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I love the game. Just think the spikey things move too fast relative to the speed of our pretty slow protagonist. Combo with the (slowly) moving platform gives timing over strategy too much importance.
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Very sharp game, but I died 321 times. I'm not sure what that says about me, I'm just glad I made it. I wish there was some clue as to progress through all the levels. I was so happy when I saw the big boss, I thought the pain was over. It was good pain though. 4*
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Nice and challenging. The only thing I would change is the areas where the player has to jump over a spike with a switch platform, move directly next to the spike, and then press x to make a ceiling switch spike fall. The amount of room between the ceiling spike and floor spike is to small, requiring too much precision for some people. I got a whooping 160+ deaths. xD 4/5 stars.
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Blasted old-school game. The last couple levels were hell but it was especially annoying to get all the way through that and just have a "deaths" screen and that's all. It was fun and challenging but that it deserved more in the ending.
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controls work good, bit small game and needs some better graphics and perhaps some color. a storyline would be nice as well. nice effort for a first draft.
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Glitched out on the map where you have to fall down on top of a switch to avoid spikes. I fell down and hit the switch and then I dropped underneath the whole level. I could walk back and forth throughout the level underneath the floor but could not do anything else.
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degree of difficulty, damn lagg kills me with not altering X switches :/ alas it was not very fun as more frustration with exact timing with dodging moving spikes... one one lvl if you were not fast enough, the final group of spikes moving right-left would block both top and bottom of screen. 3/5 as lack of story or *true goal
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Innominate, the collision boxes should not be substantially larger than the spikes. Each spike on the four way spike object has its own collision box, about two or three pixels short of the end of the spikes. There are only a couple pixels of empty space that are covered by a collision box, and I'm surprised you'd notice that. However, since you did notice it, I'll look into making it better.
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The least you could do is have the collision detection be sensible. Objects where entire corners are empty will still kill you if you touch the bounding box of the shape.