Comments for Shootorial #7

avatar for demyx3
demyx3

May. 14, 2012

Under rating threshold (show) A note to those whose rewardpoints show only 0; change the text inside the rewardpoints to 1234567890 it should work

+ - !

(0)

avatar for IXIhalo3IXI
IXIhalo3IXI

Apr. 10, 2012

Under rating threshold (show) I hate page 6 because off all the text that makes me want to copy paste. I wish the text was split up on more pages :S

+ - !

(0)

avatar for Jonasinjo
Jonasinjo

Apr. 04, 2012

Under rating threshold (show) Do anyone else have the problem that the sheild dosn't fade, it goes away after a few moments, but it doesn't fade

+ - !

(0)

avatar for RobinN1
RobinN1

Feb. 21, 2012

Under rating threshold (show) @enduo, actually it's only between 1 and 3. Math.random() generates only up to 0.99, multiply it by 3 gives you 2.97, add 1 gives you 3.97, and applying the Math.floor() gives you only a max attainable value of 3. hope i made sense XD

+ - !

(0)

avatar for cobo3
cobo3

Jan. 16, 2012

Under rating threshold (show) @Nuva500 you're my hero

+ - !

(0)

avatar for RenniksRawrs
RenniksRawrs

Jan. 12, 2012

Under rating threshold (show) i was wondering if anybody else was having issues with using alpha for the sheild? if you've fixed that could you please inbox me haha?

+ - !

(0)

avatar for enduo
enduo

Jan. 09, 2012

Under rating threshold (show) found a bug in powerups ! it says : type = Math.floor(Math.random()*3+1); and it assumes that the number will be between 1 and 3, but its actually between 1 and 4 no ? So there is 25% chance there will be no power up.. Was this made on purpose ?

+ - !

(1)

avatar for siq1ne
siq1ne

Jan. 01, 2012

Under rating threshold (show) as your coding add // DESCRIPTIVE CRAP HERE to almost every function you do.. and go even deeper if u need to. In the end you'll be thanking yourself over and over again.

+ - !

(2)

avatar for Chuptys
Chuptys

Dec. 26, 2011

Under rating threshold (show) On page 8, why can't i replace _root.ship.shield._visible=true in the Ship class with this.shield._visible=true?

+ - !

(0)

avatar for jhayzxenon
jhayzxenon

Dec. 04, 2011

Under rating threshold (show) i guess this might help for those who actually have problems with score appearing but not fading, try clicking the RewardPoints then properties and set the instance name to "field" same with the dynamic text set it also to "field"

+ - !

(1)

avatar for akiko01
akiko01

Oct. 31, 2011

Under rating threshold (show) This is an epicly long Shootorial chapter o.o.

+ - !

(0)

avatar for LeviP10
LeviP10

Oct. 10, 2011

Under rating threshold (show) ok boss keeps spawning in the top left corner and will not move, all the coding that i can tell is correct. any ideas?

+ - !

(0)

avatar for Splatterfox
Splatterfox

Sep. 12, 2011

Under rating threshold (show) I have problems with the _alpha line, it says, "There is no property with the name 'alpha' ". Does anyone know what I should do? :/

+ - !

(0)

avatar for supergeno
supergeno

Sep. 10, 2011

Under rating threshold (show) /Users//Documents/Ship.as, Line 19 ActionScript 2.0 class scripts may only define class or interface constructs. what does this mean? PLEASE SOMEONE REPLY

+ - !

(0)

avatar for IlILegitIlI
IlILegitIlI

Aug. 23, 2011

Under rating threshold (show) Haha, Well o.o Everything Was Going Good Up Until The MiniBoss. I Tried To Fix It But I Can't So Does Anyone Know How To Fix This (Compiler Error Code) "The Class Or Interface "MiniBoss" Could Not Be Loaded."

+ - !

(0)

avatar for kirkula
kirkula

Aug. 20, 2011

Under rating threshold (show) nvm, I'm a dolt, "extends MovieClip" shoulda gave me a clue, hah. Or am I still clueless? meh, 6:48 in the morning...which is way past my sleepy time, so don't mind me!

+ - !

(0)

avatar for kirkula
kirkula

Aug. 20, 2011

Under rating threshold (show) o_0 to page 11....no polymorphism in AS? or did they just decide to steer clear of super and subclasses in this tutorial? Woulda been a brilliant addition, if it's supported, if you asked me!

+ - !

(0)

avatar for kirkula
kirkula

Aug. 20, 2011

Under rating threshold (show) in part 5, a switch statement is, in my opinion, prettier than a bunch of if statements. :-D

+ - !

