Comments for bit Dungeon

avatar for laph
laph

Oct. 30, 2012

Under rating threshold (show) one of the best developers ever: tons of updates, tons of fixes, improvements, actually listents to players and keeps improving the game even AFTER the badges have been added. awesome job and thumbs up for ya!

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(1048)

Developer response from KintoGames

Just because of that, i will make bit dungeon II

avatar for ilikechiks
ilikechiks

Oct. 17, 2012

Under rating threshold (show) it would be nice to be warned about the ghost girl, after defeating the soul collector, so heads up to others: SHE INSTA-KILLS YOU AFTER THE SOUL COLLECTOR BATTLE, SO DONT TOUCH HER AGAIN. JUST WALK AROUND HER.

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(684)

Developer response from KintoGames

I am thinking about changing this then. I wanted an end to the game. Unless I get alot of post wanting it to stay in the game I will be taking it out.

avatar for torcherboy10
torcherboy10

Oct. 26, 2012

Under rating threshold (show) So, I managed to create a complete list of unlisted stat bonuses by weapon type. Axe - +10 Chop Hammer - +10 *Proc Blade - +10 *Crit Spear - Not sure. Randomised, I think. Sword - +10 Cleave Dagger - +10 *Defend So, by equipping a certain weapon type, you get a certain bonus on a special stat! + so others can see!

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(114)

avatar for zlamz
zlamz

Sep. 16, 2012

Under rating threshold (show) Suggestion for treasure boxes that seem to get in the way: make them open only after room is cleared. Adventurers don't have time to look at the loot during battle anyway.

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(1468)

Developer response from KintoGames

Fixed in updates.

avatar for Suuljin
Suuljin

Sep. 15, 2012

Under rating threshold (show) So far my only complaint is that when it gets a little frantic in combat, it's too easy to accidentaly switch your weapon/armor for subpar drops, which usually gets you killed quickly.

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(1345)

Developer response from KintoGames

Fixed in updates.

avatar for YellowAfterlife
YellowAfterlife

Sep. 15, 2012

Under rating threshold (show) Great game, though gets repetitive after time - personally I've quit after dungeon 10, since having two items with "life steal" and high attack ratio meant that character was pretty much undestructible as long as one was bumping into something hostile. I'd suggest making some sort of goal (i.e. winning screen after level 9/10, with option to continue bashing creatures), as well as a help page that briefly describes how stats works (and what affects spells being cast while attacking enemies).

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(879)

Developer response from KintoGames

Fixed in updates.

avatar for salajinoano
salajinoano

Jan. 2, 2013

Under rating threshold (show) For those who don't know that spells mix. Fire+Ice=Gem Ice+Lightning=Poison Fire+Lightning=Explode Fire+Ice+Lightning=Chaos

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(16)

avatar for pigyomk2
pigyomk2

Oct. 19, 2012

Under rating threshold (show) Not having health potion heal to scale of total health really is a bad idea, on later levels it takes many many health potions to recover full health. All your players will go back to old rooms and hunt for potions before going on, this creates really annoying but unavoidable potion hunts that can bore a player. Either make potions drop 100% from old room "potion pot" monsters or make HP potion heal more

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(34)

avatar for beeranha
beeranha

Sep. 16, 2012

Under rating threshold (show) As far is I can see, character control lacks of a little bit fine tuning. good concept, addictive gameplay, but, as Suuljin already said, full control on only one button is a little bit chaotic. maybe charge up on "space" and block on "ctrl" oder some other customization of the controls would be nice. 4/5 , keep up the good work!

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(463)

avatar for calebzz
calebzz

Oct. 11, 2013

Under rating threshold (show) the hard badge wasn't that hard for me. Just use magic on the bosses, and go back to the spirits and fiends if you are low on health.

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(11)

avatar for audy27
audy27

Nov. 4, 2012

Under rating threshold (show) Brodude, this last update I went from receiving 15 hp of damage to 96. My level 23 guy was all buffed out with green armors. He just got worked by like 3 skell archers. I think you may have gone a little overboard.

