Comments for bit Dungeon

avatar for laph
laph

Oct. 30, 2012

Under rating threshold (show) one of the best developers ever: tons of updates, tons of fixes, improvements, actually listents to players and keeps improving the game even AFTER the badges have been added. awesome job and thumbs up for ya!

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(1465)

Developer response from KintoGames

Just because of that, i will make bit dungeon II

avatar for torcherboy10
torcherboy10

Oct. 26, 2012

Under rating threshold (show) So, I managed to create a complete list of unlisted stat bonuses by weapon type. Axe - +10 Chop Hammer - +10 *Proc Blade - +10 *Crit Spear - Not sure. Randomised, I think. Sword - +10 Cleave Dagger - +10 *Defend So, by equipping a certain weapon type, you get a certain bonus on a special stat! + so others can see!

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(291)

avatar for ilikechiks
ilikechiks

Oct. 17, 2012

Under rating threshold (show) it would be nice to be warned about the ghost girl, after defeating the soul collector, so heads up to others: SHE INSTA-KILLS YOU AFTER THE SOUL COLLECTOR BATTLE, SO DONT TOUCH HER AGAIN. JUST WALK AROUND HER.

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(869)

Developer response from KintoGames

I am thinking about changing this then. I wanted an end to the game. Unless I get alot of post wanting it to stay in the game I will be taking it out.

avatar for zlamz
zlamz

Sep. 16, 2012

Under rating threshold (show) Suggestion for treasure boxes that seem to get in the way: make them open only after room is cleared. Adventurers don't have time to look at the loot during battle anyway.

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(1601)

Developer response from KintoGames

Fixed in updates.

avatar for Suuljin
Suuljin

Sep. 15, 2012

Under rating threshold (show) So far my only complaint is that when it gets a little frantic in combat, it's too easy to accidentaly switch your weapon/armor for subpar drops, which usually gets you killed quickly.

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(1444)

Developer response from KintoGames

Fixed in updates.

avatar for YellowAfterlife
YellowAfterlife

Sep. 15, 2012

Under rating threshold (show) Great game, though gets repetitive after time - personally I've quit after dungeon 10, since having two items with "life steal" and high attack ratio meant that character was pretty much undestructible as long as one was bumping into something hostile. I'd suggest making some sort of goal (i.e. winning screen after level 9/10, with option to continue bashing creatures), as well as a help page that briefly describes how stats works (and what affects spells being cast while attacking enemies).

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(883)

Developer response from KintoGames

Fixed in updates.

avatar for salajinoano
salajinoano

Jan. 2, 2013

Under rating threshold (show) For those who don't know that spells mix. Fire+Ice=Gem Ice+Lightning=Poison Fire+Lightning=Explode Fire+Ice+Lightning=Chaos

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(41)

avatar for pigyomk2
pigyomk2

Oct. 19, 2012

Under rating threshold (show) Not having health potion heal to scale of total health really is a bad idea, on later levels it takes many many health potions to recover full health. All your players will go back to old rooms and hunt for potions before going on, this creates really annoying but unavoidable potion hunts that can bore a player. Either make potions drop 100% from old room "potion pot" monsters or make HP potion heal more

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(38)

avatar for milocricket
milocricket

Feb. 1, 2015

Under rating threshold (show) How do I use poison, fire, and lightning? What is the purple bar for? What are those little circle things for? It would be nice to have some better instructions.

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(7)

avatar for avaxny
avaxny

Feb. 13, 2015

Under rating threshold (show) I love the game, 4 stars... easily 5 star if save. Game is a very good version of the original Legend of Zelda... minus being able to save your progress. What's the point of a save rune, if you don't 'actually' save?

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(6)

avatar for beeranha
beeranha

Sep. 16, 2012

Under rating threshold (show) As far is I can see, character control lacks of a little bit fine tuning. good concept, addictive gameplay, but, as Suuljin already said, full control on only one button is a little bit chaotic. maybe charge up on "space" and block on "ctrl" oder some other customization of the controls would be nice. 4/5 , keep up the good work!

