a menu option is for; and even then, it IS possible to keep the field visible. Another huge thing that needs to be fixed: in tower defense games, attackers hit the enemy that is FURTHEST to the end. Half the time in this game they hit close enough, but random targets. Another thing, is the splitters offspring shouldn't end up on the other side of my units when they spawn off. There should be about 20-25% more bubbles per enemy & starting bubbles. It's kind of useless to even have a mega-mega-tower since it doesn't look like you can even make that much in a battle without losing 90% life, and that's on the last 5 or 10 levels. People shouldn't have to look up games on Google/YouTube in order to be able to beat any part if it's not a puzzle.

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(4)

avatar for Lycien
Lycien

Nov. 16, 2013

Under rating threshold (show) Tower aiming logic is sometimes horrible

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(1)

avatar for OmegaSui
OmegaSui

Nov. 16, 2013

Under rating threshold (show) Really with the towers?

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(0)

avatar for jakeiscool51
jakeiscool51

Nov. 16, 2013

Under rating threshold (show) cool game

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(-1)

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