Comments for Echos of Sarnath TD - A Prologue

avatar for optimumscar
optimumscar

Jan. 30, 2011

Under rating threshold (show) I like the new unity games. They turn out good. Maps were big and had great ways of altering the enemies paths. I would love to see a level up system involved. also a skill tee for towers in upgrades, just choosing what type they are made it easy for me.

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(116)

avatar for Azihar
Azihar

Jan. 30, 2011

Under rating threshold (show) Not to bad of a TD game, just a tad slow. I liked the idea of changing the path of the enemy by placing towers in the way. More in line with the classic TD games, the more structured games are rather dull to play, this just adds more replay value. Just wish you had more maps, way too short but a very good start. Hope you continue to work on this one.

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(73)

avatar for Calidron
Calidron

Feb. 1, 2011

Under rating threshold (show) Just remember y'all, it's called a Prologue for a reason. For those of you complaining about storyline, this is just the beginning.

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(52)

avatar for JRKhan
JRKhan

Jan. 30, 2011

Under rating threshold (show) A mute button has been added! It can be found in the upper right hand corner of the screen during game play. Also, any additional comments or suggestions would be welcomed - this game is intended to be part of a larger work, so I would certainly appreciate your ratings and feedback.

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(56)

avatar for mrskme
mrskme

Mar. 18, 2011

Under rating threshold (show) STRAIGHT TO MY FAVOURITES! you must continue to work on the game! nice music ;)

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(36)

avatar for paul111
paul111

Jun. 2, 2011

Under rating threshold (show) omg .................................. they look so real!

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(4)

avatar for thekey147
thekey147

May. 28, 2011

Under rating threshold (show) Very nice game, as a prologue, I really can't wait for the larger work, the game play works very well and doesn't lag as much as lesser games, I would suggest adding some kind of upgrade system that you can do during game instead of just after a few rounds, it's great as is, but when it pops up it scared me, then I was too confused to really know what to pick.

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(4)

avatar for Jack1Meoff
Jack1Meoff

Mar. 17, 2011

Under rating threshold (show) I like a way to speed up, esp. between waves. I like the unity graphics.

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(3)

avatar for vice123
vice123

Jan. 30, 2011

Under rating threshold (show) Finally a decent unity TD. I don't like that I have to click around already well placed and upgraded towers to toggle between modes, feels like too much hassle for a TD. Also, overall the game needs to have more contrast, I can't clearly distinguish between different level towers. my USD 0.02

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(27)

avatar for sheepdean
sheepdean

Feb. 4, 2011

Under rating threshold (show) Can I just say that this is f--king amazing

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(10)

avatar for Ancientdusk8
Ancientdusk8

Aug. 8, 2011

Under rating threshold (show) finally, a unity TD.

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(5)

avatar for mrrellik
mrrellik

Feb. 21, 2011

Under rating threshold (show) (+) and rate 5/5 for badges

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(5)

avatar for Cryzer
Cryzer

Jun. 15, 2011

Under rating threshold (show) please keep working on this!! i allready love this, but i have a request, could we have a button to turn off the left click scroll? seems like the game is very sensitive (atleast on my computer) which makes it hard to click on towers or use Scorthed Earth quickly, anyways, I, along with alot other people i believe, will be checking back on this some time later to see your improvements :D

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(2)

avatar for minkiz88
minkiz88

Feb. 8, 2011

Under rating threshold (show) Literally takes all of the best qualities of TD games and adds Unity to it! It's got a speed button, movable enemy path, increasing cost of towers, a few spells, etc. AMAZING! This is just a prologue, so, as an already devout fan, PLEASE don't just forget about this game and move onto something else! There's so much you put into it, and so many ways to make it better. Thanks so much for this awesome game!

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(2)

avatar for xpanterx
xpanterx

Feb. 4, 2011

Under rating threshold (show) Making a maze of sniping watchtowers and slowing chapels was effective, the snipers can hit everything in the maze and they move slowly...

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(2)

avatar for Xagran
Xagran

Feb. 3, 2011

Under rating threshold (show) This is the most amazing TD I've ever seen in my life... I just don't know what to say... 5/5 of course.