(1)

avatar for kirkula
kirkula

Aug. 20, 2011

Under rating threshold (show) strange...my comment was definitely chopped off in the middle there...

+ - !

(0)

avatar for kirkula
kirkula

Aug. 19, 2011

Under rating threshold (show) I agree with Sten123. I don't understand why these tutorial tells you about settings for x<=0 and you will ensure that it's absolutely depleted.

+ - !

(0)

avatar for ArcturusLeng
ArcturusLeng

Aug. 09, 2011

Under rating threshold (show) For some reason, when I embed the RewardPoints field text, the swf won't show the text. When I un-embed it, is shows the text but doesn't fade. Any suggestions?

+ - !

(0)

avatar for Sten123
Sten123

Aug. 09, 2011

Under rating threshold (show) For the alpha, instead of having "alpha < 1" you could put "alpha <= 0", which ensures that *any* value less than or equal to 0 will execute the if statement, rather than if it's down to, say, 0.8, which isn't truly invisible, although it doesn't really make a difference, I guess. :P

+ - !

(1)

avatar for baltim
baltim

Jul. 26, 2011

Under rating threshold (show) ok , i fixed it , just restarted from 0 and everything was ok

+ - !

(0)

avatar for baltim
baltim

Jul. 26, 2011

Under rating threshold (show) somehow my miniboss spawns but he spawns at 0x and 0y, any help? my onload function has _x = 700; and _y = Math.random()*100+100; so normally it should be fine , please help ..

+ - !

(1)

avatar for Markonan
Markonan

Jul. 18, 2011

Under rating threshold (show) If you are making your own text (page 2-3), be sure you 'embed' the text when creating it, otherwise your text won't fade.

+ - !

(0)

avatar for Dayanto
Dayanto

Jul. 17, 2011

Under rating threshold (show) If you don't want powerups to stay after the ship dies, you can add "if(_root.ship._visible == false){this.removeMovieClip();}" to the onEnterFrame of the powerup class. Then if you want to remove the shield if there's any left, add "if(_root.ship._visible == false && _root.ship.shield._visible == true){_root.ship.shield._visible = false;_root.ship.shield._alpha = 100;}" outside where you check that the ship is visible in the onEnterFrame function of the ship class. That should do the job although I haven't tested it yet. (having a break halfway through...)

+ - !

(2)

avatar for Zaphack
Zaphack

Jul. 15, 2011

Under rating threshold (show) At first I couldn't get the floating points to work. Then I realized I put "alpha > 0." Gotta watch out for tiny things like that.

+ - !

(0)

avatar for WolfHack
WolfHack

Jul. 04, 2011

Under rating threshold (show) If you let a PowerUp stay on screen and die and clicking 'new game' the powerup wont dissapear and you can start with a powerup.. How to fix that? I havent done something wrong in the code, have I? Test it in your game and report to me please!

+ - !

(2)

avatar for Narwhal90
Narwhal90

Jul. 02, 2011

Under rating threshold (show) When they said "floating points" I thought they were talking about floating point numbers :P

+ - !

(1)

avatar for slayotheslayer
slayotheslayer

Jun. 21, 2011

Under rating threshold (show) Forgot to say that if anyone needs helps just ask man and i would gladly discuss the matter, (cause maybe i cant solve but at least it can be a start point to research).

+ - !

(1)

avatar for slayotheslayer
slayotheslayer

Jun. 21, 2011

Under rating threshold (show) I think this shootorials Rock. Think about it. They are summarizing a design tools with a programming language with documentation on each chapter, AND IN 9 SHORT CHAPTERS!!!!. This is among the shortest and precise tutorials I've seen and I´m a programmer, so please stop complaning and if you have a doubt just ask and I'm sure that sb will help you with pleasure. I must say that here and there it needs a polish but get real people, this let you create a game in a couple of hours and some google for the refinements and voila, new flash game of your own. Sorry if anybody got upset, not my intention at all. Keep up the good work Kong, this rocks.

+ - !

(15)

avatar for Nuva500
Nuva500

Jun. 12, 2011

Under rating threshold (show) Took me a half hour to realize that the reason the mini boss wouldn't spawn was because I never set miniBossTimer = 0 in the first place. Wonderful tutorial, it has helped my null knowledge of flash game making improve immensely.

+ - !

(1)

avatar for fraxyl
fraxyl

May. 27, 2011

Under rating threshold (show) Oh man, my only advice is to be careful about adding ; willy nilly. It caused me all sorts of problems because I accidentally put ; at the end of if statements but before the braces. XD

+ - !

