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Spoiler:
To those who find it hard to get Brilliant on L14(because of the ninja boss)
-Max out the Mana Pool, Mind Control and Ice Mastery spells.
-Place Crypts(snow towers) on the high positions near the entrances and make sure they max out as Fearful Towers before the final wave(ninja boss)
-Place Dens at shooting distance from the entry points and upgrade them to Ballista Towers.
DO NOT PLACE ANY OTHER(ESPECIALLY LOW LEVEL) TOWER IN SHOOTING DISTANCE FROM THE ENTRY POINTS
-Keep the Meteor spell(with Meteor Study and Meteor Mastery maxed) at the ready with mana max at 500 for the ninja boss
Tip: If you have maxed out Cut Down Study and Cut Down Mastery, then you can keep cutting trees to fill your coffers, making sure there's always just enough mana for a couple of meteor strike in case assassins or ninjas get too close.
If you find this helpful vote it up and keep this comment on the top for others.
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At first I was cursing the game for not having hotkeys, as it was difficult to cast meteors quickly enough to kill champion ninjas. But I just realised you can hold shift to quickly cast multiple meteors which makes a HUGE difference in getting the hard badge. Once fully skilled up you can cast 5 meteors in a row which kills a ninja outright. Please rate up this comment to keep this info visible.
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everything makes sense in this game. Except ninja. How come in the world of magic, danger and powerful self-firing towers, ninjas are the worst thing that can happen?I'd rather fight a wave of 20 bosses of different types than a single ninja champion.
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To load a save, click anywhere on the game slot EXCEPT on the "New Game" button. The entire slot changes color if you mouse-over a previous save file.
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These ninjas are masters of deception:Not only do they manage to stealth around my towers in the middle of a noon,they even do it with full black clothes on...
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it's cool how the enemies actually have an objective in this game compared to most TD's where the enemise just have to "make it to the other side because they feel like it" lol
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The game is really awesome. However trying to get brilliant on every single level is a bit tiresome. Why is it sometimes so easy to get the hard badge and than other times its so hard? Not to mention Impossible achievements are like a living nightmare to achieve.
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This is pretty much my favorite defense game right now. It doesn't allow you to have as much flexibility with your cannons as most other defense games, but I like how they make you think more strategically about your choices given the terrain restriction. The three magic spells all have interesting uses, and the three skill trees are a refreshing treat in an oftentimes lackluster genre. My only negative comment here is the ninjas. Units that turn invisible for a set period of time are fine, but I wish I had a tower with some form of detection! Taking all of my defenses out of play for several seconds is a bit inexcusable.
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i just realized that there is "Cursed Tresure 2" but not on kong, i played it on armor games, it rocks!!! billions of new levels, resources, buildings that are found in maps, much more enemies, an encyclopedia, and it ROCKS!!!!!!! I really hopes it gets published on kong, i asked him if he will ..
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I love the game and all but it kind of wonders me: how come all of the orcs, undead and demons are way too fricking lazy to get up and put the gems back when they see it's been moved!?
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mabye this has been said before, but this is one of the few TDs i've played that actually make it cost-effictive to upgrade your towers instead of spamming them
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Max tower bonuses:
Green crit --> Extra Shot (chance to shoot twice)
Green ballista --> Triple Shot (3 bombs per shot)
White drain --> Disarm (chance to remove enemy's power)
White fear --> Chain Hit (hits another enemy after the first one)
Red radiate --> Corpse Bomb (kills damage nearby enemies)
Red burst --> Daze (slows down enemies)
(Please vote this up to give players a reference.)
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That must be one HELL of a cursed treasure if the would-be thieves are willing to brave arrows (with optional poison and explosive variations), angry spirits (with Mana Drain and fear-inducing properties), burning lasers, fiery explosions, and meteor storms just to grab a gem of questionable value.
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I feel like getting a brilliant rating mostly comes down to whether or not freeze/fear procs on the ninja champions on the first hit...
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My favorite tower defense game; this is so fun because of the skill tree, that adds different layers of strategy early on. I like the sound effects and the art-style of the game as well. Perfect time killer.
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To everyone losing save files (and please rate up so others see this), the solution is to get rid of Pepperflash: http://www.enounce.com/chrome-disable-pepperflash
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How would it feel if you were about to retrieve your fresh loot - which you have carried for a long time whilst facing dangerous enemies along the road - to your bandits den when suddenly, out of the blue, you get soooo scared that all you can think of is to run all the way back to put that gem back to where it belonged?
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I don't get it. How can an assassin dodge a burning floor? Is he walking on his sword? Besides, it says "50% chance to dodge MISSILES".
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After countless nights with flashing green UP-letterings haunting me right after closing my eyes, after decades of having the music stuck in my head and hearing dying men scream in pain, after spending months figuring out the perfect plan, I finally rendered the attackers unable to touch my gems at all and earned the hard badge.
Never fought so hard for a hard badge. This game is an all-time favorite. Old but gold. 5/5 start and my ♥.
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This is a good game. I noticed a lot of people were having a lot of trouble with a few of the levels. Upgrade the "cut out" ability so that it costs 50 mana and gives you 100 gold. Then on levels without ninjas, cut down trees for more gold. Also helpful in the beginning. It helps to have fast mana regen as well. This way, you get a huge boost early on.
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Well, i just got my 15th Brilliant. It's really strange to know I'm done with the series now. A 3rd better be coming. My best piece of advice for dealing with Ninja is the Burning Temples. They are the perfect weapon. Put down a few in the 1st wave so they'll be upgraded for when the ninjas come. Most of the time, another ninja or enemy will trigger the temple's attack. Not only can they hit ninjas while stealthed, but they have a huge range. You can easily take out 4 at a time, even if 3 are cloaked. Using 4 Burning Temples I was able to kill over 50 ninjas in the last level, without having to use a simple Meteor spell. And you're going to need all 500 mana to deal with the later Ninja Champions. Also make sure to place a few towers close to your gems. That way, the few ninjas that do make it through, they will take out the last bit of health they have left when they uncloak. Always be prepared with a spell just in case though. Amazing series.
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At one point I had 14 Brilliant ratings, and one Excellent rating. Then my data reset for no apparent reason... Now I have 14 Brilliant ratings and one uncompleted. This game was good enough that I didn't mind having to replay it. When they add a reset skill button 5/5!
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Level 14 sucks so bad. Just have to luck out and freeze the final boss. All the others are reasonably easy to achieve(level 15's 40'th wave ninja boss is killed with 5 meteors), but the level 14 50'th wave is completely luck dependant. Which sucks, because you have to kill 49 trivial waves to have a go at it.
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Tower 1-" Hey look that guy has one of our gems, what should we do?".
Tower 2-" Why not we attack that guy coming close to our empty gem pit?".
Me- Crap Y u no kill stealers first?
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It's so frustrating when the crypt shoot his three shots to an enemy... but before that he dies and the three shots just dissapear
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HTML5 version here: https://www.kongregate.com/games/IriySoft/cursed-treasure
Badges were moved from this game to the new version, so play that one instead!
Please upvote this comment to redirect new players to the new badged version.