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If the ship is having so much trouble delivering the cargo to a certain location, why not just shorten the line between the cargo then?!
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unfortunately the controls are way too slow, otherwise the game is fun and seems like it has the opportunity to be a great game.
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Collision detection is WAY off. Was a bit chuggy on my computer, and the difficulty curve was quite steep. Could be playable after some tweaks.
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should be able to return to the menu from within the game, I like the beginning menu its a nice touch, also needs a better map editor as you know =P
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love the concept of dragging the box around and the gameplay menu is really cool. it could be better if the ships controls were a bit more responsive and if the collision detection worked better.
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slow and clunky controls. Interesting music though (even if it does eventually make me want to chow down on some X and grind through the wee hours of the morning, LOL).
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Ditto what Phoenix said...and it feels as though there is a bit too much gravity compared to what there should be in space. Also, the ship completely disappeared when I clicked outside of the game. Might want to fix that.
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A fine extension of the classic lunar lander game, but has some serious implementation problems. Collision detection is off (are you using rectangular bounding boxes on your obstacles?) and the ship _really_ needs to rotate faster. The physics is nice on the box and string, but there are some rough edges that must be ironed out. More UI elements would be nice too (a level counter, a pause to show the point of contact with perhaps a little red circle highlighting it, etc.). Right now, a 2/5. Could become a 4/5 with some minor improvements.