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Oh and I do like the idea that every bullet counts, and every transformation feels like it needs to be worthwhile, really fits with the story of the game.
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great game! the gameplay was nice, transformations were cool (some of them were a bit overpowered though, making things too easy), the wrost thing about this game is that there is no ending to the story...u read 31 days of story, then when it finallly ends, bam, u just kill the boss and nothing happens, not a single text lol
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I was turned off to the graphics at first, but this ended up being a pretty good game. The fights were tense, the upgrade system was nice and the enemies were varied.
The biggest problem I had was that I couldn't switch powers while shooting. I don't think to stop my running and gunning to change forms, and it's gotten me killed several times.
The shock power is too good though. Fully upgraded, I was attracting enough force items to keep it going for a very long time (especially with the item ability of the Life one) and sometimes the whole fight. I was swimming in loot half way through the game because of this.
The ending... seriously? You couldn't have just a paragraph of text explaining the aftermath of victory and how everything was awesome now?
After the final level I could continue in a weird glitch fight where projectiles wouldn't hit anything and the boss never appeared.
Given that, I'd still give this a 4/5. It's good stuff. :D
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If you got the electromagnet skill, and the entangler skill (If you don't have it, get it -- Gives you more items while killing off monsters, and takes out those skill points you use for health packs and essences) So, if you have those two skills.. when a round is almost finished, let at least 4 or 5 live and gather them into a corner in the walls of the ruins. Now you can use entangler on them multiple times and after they die, or you get tired of looting, use the shock form to gather all the items and kill the monsters. Saves a hell lot of skill points.. Help keep this comment alive for the nubbers :D
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gattling gun ammo is pointless beacause not only is it not available in this version, hotairraccoon.com removed the last mech druid from their site, like wtf
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There's only one thing I hate more than paying for flash games, and that's having flash games with crippled functionality/features if not on the one special page. Wish all weapons were enabled on Kong as well. Agree? +!
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i love how each weapon is useful in its own right, its not "oh i have a machine gun now i dont need/use anything else"
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I think they forgot to implement the ending or something, the story was building up into something great and then why you finally beat the boss, you'll expect a epic cutscene or something but there's no ending! Other than that, good game.
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Read a bunch of comments about how it didn't have any kind of an end. Yet still i was pretty surprised that there really just is no end. Overall a good game though even if it is pretty easy throughout.
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good game, but it seems like all of the controls are clustered a bit - makes it very easy to accidentally hit the wrong thing at the wrong time. In particular, it would be nice to have the weapon switching keys a bit further away from the movement keys - maybe the option to use the mouse wheel?
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Great game. My only big complaint is that it should default to the weapon you most recently had equipped. It was annoying to run out of focus in one of the forms with a weapon and then come back out using the starting machine gun, so I had to spam E a bunch of times.
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uhh...good game, good game uhm it was pretty good and uh u should luv dis game... u know <3 but uhh yeah try it out u might like it or u might not but if u just a complete douche and just has to say a bad comment well uh fuc u yeah fuc u... well i spent to much time with this comment so goodbye....well i hope this message to u all brought second thoughts..uhh chow
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I thought it was really good except for: 1) Lack of a real (any) ending. 2) Blade was mostly useless because shock (and high dragon) could pretty much do the same but better. and 3) The fact that once you got full dragon you could pretty much fly around and kill everything until the final boss. If you had high luck you wouldn't even half to go back to normal form for an entire level because of the "max focus" power ups.
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good game but i do have some constructive criticism; 1. i think the pistol should have unlimited ammo just in case you run out all your ammo and are screwed 2. you should put in a coin system where different creatures drop different amounts of coins, coins could be used to buy things like the guns ammo and medikits 3. maybe a survival mode for hardcores. other than that good game
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Way too easy. There are a ton of really broken strategies to the game. My personal favorite: get entanglers (life talents), max Concentration, then Resiliance. (pick up galvanic roots later). Spam entanglers on as many enemys as possible, finding focus pickups to maintain form, kill enemys by simply touching them. The result of this is nigh-invulnerability, massive experience, massive amounts of items, and everything being dead.
Especially early in the game, the crossbow is also insanely broken. Just buy it and a bunch of ammo, and you can kill pretty much anything by spamming it.
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such good story leading through the whole game, but no end :(. Also vine might be aq bit overpowered, by day 12 i had over 120 of each essence and amunition in the 1000's.
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By the bites of our blades,
By the shock of our lightning,
By the vitality of the forest,
By the fires of the dragon,
We, the Stewards of the life Tree,
Devote ourselves to her protection
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Hey its awesome its not hard and it really has great concept and potential. only put in more upgrades like better guns and more skills on talents or watsoever its called. awesome game overall 5/5
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Has potential, implementing a way to map our own controls is needed, blade form needs a buff.
There is a bug whereby if your health is over 100, i.e 150/150 when you start a level you start at 100/150.
I gave it 3 stars, with a little work you could have a reallly nice game.