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(465)

avatar for bocaj518
bocaj518

Feb. 14, 2015

Under rating threshold (show) What does the Soul +1 do? i used it on floor 5 and when i went through the rooms they weren't discovered on the map and nothing but spirits spawned. Also when i went to the boss room i seemed to do no damage to him but he still did damage to me. What exactly is the point of the soul +1 item?

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(6)

avatar for calebzz
calebzz

Oct. 11, 2013

Under rating threshold (show) the hard badge wasn't that hard for me. Just use magic on the bosses, and go back to the spirits and fiends if you are low on health.

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(12)

avatar for audy27
audy27

Nov. 4, 2012

Under rating threshold (show) Brodude, this last update I went from receiving 15 hp of damage to 96. My level 23 guy was all buffed out with green armors. He just got worked by like 3 skell archers. I think you may have gone a little overboard.

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(12)

avatar for Ravensvoice
Ravensvoice

Oct. 12, 2012

Under rating threshold (show) for getting the badges, here is what works best: allways clear every one of the 9 rooms before moving through the red door. Ignore the crit stat completely, never upgrade it and avoid the +crit chance items like the plague. instead upgrade attack about 75-80% of the time the rest in health. go for armour boots rather than runspeed, the low amount of speed on the boots has a negligible effect. magic: use defensive magic as much as possible (poison,frost,chaos,gems) do not bother standing still for the offensive ones if being shot at (fire lightning explosion). btw magic proc is your friend on gear, only lifesteal can compare. make sure you enter new rooms with near full health, go back to old rooms to kill the scavengers/ghosts for potions until fully healed. when entering the red door also have magic near max. btw due to high damage and magic proc chance I prefer hammers as weapon.

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(59)

avatar for Subtlewolf
Subtlewolf

Oct. 31, 2012

Under rating threshold (show) Thank you for being so attentive to the feedback of the playerbase! You must be working really hard to keep up with all the changes you've been pushing. Just a few things noticed. Proc is now working as you intended, I see you can re-equip a bought item in the shop. However you still end up repurchasing the item if you try to swap it back. If you buy it once, why get charged a second time? Also, what determines the damage of your spells? I've also noticed gear can affect your max hp and armor, but it isn't listed on the weapon description. How does the damage reduction % of armor work? If I have 187 armor, what does that translate to, 1.87% reduction? Thank you again for everything you've made and done.

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(29)

avatar for Dotaman
Dotaman

Oct. 24, 2012

Under rating threshold (show) Shit, the ghost wife after the Soul Collector killed me. FFFFFFFFFUUUUUUUUUUUUUUUUUUUUU

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(11)

avatar for pldl
pldl

Feb. 13, 2015

Under rating threshold (show) I spend half this game killing fiends for grape soda.

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(22)

avatar for Baturinsky
Baturinsky

Oct. 14, 2012

Under rating threshold (show) Should have saves

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(10)

avatar for hari77
hari77

Oct. 12, 2012

Under rating threshold (show) Chaos is better than lightning.

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(10)

avatar for avengingme
avengingme

Oct. 19, 2012

Under rating threshold (show) why did you change it to only +3 on attack? seems ridiculous.

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(38)

avatar for Inspired1
Inspired1

Oct. 19, 2012

Under rating threshold (show) Lowering the attack upgrade from +5 to +3 was an answer to a question I'm pretty sure no one was asking.

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(25)

Developer response from KintoGames

Your right I will change it back.

avatar for Evernight27
Evernight27

Oct. 13, 2012

Under rating threshold (show) screw me. i was on level 9 and my mouse spazzed out and flew up to the top right of the screen and hit the x to close browser. when it says game saved, why does it only give you the option to start a new game when you go to the game again?

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(9)

avatar for Crainial
Crainial

Oct. 20, 2012

Under rating threshold (show) First time i played the game, i fought the Soul collector and he was as strong as any other boss. but the last few days, i haven't even been able to get him down to 50% (even with 3 legendary items). Anyone else had this problem or a tip how to defeat him?