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(11)

avatar for Reodai
Reodai

Nov. 2, 2012

Under rating threshold (show) i played this game for a few weeks now and i really like it, here are some things i thought about what i would like to see in the future: make the stats more interesting, for example by adding bonus effects if you put a certain amount of lvl up points on a certain stat example: for every 10 crit stats (50 points) get 1 extra crit chance for every 10 life stats get 1 extra potion find for every 10 damage stats get 1 extra lifesteal but these are only examples. also i would like to see more worlds and different magic and magic combinations. and maybe for people who like using a certain type of magic make it that if they get the same magic twice the magic upgrades, like ice 2 or ice 3 (but not only stronger also with added effects, like more area of effect or chain dmg). Make later lvls harder. maybe by adding boss rooms at lvl 20 and up (room where only boss opponents are or bye making opponents resistant to certain magic types like in ice dungeon mobs dont get ice dmg or a lot less).

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(11)

avatar for Ziero1986
Ziero1986

Oct. 12, 2012

Under rating threshold (show) Save feature seems a bit misleading...

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(28)

avatar for Ravensvoice
Ravensvoice

Oct. 12, 2012

Under rating threshold (show) for getting the badges, here is what works best: allways clear every one of the 9 rooms before moving through the red door. Ignore the crit stat completely, never upgrade it and avoid the +crit chance items like the plague. instead upgrade attack about 75-80% of the time the rest in health. go for armour boots rather than runspeed, the low amount of speed on the boots has a negligible effect. magic: use defensive magic as much as possible (poison,frost,chaos,gems) do not bother standing still for the offensive ones if being shot at (fire lightning explosion). btw magic proc is your friend on gear, only lifesteal can compare. make sure you enter new rooms with near full health, go back to old rooms to kill the scavengers/ghosts for potions until fully healed. when entering the red door also have magic near max. btw due to high damage and magic proc chance I prefer hammers as weapon.

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(55)

avatar for Subtlewolf
Subtlewolf

Oct. 31, 2012

Under rating threshold (show) Thank you for being so attentive to the feedback of the playerbase! You must be working really hard to keep up with all the changes you've been pushing. Just a few things noticed. Proc is now working as you intended, I see you can re-equip a bought item in the shop. However you still end up repurchasing the item if you try to swap it back. If you buy it once, why get charged a second time? Also, what determines the damage of your spells? I've also noticed gear can affect your max hp and armor, but it isn't listed on the weapon description. How does the damage reduction % of armor work? If I have 187 armor, what does that translate to, 1.87% reduction? Thank you again for everything you've made and done.

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(27)

avatar for Dotaman
Dotaman

Oct. 24, 2012

Under rating threshold (show) Shit, the ghost wife after the Soul Collector killed me. FFFFFFFFFUUUUUUUUUUUUUUUUUUUUU

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(10)

avatar for avengingme
avengingme

Oct. 19, 2012

Under rating threshold (show) why did you change it to only +3 on attack? seems ridiculous.

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(38)

avatar for Inspired1
Inspired1

Oct. 19, 2012

Under rating threshold (show) Lowering the attack upgrade from +5 to +3 was an answer to a question I'm pretty sure no one was asking.

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(25)

Developer response from KintoGames

Your right I will change it back.

avatar for KintoGames
KintoGames

Oct. 1, 2014

Under rating threshold (show) Everyone vote for bitDungeon II on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=320447559

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(6)

avatar for Baturinsky
Baturinsky

Oct. 14, 2012

Under rating threshold (show) Should have saves

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(9)

avatar for hari77
hari77

Oct. 12, 2012

Under rating threshold (show) Chaos is better than lightning.

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(9)

avatar for Srane
Srane

Oct. 13, 2012

Under rating threshold (show) Man seriously, you provide continue coool. But what is the point if I have no health? level 9, 3 continues but 3 boss in the first room one shot everytime... and has to do everthing again.

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(5)

avatar for Crainial
Crainial

Oct. 20, 2012

Under rating threshold (show) First time i played the game, i fought the Soul collector and he was as strong as any other boss. but the last few days, i haven't even been able to get him down to 50% (even with 3 legendary items). Anyone else had this problem or a tip how to defeat him?

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(54)

avatar for namnume1
namnume1

Jul. 25, 2014

Under rating threshold (show) would be nice to use keyboard instead of mouse. (wasd/arrows + space)

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(5)

avatar for WexMajor
WexMajor

Nov. 5, 2012

Under rating threshold (show) It would be great, since the increased damage of all enemies, if some of them actually dropped potions; healing in mid-combat could save your life, if you got unlucky.