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(2)

avatar for Azgara
Azgara

Feb. 1, 2011

Under rating threshold (show) placing a "slow" tower and then damage towers is the major tactic in any td so thats expected. but i dont see any other tactic in this other than that :s plus the clarity...i had trouble seeing the hp of the monsters in most of my gameplay... anyway... ---(1) . either "impossible" has to be more possible, or you have to include more towers. i mean i was owning everything until level 13. then i got so owned. ---(2). winning levels on harder settings gets u something. i dunno, im not talking about uber upgrades like in games like "gemcraft" but something ! ---(3). needs storyline and sounds for firing, placing tower, selecting, stuff like that. needs a cancel thingie too. ---the upgrade selection after each wave was awesome, although it kinda forces you to pick a tower and invest in it. maybe instead of 5% for a specific tower make it a 2% for all ? and add upgrades for firerate, range, homing meteors, etc ? just saying. thanks for listening bb

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(2)

avatar for Ob3ron
Ob3ron

Jan. 31, 2011

Under rating threshold (show) Lots of bugs ( towers only show level2 upgrade, difficult tower selection, monsters loosing their paths and wandering around), buy hey, it's 3d, cool! Needs also many improvements ( tower range on selection, upgrades too simple, few towers and overall too easy level and simple strategy). Work on it and make it a 5 stars game!

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(2)

avatar for ocjel
ocjel

Jan. 31, 2011

Under rating threshold (show) I thought about creating a game like this, but never came around to it. I'd prefer that 1) low quality tower buttons should be changed (but might be just problem on this computer) 2) not '9' but 'esc' should open menu. And it should contain *restart clean*, *restart initial* (with towers I set up before starting level 1) among others. 3) damage must be visible 4) tower selection would change to location selection (maybe different color) 5) Indication when the next wave will come atm. on last map I am put to wait for a min or few for some reason 6) Some way to deduce how fast monsters are getting stronger. 7) fast forward;

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(8)

avatar for nick7432
nick7432

Jan. 28, 2012

Under rating threshold (show) Echos of Sarnath 2 pls!!!!11!1!!! loved the game. :D

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(4)

avatar for knightace
knightace

Jan. 30, 2011

Under rating threshold (show) You really, really need a "Send Next Wave" button. I couldn't play the game because it stopped sending waves on like the fourth level.

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(4)

avatar for mechgl
mechgl

Feb. 2, 2011

Under rating threshold (show) Fantastic game! I usually do not leave comments but this one deserves positive feed back for sure. I love the fact that the towers are simple to upgrade, each has two firing modes and switching between them is easy. This may be the best TD game I have played to date. Favorite and going to be playing the hell out of it for a while. The maps very well thought out as well, every thing is smooth, enemies are creative and the game play is very fun! I will be eagerly awaiting more of this. Thanks for a great game!

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(5)

avatar for Skitto
Skitto

Oct. 25, 2011

Under rating threshold (show) i would like it if the meteors from the alchemy towers didn't dissapear when it's target was killed.

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(3)

avatar for Theunamed
Theunamed

Sep. 5, 2011

Under rating threshold (show) 1: Chapel III 2: Quad Damage 3: ??? 4: PROFIT!

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(3)

avatar for Chusquero
Chusquero

Jan. 31, 2011

Under rating threshold (show) wouold be great to see the tower's range on selecting it.

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(3)

avatar for xyroclast
xyroclast

Jun. 24, 2013

Under rating threshold (show) I like this a lot, it's different!

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(2)

avatar for Cyber7
Cyber7

Jul. 21, 2011

Under rating threshold (show) great graphics and gameplay, the only thing i complain about is, upgrades, i wish there was a huge update tree!

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(1)

avatar for kingHyorinmaru
kingHyorinmaru

Jul. 10, 2011

Under rating threshold (show) great game this has the best graphics and music i have seen in a long time 5/5

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(1)

avatar for Necropaladin
Necropaladin

Jun. 29, 2011

Under rating threshold (show) I like the music overall 4/5

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(1)

avatar for tiger2
tiger2

Jun. 4, 2011

Under rating threshold (show) @jeremyx Have you played this game yet?

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(2)

avatar for superluna08
superluna08

Mar. 26, 2011

Under rating threshold (show) like the 3d but needs more vote to this game and all of unity game

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(1)

avatar for Renegen
Renegen

Feb. 15, 2011

Under rating threshold (show) A lot of nice features that take advantage of Unity. Truly innovative. Now go ahead and perfect it!

