Elementalist Master [Beta]
by Kage_Ryu
Elementalist Master [Beta]
Tags for Elementalist Master [Beta]
Description
Become the Elementalist Master! Match up the elements in rows/columns of three or more of a kind to score points. When there are no matches to be made, the game is over.
+Primary Elements+: _Flora, Wind, Water, Fire._
These are present by default, and they are plentiful. Match more than three at once to create a *secondary element*.
+Secondary Elements+: _Terra, Lightning, Ice, Blast._
These are worth more points than primary elements. They are created by matching more than three of their corresponding primary element.
*Dev Notes:*
_This game is still a work in progress, and any feedback is appreciated. Currently, I'm working to add an adventure-game aspect wherein matches result in attacking enemies with the corresponding elements. There will also be sounds and new artwork._
How to Play
Click two adjacent elements to swap them. The swap must result in a match.
Comments
The_Suspect
Dec. 27, 2012
there is nothing special about this...just matching....you need to get more creative and make the game worth playing like adding special moves ect....
Thanks for the feedback! Yes, there are plans to add "special moves" of a sort, and there is still some polish to be done.
Dragon_77
Dec. 29, 2012
Feels like more of a test of the basic mechanics of a match 3 game than an actual match 3 game. Essentially, it's the skeleton of a game with nothing else on it. Not really sure why this has been put out there on a site honestly. Needs to actually be explored as a concept before it's finished, let alone rated.
Essentially, that's exactly what it is. It isn't meant to be a top-rated game. The purpose of the upload was for feedback, critique, and suggestions while I develop it further and add features. Anywho, thank you for the feedback!
lalaxx66
Dec. 27, 2012
graphics are good.
Froken_Geni_18
Dec. 27, 2012
i like the graphics, and it seems like this game got the poentiale to become sumthing good :) looking forward to see the adventur-game aspect you are aling abut adding
Thanks much! I'm hoping to get those features worked out by the end of next week.