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(55)

avatar for nat323
nat323

Jan. 14, 2015

Under rating threshold (show) I just killed ten Fetuses.

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(6)

avatar for kazas
kazas

Jan. 8, 2015

Under rating threshold (show) Thanks for the keys! Love this game <3

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(5)

avatar for WexMajor
WexMajor

Nov. 5, 2012

Under rating threshold (show) It would be great, since the increased damage of all enemies, if some of them actually dropped potions; healing in mid-combat could save your life, if you got unlucky.

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(8)

avatar for fxsapostol
fxsapostol

Nov. 4, 2012

Under rating threshold (show) I agree with Yajin. Crit severely reduces damage output for builds invested heavily in damage. Calculations for Crit Damage should be reworked.

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(8)

avatar for Dudeamabob
Dudeamabob

Oct. 26, 2012

Under rating threshold (show) If my math is correct, it takes about 40% critical rate before investing in critical matches damage. It's possible if you focus on optimizing your equips for it but you'd be giving up focusing on other stats like proc, and it's still gonna be a rough start. Also, I think every 4 points in Damage contribute one point to HP whereas Critical, as far as I can tell, gives nothing at all. Is there then any incentive to pick that over any other set up? Unless I missed something, it seems like it would just make you have lower HP for a marginally higher damage rate if you can even get high enough crit whereas you can do MUCH more damage and HP by focusing on proc. Also, not pumping crit at all makes critical hits do less damage so it seems crit only serves to weaken you whether you boost it or not. Is this intentional? I suggest changing the damage formula for crit and/or adding a secondary stat boost to make it actually useful.

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(8)

avatar for Amakusa
Amakusa

Oct. 17, 2012

Under rating threshold (show) So.. After beating the spirit boss thingy and getting a `Legend` boots as a reward, I died because I talked to a woman? Really?

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(8)

avatar for jabbajabbamon
jabbajabbamon

Sep. 18, 2012

Under rating threshold (show) While this is an enjoyable game I must admit it felt exceedingly easy. Adding some challenge dramatically increases replayability and makes the time spent playing the game count more. Furthermore, the simple control scheme limits how engaging combat is, as does the leveling system. This does not mean it's a bad game, as in it does have a simplistic charm, but these are legitimate criticisms. You have the skills and the technology, so use them.

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(8)

avatar for Hydrology
Hydrology

Feb. 16, 2015

Under rating threshold (show) I would like to be more specific in addition to my last post, again I love the game. A definition of stats (all of them, or condense a few i.e. "damage and extra damage") Also I got a set bonus from basic "brown" gear early on and it was cool, I do find the gear is abundant in the game however only 1 slot and no "bag" to keep gear would be attractive. I have had several different greens and reds just not all at the same time.

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(5)

avatar for Ziero1986
Ziero1986

Oct. 12, 2012

Under rating threshold (show) Save feature seems a bit misleading...

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(30)

avatar for KintoGames
KintoGames

Oct. 1, 2014

Under rating threshold (show) Everyone vote for bitDungeon II on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=320447559

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(7)

avatar for drvn2conquer
drvn2conquer

Oct. 6, 2013

Under rating threshold (show) Near the end I accidentally completed a set of armor and got an amazing set bonus . It would have been nice to know that was possible so I could have done it on purpose earlier. Sequel should have some info page on main page for the stats/bonuses ect. Great Game

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(7)

avatar for stalemate7
stalemate7

Jul. 3, 2013

Under rating threshold (show) All of my RPG instincts tell me not to trade my purple shield for a white one, but it's 1 more armor!!!

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(7)

avatar for Runeangel
Runeangel

Feb. 21, 2013

Under rating threshold (show) Wait, why do you have to choose between 5att, 5crit and 5hp? I mean, first of all: crit is a component of a critical hit which is att + crit, therefore att > crit, ALWAYS, and only att = crit if the chance for crit is 100% exactly. Of course, one might eventually value hp somehow more relatively, when one would go to a really high lvl making 500att + 5att less valuable than 100hp + 5hp... But up to and quite past the hard badge the choices are obvious.

