Gum Adventures
by KezArts
Gum Adventures
Tags for Gum Adventures
Description
Gum Adventures is a platform game where you must lead a sticky character towards the goal. Using his body skills, he will be able to hit the roof to overcome the obstacles in front of him. The game has 16 retro style levels and high difficulty.
How to Play
A, D or Arrow Keys to Move.
U or X to Jump.
Comments
louisonfire
Oct. 12, 2018
Why did you make it possible to die after you've reached the goal?
It's part of the challenge, and only on 2 early levels you can die because that. It happens in some classic games (like Megaman) so I thought that I could use that as a tool to give more complexity to some levels.
densch
Oct. 12, 2018
Player moves a bit too slow for my taste.
I find it also annoying that up arrow and down arrow as well as space bar scroll the page.
Cant you some deactivate that?
(About the keys and the spacebar) Mmm, why is that a problem? those keys are not used in the game. There is something that I'm missing?
densch
Oct. 14, 2018
Sure, it isn't a problem considering moving the players.
But you see the left and right arrow key have the up and down arrow keys in between them.
so hiting them by existence is not too farfetched.
For space bar?
no real reason, I just find it annoying in any game.
Cause I always except either spacebar, enter or z or x to be the "accept button" in menues.
Also came to realize while in earlier levels his slowliness is a thing, it is also needed in later levels
About the keys well... it makes sense, silly me XD. I'll take that into account in the future versions (maybe I'll update this one, but I'm a little bussy right now). Thanks! - About the slowliness, it was the main complaint of the game so I'm very familiar with that. Even if it is part of the game it seems to bore a lot of players in the early levels. I'll take that into account also.
densch
Oct. 12, 2018
cool game, last level was surprisingly hard :O
maprdr57
Jun. 09, 2019
Rewarding and fun. The limitations on the character's movement (slow, cannot change direction midair) could very easily have been frustrating, but actually ended up making the gameplay more satisfying by forcing the player to adapt in creative ways.