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(1)

avatar for celticconundrum
celticconundrum

Feb. 13, 2011

Under rating threshold (show) very addictive... well done!

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(1)

avatar for Br0wniE
Br0wniE

Feb. 12, 2011

Under rating threshold (show) Awww i really like this game... but 25 of 30 on Flashback impossible and the lag suddenly goes crazy... :/ max cpu load and 300mb Mem usage just for unity. :/

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(1)

avatar for Calidron
Calidron

Feb. 12, 2011

Under rating threshold (show) Love the new map!

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(1)

avatar for Tyca
Tyca

Feb. 11, 2011

Under rating threshold (show) I don't actually see a way to play the game. The only thing I actually see is "credits" and that was it. The other unity games don't seem to have this problem. I tried zooming with the mouse wheel, Z, X and nothing happened. Even using ctrl+mouse wheel proved to fail.

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(2)

avatar for mecheng_analyst
mecheng_analyst

Feb. 6, 2011

Under rating threshold (show) cant get past the initial guide screen. are script blockers a problem here? does this work with FF?

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(1)

avatar for Robson_cli
Robson_cli

Feb. 5, 2011

Under rating threshold (show) A didn't see a save feature... I thinl it would be very good, it was really anoying when I went back to the menu and found out I couldn't go back to my game.

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(1)

avatar for Calidron
Calidron

Feb. 3, 2011

Under rating threshold (show) @BitTheif: To use a topdown view, hold down the right button of your mouse and you can rotate your camera angle.

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(1)

avatar for Rafnork
Rafnork

Feb. 3, 2011

Under rating threshold (show) I can't get past the quick guide.

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(1)

avatar for Rallik
Rallik

Feb. 3, 2011

Under rating threshold (show) I am not a big fan of the TD genre (except maybe Protector), but this one adds new twists and ideas. So, thumbs up! ;)

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(1)

avatar for kkandras
kkandras

Feb. 2, 2011

Under rating threshold (show) The Doom IS to come to Sarnath... we know the story. H.P. Lovecraft rules.

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(2)

avatar for Calidron
Calidron

Feb. 2, 2011

Under rating threshold (show) @JRKhan: I like the dragons. I wouldn't mind seeing a larger version of them. Or the cars, the cars are SO well done.

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(1)

avatar for JRKhan
JRKhan

Feb. 1, 2011

Under rating threshold (show) Really appreciate all the comments and suggestions! So far I've mostly been focusing on usability and bug fixes, but definitely have more content related things planned for this version of the game. So, I'd like to take an informal poll: Which of the current enemies would you next like to see a mini-boss version of? (besides the skull, who already has a mini-boss equivalent)

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(2)

avatar for Reno23
Reno23

Feb. 1, 2011

Under rating threshold (show) My favorite TD on this site! 5/5. One bug I noticed though.... I got a silver medal on Stonehenge, and it won't show on the level select screen.

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(2)

avatar for paradoxymoron
paradoxymoron

Feb. 1, 2011

Under rating threshold (show) Oh, there it is haha

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(1)

avatar for Maillet420
Maillet420

Feb. 1, 2011

Under rating threshold (show) Nice but it eats up my cpu a lot !

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(1)

avatar for Calidron
Calidron

Feb. 1, 2011

Under rating threshold (show) Okay, just had a rather interesting thing happen. Anasazi/Impossible/Wave 27, the three big skulls just decided to wander completely off the map out of range of all my towers. LOL They're just stuck there, spitting out little skulls. [IMG]http://i254.photobucket.com/albums/hh118/sweetsilverblues/echoesoops.jpg[/IMG]

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(1)

avatar for HatMan
HatMan

Jan. 31, 2011

Under rating threshold (show) Is anyone else having trouble reading the words on the menu buttons? I can barely see the letters. Been having issues with my video drivers, so don't know if it's just me.

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(1)

avatar for Chronx6
Chronx6

Jan. 31, 2011

Under rating threshold (show) Good showing but lots to go. Its hard to see whats going on, selecting towers is difficult, its a bit slow, the toggle while an interesting idea is to difficult to manage to be worth changing past building the tower, and variety could use a little work. Great start thought.

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(1)

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