Comments for Shootorial #8

avatar for Frenchie14
Frenchie14

Jul. 24, 2011

Under rating threshold (show) I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)

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(31)

avatar for Fantasticalism
Fantasticalism

Sep. 7, 2010

Under rating threshold (show) Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5

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(49)

avatar for Munchitt
Munchitt

Feb. 10, 2011

Under rating threshold (show) To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...

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(36)

avatar for FoxyGamers
FoxyGamers

May. 20, 2010

Under rating threshold (show) Thanks for a great tutorial Kongregate, Please add more in the near future.

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(56)

avatar for thegamemaker777
thegamemaker777

Mar. 29, 2010

Under rating threshold (show) Great tut series 5/5.

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(49)

avatar for hannesdelbeke
hannesdelbeke

Feb. 20, 2012

Under rating threshold (show) next tutorial c++

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(5)

avatar for crapageddon
crapageddon

Dec. 24, 2011

Under rating threshold (show) My background music keeps looping on top of itself into an echoing mess of infinite noise. I'm pretty sure this is due to code telling it play every frame 'onEnterFrame()'. Is there a way to make sure it finishes a single cycle before playing again?

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(4)

avatar for onca
onca

Jun. 5, 2013

Under rating threshold (show) There's just one serious issue.. If I'm correct, the enemies[] array in ship class will keep getting larger and larger, because when an enemy is killed, it is not removed from the array. Am I right? There's a memory leak right there. Of course it won't be a serious problem unless you play for a very long time.. but.

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(3)

avatar for benoz11
benoz11

Oct. 16, 2011

Under rating threshold (show) Should put a quiz at the end of each Shootorial about what was learned in this lesson, with badges for getting it right ;). Half serious, half taking the piss out of people who only like games with badges. I love these tutorials you have sent me on my way to doing what I've wanted to do for a long time but was always too lazy, you made it easy :P 5/5

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(3)

avatar for matthawk18
matthawk18

Jun. 9, 2010

Under rating threshold (show) I just finished my game. Please take a look. http://www.kongregate.com/games/matthawk18/the-adventures-of-salt-and-pep

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(16)

avatar for Dubstep36
Dubstep36

Jun. 12, 2014

Under rating threshold (show) still, how do you create a game???

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(2)

avatar for zoner9
zoner9

Mar. 25, 2014

Under rating threshold (show) to anyone with issues regarding infinitely looping background music, add the _root.backgroundMusic lines to the onLoad function, and the new game function, and it should work fine :)

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(2)

avatar for dimitrismos1994
dimitrismos1994

Feb. 13, 2014

Under rating threshold (show) guys..all this is great..but how can you continue and add some level with different ships,background etc?

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(2)

avatar for shadow96
shadow96

Dec. 8, 2013

Under rating threshold (show) add me

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(2)

avatar for darthpeanut113
darthpeanut113

Aug. 28, 2011

Under rating threshold (show) Hey guys, i am building a shooter where the player is able to shoot the bullets that enemy's fire, but i am having trouble getting the bullets to recognize that they have hit a bomb. Any help would be appreciated.

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(2)

avatar for joeharner
joeharner

Mar. 14, 2011

Under rating threshold (show) hey guys, kongregate forgot this in their previous tutorial. Before any time you call removeMovieClip() inside your enemy class, you need to remove it from your array of enemies. Otherwise, bullets will continue to try running checks on the nonexistant objects, and the array will just grow longer and longer. i created an index variable inside the enemy class that I update whenever things are removed from the array and use before .removeMovieClip() like this: _root.(array name).splice(index, 1); my version: http://the-hamer.deviantart.com/art/Starship-Empires-pre-pre-alpha-200383035

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(2)

avatar for doyoulikewaffles
doyoulikewaffles

Aug. 13, 2010

Under rating threshold (show) This has so much less plays than Shootorials 1,2,3,4,5 and 6. Because everyone gets stuck on 6 because there are not enough pictures!