(0)

avatar for Ellpo
Ellpo

May. 25, 2011

Under rating threshold (show) @smart_i My guess is that you don't reset the countdown until next big boss when a big boss spawns.

+ - !

(1)

avatar for Ragrosh
Ragrosh

May. 10, 2011

Under rating threshold (show) For all those wanting the miniBosses and the Boss to not die when a nuke is picked up... Go to edit class on PowerUp and under the type 2 setting change explode() to takeDamage() and the boss will only lose as much as a missile shot.

+ - !

(3)

avatar for Almattack
Almattack

Mar. 25, 2011

Under rating threshold (show) My miniboss isn't taking damage from missile?

+ - !

(0)

avatar for ilikeleprechauns
ilikeleprechauns

Mar. 23, 2011

Under rating threshold (show) RewardPoints wasn't working, spent 10 minutes looking over function explode() and could not find any errors, just copied and pasted in the whole thing and worked perfectly.

+ - !

(0)

avatar for smart_i
smart_i

Mar. 06, 2011

Under rating threshold (show) I wanted to make the boss appears after every two minibosses, but the minibosses just appear two times at first and then the boss always appears without two minibosses before him. I've added to "if( bossCountdown == 0)" at Ship class' "onEnterFrame" function this sentence "bossCountdown = 2;". + if it works

+ - !

(3)

avatar for Bobjrsenior
Bobjrsenior

Feb. 27, 2011

Under rating threshold (show) Can someone help me? It will only let there be one powerup on the field at a time so when the next powerup would appear the first one disappears in the middle of the map.

+ - !

(1)

avatar for connell118
connell118

Feb. 22, 2011

Under rating threshold (show) My attempt so far :/ http://www.kongregate.com/games/connell118/flyie-shootie?acomplete=flyie+shooti

+ - !

(1)

avatar for bornegraphics
bornegraphics

Feb. 07, 2011

Under rating threshold (show) I am currently trying to create the floating reward points, however when the enemy ship explodes the reward points appear but don't fade away. Can anyone offer suggestions on how to fix this problem? Thanks.

+ - !

(1)

avatar for SMGDraco
SMGDraco

Feb. 04, 2011

Under rating threshold (show) QUESTION!! Does anyone know how to get it to change your weapon instead of getting the power ups? BTW, the tutorial rocks!!!

+ - !

(2)

avatar for kamijoan
kamijoan

Jan. 30, 2011

Under rating threshold (show) I need help... how do i put an instance name to the text field???

+ - !

(-1)

avatar for Andr3wtime
Andr3wtime

Jan. 24, 2011

Under rating threshold (show) It doesn't help when there's differences between the source code files and the screenshots.

+ - !

(1)

avatar for Roboharries
Roboharries

Jan. 19, 2011

Under rating threshold (show) HELP please, my powerup thingo comes up in the top corner and just stays there??

+ - !

(1)

avatar for HighOnPsiU
HighOnPsiU

Jan. 17, 2011

Under rating threshold (show) Alternative solution for the INFINITE (mini)BOSS PROBLEM: the line that reads "if(!.root.miniBoss)" should read "if(!_root.miniBoss && !_root.boss)"

+ - !

(4)

avatar for LemonBot
LemonBot

Jan. 16, 2011

Under rating threshold (show) i put this comment in the 6th shootorial, i got the score to update correctly by putting the functions that are not inherited eg.updateScore() right after the variables (you still need the score variable).

+ - !

(0)

avatar for Frannn
Frannn

Jan. 11, 2011

Under rating threshold (show) Ok...this took me quite a while to solve, since there's no explanation in the tutorial... FOR ANYONE HAVING PROBLEMS WITH MULTIPLE BOSSES AT THE SAME TIME: in the line where you attach the Miniboss/Boss Movie, there's a difference from the others. In the second part, after naming the first "Miniboss", you don't have to put "+ _root.get.... twice, ONLY ONCE AND WITHOUT THE PLUS. I'm not sure, but I suppose it's because there's only 1 boss, so you don't have to name more than 1...They should've explained that better. Anyway, that solved the problem for me. I hope it helps and sorry for my English u.u''

+ - !

(1)

avatar for GenitalFace
GenitalFace

Dec. 20, 2010

Under rating threshold (show) lol never ending amount of bosses on screen

+ - !

(2)

avatar for paulmcfarty
paulmcfarty

Dec. 18, 2010

Under rating threshold (show) one it puts a boss in it just keeps putting in bosses. what is wrong?

+ - !

(0)

  • add a comment