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(7)

avatar for Vaan360
Vaan360

Nov. 5, 2012

Under rating threshold (show) Another suggestion. Sometimes, after killing the last enemy in the room, we mechanically left click to exit it, and it does happen that that same enemy has a chest, but since we're so close to the exit, we leave and loose the chest, or simply by distraction or lack of map awareness. So, saving the treasure chest at least for one or two rooms, so that the player may return immediately afterwards to get it, or, to swamp for the previous weapon in case he changed his mind, etc.

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(7)

avatar for Yajin
Yajin

Oct. 31, 2012

Under rating threshold (show) Do Procs replace your normal attacks when they happen? Now that they're single-target, if they do, they're literally the third stat in the game (after Crit and Chop) that *reduces* your damage, when it happens. That doesn't make sense. When Procs were a free cast of your magic, you got AoE damage and a stun, which was worth it. Just outright doing less damage than your normal attacks, however, makes no sense (unless the proc adds to your normal damage).As things stand now, you seem to have players avoiding collecting more than half the stats in your game (Crit, Crit Damage, Run Speed, Chop, Proc...). Clarification please?

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(7)

Developer response from KintoGames

Ok, Added normal damage to proc and chop.

avatar for jmanthunderbolt
jmanthunderbolt

Oct. 25, 2012

Under rating threshold (show) can you make pause menu? I mean if there isn't one already. It would be really helpful for me.

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(7)

Developer response from KintoGames

I will do this.

avatar for har1arm
har1arm

Oct. 13, 2012

Under rating threshold (show) Well kinda sad i didnt know this from start on... to create a save you have to pick up a new element... and since my last once was at lvl 4 and i died at lvl 18... wow... such backfire :(

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(7)

avatar for TheGHILLIEMAN
TheGHILLIEMAN

Sep. 19, 2012

Under rating threshold (show) Damn, decided to play it again, got up to lvl 22, had a couple diamond (torquise colered) gear, the game said my game was saved after the boss fight so I quit, come back to find it wasn't saved, can't bring myself to do all that again

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(7)

avatar for joltflame1
joltflame1

Sep. 20, 2012

Under rating threshold (show) what the stats actauly do would actualy be nice , the items getting in the way mid fight needs to be adressed. cant tell if after i charge if im still blocking or what is blockable and what isnt. and why i loose my spells after certain level and description fr what they do exactly would be nice =D. the best thing about this is its still an awsome game even with these issues, cant wait to see you improve it!

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(5)

avatar for Kairyuka
Kairyuka

Sep. 17, 2012

Under rating threshold (show) My weapon sometimes disappear mysteriously.

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(17)

avatar for Draconis_Maximus
Draconis_Maximus

Oct. 19, 2012

Under rating threshold (show) Game glitching and giving me 0 attack....

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(4)

avatar for Jackman84
Jackman84

Feb. 13, 2015

Under rating threshold (show) Could you please make a beastiary?

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(4)

avatar for LastProtagonist
LastProtagonist

Sep. 21, 2012

Under rating threshold (show) One more suggestion: Could you move the Max Games logo to the top right corner and put the map underneath it? It sucks clicking on that when you're trying to click the northern exit.

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(5)

avatar for alkyroo
alkyroo

Feb. 13, 2015

Under rating threshold (show) I'm glad this was badge of the day, I would have missed out on it otherwise.

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(4)

avatar for kopo12
kopo12

Nov. 23, 2012

Under rating threshold (show) Kintogames are you on holiday? Because i feel like we haven't had an update in like 2-3 weeks. I'm not rushing you, but it just felt awesome that i could play this game for three days and wake up continuing my game and there's something new! I love this game, and I'm not rushing you to update, I'm just wondering what's going on. Or maybe it's a huge update. :o I'm onto you kintogames.

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(4)

Developer response from KintoGames

Yeah, I was out of town, I am spending my time working on the ipad version of the game.

avatar for KintoGames
KintoGames

Mar. 19, 2013

Under rating threshold (show) Now on Droid! =) https://play.google.com/store/apps/details?id=air.bitDungeon

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(4)

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