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(3)

avatar for CrazyBabyx3
CrazyBabyx3

Oct. 22, 2014

Under rating threshold (show) hello, i want every power up has own icon, what code can i use to reach this, i'm totally new on this. (sorry the bad english xD)

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(1)

avatar for Hobelbruder
Hobelbruder

May. 3, 2010

Under rating threshold (show) If your game becomes slower and slower the longer you play, make sure that everything is getting killed after it left the screen. For example I forgot to kill the ships missiles.

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(4)

avatar for stephanstross
stephanstross

Jul. 26, 2010

Under rating threshold (show) I used the starwolf theme song as background music

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(3)

avatar for wailpower
wailpower

Apr. 13, 2012

Under rating threshold (show) and I also just finished

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(1)

avatar for onca
onca

Jun. 5, 2013

Under rating threshold (show) In all this is a pretty good tutorial. It taught me enough to get up and running with flash, and confident to look up whatever else I need GYIF. It has its issues.. but overall, thumbs up. Thx Kongregate =D

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(1)

avatar for daxior
daxior

Dec. 20, 2011

Under rating threshold (show) now lets DEVELOP :D ... P.S. Thank you Kongregate for this tutorial I ove you :D

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(1)

avatar for bluefire732
bluefire732

Sep. 25, 2011

Under rating threshold (show) Before going through these tutorials, I never realized how much work it was to make a game. Now that I've tried it (my coding is a mess btw) I've got a lot more respect for developers. I can't imagine how much work it would be to make something like Sonny or Elephant Quest. Anyway, congrats to anyone with a little blue D!

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(1)

avatar for C3WhiteRose
C3WhiteRose

Sep. 17, 2011

Under rating threshold (show) How can I make the bullets go up or down like the boss does? Please help!

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(1)

avatar for supergeno
supergeno

Sep. 14, 2011

Under rating threshold (show) alright so i fixed all of the problems i said. but i want to add some stuff. so to make a pause button it's if( Key.isDown(Key.P) pausegame.fla right? or is something wrong?

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(1)

avatar for Frenchie14
Frenchie14

Sep. 12, 2011

Under rating threshold (show) Well because everyone else is doing it, here's the game I made from following the shootorials: http://www.kongregate.com/games/Frenchie14/4-way

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(1)

avatar for Thorock
Thorock

Sep. 11, 2011

Under rating threshold (show) good luck Darth but i don't know jack about making games but good luck, would love to try it when finished.

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(1)

avatar for oatlol
oatlol

Sep. 11, 2011

Under rating threshold (show) did you give the playbutton and the menu a instance name.

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(1)

avatar for IlILegitIlI
IlILegitIlI

Aug. 28, 2011

Under rating threshold (show) Thanks To The Shootorials I Actually Understand Some Basic AS! :D http://www.kongregate.com/games/IlILegitIlI/my-first-game

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(1)

avatar for matcon
matcon

Aug. 19, 2011

Under rating threshold (show) My game using this tutorial. Everything went smooth. http://www.kongregate.com/games/matcon/the-adventures-of-sir-stick-captn-stone

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(1)

avatar for Gloogloos
Gloogloos

Aug. 19, 2011

Under rating threshold (show) Finished my game yesterday, http://www.kongregate.com/games/Gloogloos/submarine, one problem is that some people cant use the controls, i set it to WASD and SPACE, of all the people ive been in contact that cant use the controls they have the similar specs to people for whom it does work and there( for most people it works on desktops and laptops with Windows, and mac desktop and laptops, and many different keyboards, PS2 and USB ), if anyone else has had that problem and has been able to fix it, can you PM me your fix, thanks

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(1)

avatar for EvanBell
EvanBell

Jul. 20, 2011

Under rating threshold (show) Yea went to buy it and thought it would be like 100 bucks but instead i saw that it was 700 dollars!...guess i wont be designing games anytime soon

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(1)

avatar for Cozythrias
Cozythrias

Jun. 18, 2011

Under rating threshold (show) this is my 1st game based on shootorials all art is mine, improved and added more codes, kindly take a look http://www.kongregate.com/games/Cozythrias/adaptosis

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(1)

avatar for Ellpo
Ellpo

May. 31, 2011

Under rating threshold (show) I can't get the high-score to work. Does Kong have to somehow acknowledge my game first and use the submitted score?