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(8)

avatar for SubZeroMaster12
SubZeroMaster12

Mar. 30, 2014

Under rating threshold (show) Hey I was wondering Kinto,When do you plan Bit Dungeon II Will be out? Also,can you make a demo for Bit Dungeon for the iPad and iPhone??

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(5)

Developer response from KintoGames

I wont make a demo, but here are 10 free codes for the ios veriosn. 36YJMPP3F44P JKXFYKHA6FL3 7WRMFWFJ4H4A XYWTME6YA43M 3YLELH7EWH4X 3PK7KHWREPHR EWWYK3LJTEAL MTKNMWL3NFJA N9WTM4NLE4TT WJETHKWEEKHE

avatar for TheGHILLIEMAN
TheGHILLIEMAN

Sep. 19, 2012

Under rating threshold (show) Damn, decided to play it again, got up to lvl 22, had a couple diamond (torquise colered) gear, the game said my game was saved after the boss fight so I quit, come back to find it wasn't saved, can't bring myself to do all that again

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(6)

avatar for superyoshie363
superyoshie363

Oct. 2, 2014

Under rating threshold (show) im love this game im cant wait for the bit dungeon 2! :D

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(5)

avatar for Amakusa
Amakusa

Oct. 17, 2012

Under rating threshold (show) So.. After beating the spirit boss thingy and getting a `Legend` boots as a reward, I died because I talked to a woman? Really?

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(7)

avatar for keesto
keesto

Oct. 11, 2012

Under rating threshold (show) WHAT DOES THE CROWN MEAN

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(18)

avatar for Dudeamabob
Dudeamabob

Oct. 26, 2012

Under rating threshold (show) If my math is correct, it takes about 40% critical rate before investing in critical matches damage. It's possible if you focus on optimizing your equips for it but you'd be giving up focusing on other stats like proc, and it's still gonna be a rough start. Also, I think every 4 points in Damage contribute one point to HP whereas Critical, as far as I can tell, gives nothing at all. Is there then any incentive to pick that over any other set up? Unless I missed something, it seems like it would just make you have lower HP for a marginally higher damage rate if you can even get high enough crit whereas you can do MUCH more damage and HP by focusing on proc. Also, not pumping crit at all makes critical hits do less damage so it seems crit only serves to weaken you whether you boost it or not. Is this intentional? I suggest changing the damage formula for crit and/or adding a secondary stat boost to make it actually useful.

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(7)

avatar for jabbajabbamon
jabbajabbamon

Sep. 18, 2012

Under rating threshold (show) While this is an enjoyable game I must admit it felt exceedingly easy. Adding some challenge dramatically increases replayability and makes the time spent playing the game count more. Furthermore, the simple control scheme limits how engaging combat is, as does the leveling system. This does not mean it's a bad game, as in it does have a simplistic charm, but these are legitimate criticisms. You have the skills and the technology, so use them.

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(7)

avatar for fxsapostol
fxsapostol

Nov. 4, 2012

Under rating threshold (show) I agree with Yajin. Crit severely reduces damage output for builds invested heavily in damage. Calculations for Crit Damage should be reworked.

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(7)

avatar for jmanthunderbolt
jmanthunderbolt

Oct. 25, 2012

Under rating threshold (show) can you make pause menu? I mean if there isn't one already. It would be really helpful for me.

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(7)

Developer response from KintoGames

I will do this.

avatar for Evernight27
Evernight27

Oct. 13, 2012

Under rating threshold (show) screw me. i was on level 9 and my mouse spazzed out and flew up to the top right of the screen and hit the x to close browser. when it says game saved, why does it only give you the option to start a new game when you go to the game again?

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(7)

avatar for Hlias96
Hlias96

Sep. 22, 2012

Under rating threshold (show) Hey its great game 5/5 what about to add rings in the game?.

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(5)

Developer response from KintoGames

rings are planned

avatar for joltflame1
joltflame1

Sep. 20, 2012

Under rating threshold (show) what the stats actauly do would actualy be nice , the items getting in the way mid fight needs to be adressed. cant tell if after i charge if im still blocking or what is blockable and what isnt. and why i loose my spells after certain level and description fr what they do exactly would be nice =D. the best thing about this is its still an awsome game even with these issues, cant wait to see you improve it!

