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Good concept and great execution but utterly boring and insultingly easy! Spend half of the game waiting for the next wave of enemies that will be demolished in a matter of seconds. Then you wait another year before a new wave of super easy enemies appear. Would be an amazing game if it was more difficult and a faster pace.
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I can't read the description of the last set of upgrades on mouse over like I can for all the other ones. Anyone else having this problem?
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Stops just shy of getting woefully repetitive. Pacing is a bit off, too, particularly in the first level, sometimes leaving the player with really nothing to do but maybe dance to the music. While this is fun, it's more annoying than good after about level 2. Also, just what is the slider on the bottom representing? It goes up as enemies are killed, but seems to have no bearing on bosses appearing or worlds ending...
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I've restarted about 10 times and each time i get stuck on the fourth world at 66% the game just stops and no more enemies appear and my tail just freezes.
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Was fun for 15 minutes and that is even pushing it. It was a 5/5 for the 1st 10 minutes but then wen I realized that the power ups made it too easy the game was just click mouse and spin. If there was more difficulty, upgrades, balancing, and keeping the upgrades, I would have enjoyed this.
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wtf is with this game???? story mode says "3 worlds of pixel fun" and the badge asks for 4 worlds. i beat 3 of the worlds, but won after like 66% of world 4. by that point, i had just finished catching random pixel patterns, and i STILL dont have my badge
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Too the people getting stuck at 66%, after you beat the boss before the bonus round pause and go to main menu, restart and beat boss again and it should take you to 100%, but even this doesnt beat the game for you.....im getting very frustrated, someone needs to fix this bug
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Not the greatest pixel game I've played, but playable. The worst thing in my opinion, is the downtime. I get bored sitting there waiting for the next wave of enemies, and going by what you said about the upgrades being intentionally overpowered, feel free to send a ton of stuff at me, Blowing things up is always better than staring at the black background. Set a hotkey for more enemies and let me mash it. You could add SOME difficulty by not letting pixels heal as much, most of the time I could just crash into enemies with practically no penalty. The music is okay, but on an endless loop, gets old. If you make a third, try to have a few tracks to cycle through at least. 3/5
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A sandbox/survival mode where we can pick and try out any combinations of weapons would be great. It wouldnt be hard, but it would certainly promote the whole "ooohhh pretty pixel mentality"
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super buggy. beat the game twice. first time the badge didn't kick in. the second time, once the final boss died, I just sat there for like ten minutes with absolutely nothing happening
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and atleast in other games, i fully beat the game and get my badge. this doesnt even let me get to the last part of world 4
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Yeah, I've gotten the victory screen as well. Multiple times. Even tried clearing out my browser AND restarting the game. I still just get to 66% clear the bonus round getting the victory screen aaaaaaaand zip/nada/zilch/nothing.
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is there any way to skip the bonus round and actually finish the game? ive tried a bunch of times but it always end right after the bonus
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Same thing happened to me Arbiter27, no badge and when i did it the second time nothin' happened after the final boss.
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Why would you give us the option to turn off the sound then just turn it back on mid game with blaring music. There is a reason most of use mute.
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Seriously? Every time I play world 3 I get stuck at the bonus level because I lose my tail and the level won't move forward.
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On world 4 in story mode, at about 66%, the game unmutes itself and also defaults back to the hi-est graphics setting. I had to pause to turn the damn volume down, and when i unpaused the game would not progress. Also the tail of my (purple) ship broke off.