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(1)

avatar for Dragaune
Dragaune

Apr. 13, 2011

Under rating threshold (show) Great Job Kongregate for this tutorial!

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(1)

avatar for enshoku
enshoku

Mar. 10, 2011

Under rating threshold (show) Thank you, kongregate, and all the people who commented with helpful advice. With your help, I was able to make this: http://www.kongregate.com/games/enshoku/just-another-shootorial-game It's still by no means a good game, but at least its pretty consistent in the way it functions.

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(1)

avatar for volcan390
volcan390

Sep. 22, 2010

Under rating threshold (show) m craeteing a game soon probly out end of school holadays this helps a loot

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(1)

avatar for MTB666
MTB666

Sep. 3, 2010

Under rating threshold (show) HELP PLEASE!! my reward points appear but they dont fade, it says "The class or interface 'RewardPoints' could not be loaded." but ive already checked linkage and class name in the movie clip, if u can help plz PM me or leave a comment, thx

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(1)

avatar for killerkerara
killerkerara

Aug. 27, 2010

Under rating threshold (show) HELP! I want my miniboss to shoot 3 missiles that spread. I made 2 new Missile movie clips and classes. I copied the entire code from the regular missile and gave them each _y -= speed and _y += speed respectively. Only the top missile moves diagonally, while the bottom missile moves straight. :(

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(1)

avatar for SepMan
SepMan

Aug. 20, 2010

Under rating threshold (show) I just finished my game! Please play and give advice here: http://www.kongregate.com/games/SepMan/spaceship-ultra-beta!

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(1)

avatar for sasisken
sasisken

Aug. 9, 2010

Under rating threshold (show) can someone help me i have no compiler errors but then test the game only background is moving... Game worked perfectly .

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(1)

avatar for krinsmnite
krinsmnite

Jun. 19, 2010

Under rating threshold (show) adding sound slows it down. Every time a new sound plays, the game pauses for a second.

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(-1)

avatar for Sputnik5
Sputnik5

Feb. 4, 2010

Under rating threshold (show) Here's a link to the source files for those having problems using the in-game link: http://chat.kongregate.com/gamez/0002/7743/live/assets/source_files.zip

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(1)

avatar for Accatitippi
Accatitippi

Nov. 6, 2010

Under rating threshold (show) Needs Badges press + if you think so such an awesome game if we get 10000000 +s they'll add the badges. I'm sure

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(2)

avatar for Toast1234
Toast1234

Nov. 11, 2011

Under rating threshold (show) still dont know how to make games...

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(1)

avatar for trebusha
trebusha

Dec. 11, 2010

Under rating threshold (show) how do you make it so that the "hero ship" can't go off the page. mail me if you know the answer.

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(1)

avatar for Blobzone
Blobzone

Sep. 2, 2010

Under rating threshold (show) http://www.kongregate.com/games/Blobzone/super-ninja-vs-alien Check out my first Game

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(1)

avatar for robin07
robin07

May. 28, 2010

Under rating threshold (show) HI guys, I'm searching for a way to make the enemyMissile go toward the ship, I tried a lot of things in the enemyMissile class but nothing works, please help me guys

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(1)

avatar for Blobzone
Blobzone

Aug. 23, 2010

Under rating threshold (show) I have 2 Problems, maybe someone else can solve them..... 1.Collision Detection, i dont know what i can do to be more accurate with the attacks, becuz the MOVFILE of the Enemys are mostly squares, so they die before my attack REALLY hits the enemy. Anyone an idea? 2. I dont want normal enemies to spawn when the Boss or the Miniboss is on the Map.

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(1)

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