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(5)

avatar for Raddok
Raddok

Oct. 3, 2012

Under rating threshold (show) A critical hit should be critical+attack, because my regular damage is far higher than my criticalx2 damage... so anytime I do a critical strike, I'm actually doing about half the damage of my normal attacks... which makes little sense to me. The system right now makes critical strikes a hindrance unless you're investing everything into getting a really high critical, which is also rather counter-productive since your base crit chance is painfully low, and I rarely see any items that can increase my crit chance. I could keep going, but ya...

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(17)

avatar for Draconis_Maximus
Draconis_Maximus

Oct. 19, 2012

Under rating threshold (show) Game glitching and giving me 0 attack....

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(4)

avatar for JosephM109
JosephM109

Oct. 17, 2012

Under rating threshold (show) this game is kinda hard

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(4)

avatar for LastProtagonist
LastProtagonist

Sep. 21, 2012

Under rating threshold (show) One more suggestion: Could you move the Max Games logo to the top right corner and put the map underneath it? It sucks clicking on that when you're trying to click the northern exit.

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(5)

avatar for kopo12
kopo12

Nov. 23, 2012

Under rating threshold (show) Kintogames are you on holiday? Because i feel like we haven't had an update in like 2-3 weeks. I'm not rushing you, but it just felt awesome that i could play this game for three days and wake up continuing my game and there's something new! I love this game, and I'm not rushing you to update, I'm just wondering what's going on. Or maybe it's a huge update. :o I'm onto you kintogames.

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(4)

Developer response from KintoGames

Yeah, I was out of town, I am spending my time working on the ipad version of the game.

avatar for KintoGames
KintoGames

Mar. 19, 2013

Under rating threshold (show) Now on Droid! =) https://play.google.com/store/apps/details?id=air.bitDungeon

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(4)

avatar for DarkWizard41
DarkWizard41

Nov. 17, 2012

Under rating threshold (show) In the Spirit World, there is a bug where you can get unlimited keys by revisiting rooms you've already completed and defeating all the spirits, so you can go past the boss into the next room over and over again effectively getting you to a very high level. Also, in the same world, you can revisit shops , and they will have new items. Also, if you die in the Spirit World and you re spawn there, there will be little purple pyramid things, like in the chaos dungeon, and there will be a LOT of spirits in each room, which you will have to kill to proceed. Oh, and the Spirit Collector is impossible for me to beat. HELP!

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(4)

avatar for Alexx3
Alexx3

Dec. 16, 2012

Under rating threshold (show) If you buy a item in the store, and you pick your own item up by accident, you have to pay for the item again.

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(4)

avatar for norregon
norregon

Sep. 18, 2012

Under rating threshold (show) I didn't get too too far in this particularly because of the one-time deaths system, which usually puts me off most non-competitive RPGs. The game has a nice vibe to it, very faced paced and new-player friendly, the oldschool nintendo-esque reminds me of the games I played on the SNES when I was younger (fire strikers, zelda etc.) it brings the nostalgic feel to the table. All I wish was that the things you did in-game get a little more rewarded and that all of the clutter gets cleared up (like the aforementioned loot and combat problem). Lovin the game, can't wait for the updates!

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(5)

avatar for Ferus37
Ferus37

Oct. 17, 2012

Under rating threshold (show) Is there any way you can add how far you had gotten to the load screen? Just something like "you reached level 10, restart level 7". I reached level 10, then died, and didn't get the badge. As I had nothing to take a screenshot of to send a missing achievement report I now have to do it over again. Also, as others have said, it would be nice to be able to save without making your magic worse.

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(4)

avatar for Nyambe
Nyambe

Oct. 16, 2012

Under rating threshold (show) Sucks if you skip getting the magic each lvl to keep chaos you don't auto-save..can you fix this.. so it automatically saves regardless if you keep your magic or not.

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(4)

Developer response from KintoGames

It will save if you make it to a ghost girl

avatar for brandoskis
brandoskis

Oct. 16, 2012

Under rating threshold (show) Would really love it if my *block* didn't use my little spell thing. separate controls PLEASE

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(4)

avatar for Kairyuka
Kairyuka

Sep. 17, 2012

Under rating threshold (show) My weapon sometimes disappear mysteriously.

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(16)

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