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I can't say this game turns puzzle platforming on its head, but it certainly turns it 90 degrees clockwise, which is an achievement in itself. The levels flow well, the puzzles are absorbing and everything has been polished to a showroom gleam. Excellent work and a must-play for the mechanics alone. 5/5
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I think the controls are perfectly fine. Honestly I just think people are starting to become lazy. Like the click-a-button-forever game has a higher rating than this game, which is clearly better. That Wasted Youth game also is seriously underrated too, just because people think it's too long... I dunno sorry bout the rant, but I hope you guys agree.
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I played this one already at Armor Games. First of all: You will need some time to get into the "sideways screen split" and into the (sadly not changeable) controls. But if you give the game a little time and like puzzle games a bit - you'll get a great gaming experience. P&P is a dual platformer with a humorous plot and great graphics. Besides I love the rewind function and the level design. Really good game (if you give it some time)!
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If you can't wrap your mind around the controls, you're stuck in a mental box of training verse observation. This game isn't about reality of gravity so why should the controls be? Let your eyes talk to your brain and play a few levels. You'll get a hold of the controls or really it's your own issue verse the game.
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Brilliant! 5/5 - Just in the future: Don't use space for both switching characters AND advancing dialogue, it made me miss some of it. Use E or something.
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Seems like a good game but the controls are awful! I can hardly get my mind to think in such a confusing way. Your guy should operate as if he is on a completely horizontal platform and not by natural up, right, left, and down. In other words, jump should always be with the "up" key. That one change would make this game a whole lot more popular.
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for all the people complaining about controls, they live in the 5th dimension (whatever that dimension may be, i only know 4 but...) so in this alternate existence up and down would be diferent, therefore, controls is more of a part of the game expirience than it is a nuisance...
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Anyone who criticizes the controls is admitting their own failings, not the failings of the game. I can't believe how low it's rated. Apparently Kong has more people who can't walk and chew gum than I expected.
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This is just damn good one (4/5).. Though I'd have liked more variation in gameplay, different puzzle goals or something. Thank you!
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The line that splits the two characters should be horizontal, and there should be an option that lets you play co op with a friend where wasd and the arrow pads would move, and you could control both people at the same time.
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I don't really see why people are complaining about the controls. At first I was confused, but as I got father they because much easier. It's a very different game, that's funny and entertaining. The art is also really nice, 5/5.
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The controls are terrible. I don't mind the split perspective, but why do I have to press right to jump upwards? But apart from that, game has great potential, I jsut can't force myself to play it past level 1 with such irritating controls
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This is gold! And don't let the rating fool you, clever and interesting games rarely get good ratings from the boorishly button smashing crowds here at Kongregate.
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Ah, I understand now: When you jump, you automatically jump 1 square in the direction you are facing. The fact that it looks like a platformer is just confusing my well honed Super Mario Bros. reflexes. The slow actions don't help much either.
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Controls aside, this game gives a lot of good options to the player. You can rewind time without penalty, and you are scored based of the number of moves you made, not how long it took to make them. Only thing I would suggest is the option to see how many moves a level takes to get gold and silver while in the level. Also might want to put up a message saying "Press esc for menu."
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I agree with NuAgeKing, I think the controls are perfectly fine. They actually are quite easy to get used to, and they're part of the game. The only thing that I don't like about this game is the fact that the music never changes. I liked the music at first but then I had to turn it off because I was tired of listening to it.
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To those criticizing people who have a problem with the controls: The problem isn't that people can't use the controls, it's that they don't want to. They don't like the way the game controls. Most actual video games, ones with far more agreeable control schemes, have customization for the controls for this very reason. They aren't stupid, they just want an option. And since the option, being optional, wouldn't hurt anyone who does like the vertical controls, there's no reason to not add it other than the developer not wanting to take the time to do so.
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if anyone likes this game concept i would suggest nitrome.com's game yin yang which has a simaler concept of two people helping each other out nitrome also has many other great retro puzzle games so go to nitrome.com
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Most games without customizable controls annoy me, but this time I think it's on purpose and is part of the fun of the game.