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I like the new unity games. They turn out good. Maps were big and had great ways of altering the enemies paths. I would love to see a level up system involved. also a skill tee for towers in upgrades, just choosing what type they are made it easy for me.
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Not to bad of a TD game, just a tad slow. I liked the idea of changing the path of the enemy by placing towers in the way. More in line with the classic TD games, the more structured games are rather dull to play, this just adds more replay value. Just wish you had more maps, way too short but a very good start. Hope you continue to work on this one.
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Just remember y'all, it's called a Prologue for a reason. For those of you complaining about storyline, this is just the beginning.
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A mute button has been added! It can be found in the upper right hand corner of the screen during game play. Also, any additional comments or suggestions would be welcomed - this game is intended to be part of a larger work, so I would certainly appreciate your ratings and feedback.
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Very nice game, as a prologue, I really can't wait for the larger work, the game play works very well and doesn't lag as much as lesser games, I would suggest adding some kind of upgrade system that you can do during game instead of just after a few rounds, it's great as is, but when it pops up it scared me, then I was too confused to really know what to pick.
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Finally a decent unity TD. I don't like that I have to click around already well placed and upgraded towers to toggle between modes, feels like too much hassle for a TD. Also, overall the game needs to have more contrast, I can't clearly distinguish between different level towers. my USD 0.02
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please keep working on this!! i allready love this, but i have a request, could we have a button to turn off the left click scroll? seems like the game is very sensitive (atleast on my computer) which makes it hard to click on towers or use Scorthed Earth quickly, anyways, I, along with alot other people i believe, will be checking back on this some time later to see your improvements :D
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Literally takes all of the best qualities of TD games and adds Unity to it! It's got a speed button, movable enemy path, increasing cost of towers, a few spells, etc. AMAZING! This is just a prologue, so, as an already devout fan, PLEASE don't just forget about this game and move onto something else! There's so much you put into it, and so many ways to make it better. Thanks so much for this awesome game!
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Making a maze of sniping watchtowers and slowing chapels was effective, the snipers can hit everything in the maze and they move slowly...
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placing a "slow" tower and then damage towers is the major tactic in any td so thats expected. but i dont see any other tactic in this other than that :s plus the clarity...i had trouble seeing the hp of the monsters in most of my gameplay... anyway... ---(1) . either "impossible" has to be more possible, or you have to include more towers. i mean i was owning everything until level 13. then i got so owned.
---(2). winning levels on harder settings gets u something. i dunno, im not talking about uber upgrades like in games like "gemcraft" but something !
---(3). needs storyline and sounds for firing, placing tower, selecting, stuff like that. needs a cancel thingie too.
---the upgrade selection after each wave was awesome, although it kinda forces you to pick a tower and invest in it. maybe instead of 5% for a specific tower make it a 2% for all ? and add upgrades for firerate, range, homing meteors, etc ? just saying.
thanks for listening bb
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Lots of bugs ( towers only show level2 upgrade, difficult tower selection, monsters loosing their paths and wandering around), buy hey, it's 3d, cool! Needs also many improvements ( tower range on selection, upgrades too simple, few towers and overall too easy level and simple strategy). Work on it and make it a 5 stars game!
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I thought about creating a game like this, but never came around to it.
I'd prefer that 1) low quality tower buttons should be changed (but might be just problem on this computer) 2) not '9' but 'esc' should open menu. And it should contain *restart clean*, *restart initial* (with towers I set up before starting level 1) among others. 3) damage must be visible 4) tower selection would change to location selection (maybe different color) 5) Indication when the next wave will come atm. on last map I am put to wait for a min or few for some reason 6) Some way to deduce how fast monsters are getting stronger. 7) fast forward;
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You really, really need a "Send Next Wave" button. I couldn't play the game because it stopped sending waves on like the fourth level.
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Fantastic game! I usually do not leave comments but this one deserves positive feed back for sure. I love the fact that the towers are simple to upgrade, each has two firing modes and switching between them is easy. This may be the best TD game I have played to date. Favorite and going to be playing the hell out of it for a while. The maps very well thought out as well, every thing is smooth, enemies are creative and the game play is very fun! I will be eagerly awaiting more of this. Thanks for a great game!
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Very cool game. Definitely a strong tower defense game. Could make a decent amount of money on it with just a few tweaks....like slow down the action a bit and increase player view options
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Awww i really like this game... but 25 of 30 on Flashback impossible and the lag suddenly goes crazy... :/ max cpu load and 300mb Mem usage just for unity. :/
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I don't actually see a way to play the game. The only thing I actually see is "credits" and that was it. The other unity games don't seem to have this problem. I tried zooming with the mouse wheel, Z, X and nothing happened. Even using ctrl+mouse wheel proved to fail.
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A didn't see a save feature... I thinl it would be very good, it was really anoying when I went back to the menu and found out I couldn't go back to my game.
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I am not a big fan of the TD genre (except maybe Protector), but this one adds new twists and ideas. So, thumbs up! ;)
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@JRKhan: I like the dragons. I wouldn't mind seeing a larger version of them. Or the cars, the cars are SO well done.
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Really appreciate all the comments and suggestions!
So far I've mostly been focusing on usability and bug fixes, but definitely have more content related things planned for this version of the game.
So, I'd like to take an informal poll:
Which of the current enemies would you next like to see a mini-boss version of? (besides the skull, who already has a mini-boss equivalent)
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My favorite TD on this site! 5/5. One bug I noticed though.... I got a silver medal on Stonehenge, and it won't show on the level select screen.
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Okay, just had a rather interesting thing happen. Anasazi/Impossible/Wave 27, the three big skulls just decided to wander completely off the map out of range of all my towers. LOL They're just stuck there, spitting out little skulls. [IMG]http://i254.photobucket.com/albums/hh118/sweetsilverblues/echoesoops.jpg[/IMG]