Echos of Sarnath TD - A Prologue

Echos of Sarnath TD - A Prologue

by JRKhan
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Echos of Sarnath TD - A Prologue

Rating:
3.5
Released: January 30, 2011
Last updated: May 05, 2011
Developer: JRKhan

Tags for Echos of Sarnath TD - A Prologue

Description

You have been charged with the protection of Sarnath. Build defensive structures to protect the ancient megaliths, they are our greatest source of power. Use any means necessary to make certain the enemy spirits do not get through.

How to Play

Look Around (Right Mouse Button)
Pan Around (Left Mouse Button, WASD, arrows)
Place Towers and Use Abilities (1-10)
Select Towers (Click on the Cell a Tower is in)
Toggle Tower Mode (Double Click on the Cell a Tower is in)
Upgrade Towers (U)
Zoom (Mouse Wheel or Z and X)
Note: Mouse Wheel may not work with all mice and/or browsers

Developer Updates

Jan 26, 2011 9:41pm

Note: The game is designed to run at 800 × 600 resolution, if you are having trouble seeing parts of the UI, try scaling your browser content (commonly Ctrl + mouseWheel) until the UI is fully visible.
- Addressed monsters roaming out of range issue. Any monster who gets stuck on the terrain for more than 20 seconds will now self destruct.

- Resolved towers being reselected after selection was dropped causing modes to toggle

- Selling towers prior to the game starting will no longer increase the cost of future tower purchases

- Resolved path-finding issue on Anasazi

- After playing Anasazi, the sky of other levels would adopt an overly red hue – this has been fixed.

- Fixed tower mode switching audio issue

- Further differentiation between towers of different levels.

- Clarified instructions regarding clicking the cell a tower is on instead of the tower itself.

- The selected tower now shows its range.
Planned for next update (within the next day or so):

- A next wave button (with cooldown)

- Investigate the best way of loading additional content with the Indie version of Unity (at the 20mb cap presently, so I’ll need to be a bit creative)
I appreciate all the comments and suggestions, and thank you for playing!

FAQ

What is Echos of Sarnath TD: A Prologue?

Echos of Sarnath TD: A Prologue is a tower defense game developed by JRKhan and available on Kongregate.

How do you play Echos of Sarnath TD: A Prologue?

In Echos of Sarnath TD: A Prologue, you place and upgrade towers to defend against waves of enemies on a variety of maps.

What are the main progression systems in Echos of Sarnath TD: A Prologue?

The game features tower upgrades and increasing wave difficulty as key progression elements.

Does Echos of Sarnath TD: A Prologue have a story?

Echos of Sarnath TD: A Prologue is presented as a prologue, hinting at a story introduction for a larger narrative in the tower defense genre.

What platform can you play Echos of Sarnath TD: A Prologue on?

You can play Echos of Sarnath TD: A Prologue directly in your web browser through Kongregate.

Comments

0/1000
optimumscar avatar

optimumscar

Jan. 30, 2011

125
9

I like the new unity games. They turn out good. Maps were big and had great ways of altering the enemies paths. I would love to see a level up system involved. also a skill tee for towers in upgrades, just choosing what type they are made it easy for me.

Azihar avatar

Azihar

Jan. 30, 2011

83
8

Not to bad of a TD game, just a tad slow. I liked the idea of changing the path of the enemy by placing towers in the way. More in line with the classic TD games, the more structured games are rather dull to play, this just adds more replay value. Just wish you had more maps, way too short but a very good start. Hope you continue to work on this one.

Calidron avatar

Calidron

Feb. 01, 2011

60
6

Just remember y'all, it's called a Prologue for a reason. For those of you complaining about storyline, this is just the beginning.

mrskme avatar

mrskme

Mar. 18, 2011

41
4

STRAIGHT TO MY FAVOURITES!
you must continue to work on the game! nice music ;)

JRKhan avatar

JRKhan

Jan. 30, 2011

63
8

A mute button has been added! It can be found in the upper right hand corner of the screen during game play. Also, any additional comments or suggestions would be welcomed - this game is intended to be part of a larger work, so I would certainly appreciate your ratings and feedback.