Improve your mental agility. Surprisingly good fun if you accept the challenge.
After you’ve completed a level you can skip it to practice later levels. However, to maximise your score you’ll need to play all the way through.
This game was made in collaboration with Luckysharon168.
Try to click on the value orbiting the centre which matches the centre. You lose points for mistakes.
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See the Strategy Guide at: http://www.benoldinggames.co.uk/warlordsstrategyguide
v1.1 –
Archers no longer quite …
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started
Sep. 23, 2008
- Hmmmm Not bad...
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Volleyball00
Aug. 10, 2008
- Wow... 1/5 + 1/5 is 2/5, and the game said I was wrong. :P
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rabidbadger
Jul. 29, 2008
- I say keep the spinning. Without it, the game wouldn't be as challenging or interesting. As long as you aren't staring at it for hours and hours (which if you are, go outside for the love of god) you should be fine. I play for at least 1 hour+ a day at work and I'm fine. My only suggestions would be possibly more colors, and a separate scoring system for playing individual levels. Just because you don't have the best score overall doesn't mean you couldn't have the best individual score for a level. But I think the game is really good as is.
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guitarhero3rulez
Jul. 24, 2008
- I think the only bad thing about this game is the spinning. Staring at something like that too long is bad for your eyes. Other than that I think its a good game. I think it should have another game just like it but without the spinning (again it hurts to look at that for a long time) and some badges might work too. You never know what we can do now. We will never know. I got to go so this is another wonderful comment made by GH3
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RichieRich80
May. 08, 2008
- Otherwise very nice game, but that spinning is bad for my eyes.
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mama_lala
Mar. 13, 2008
- Awesome game! This is an great way to keep the old brain working and to help the young too. I'm making it part of my 14 year olds daily math skills work.
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hazeraven
Feb. 23, 2008
- Tried out the game after seeing it on the updated game forum thread. A lot of fun, but a little depressing to see how difficult it gets to figure level 8+ formulas in your head. Good game.
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Lysis
Feb. 20, 2008
- In addition, the game now removes time for incorrect choices. You lose one second for each incorrect answer so far in the level. So the first error costs one second, the next two, the third three seconds and so on.
This is intended to prevent progressing to the next level using random clicks without punishing people playing normally. As such, the current high-scores are still valid.
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Lysis
Feb. 20, 2008
- The game now has Mochi-highscores (in addition to Kong highscores), so you can compare your score to the rest of the internet.
Or at least you will as soon as I've released it into the wild.
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Lysis
Jan. 16, 2008
- Minor upgrade. I've tried to fix the problem with difficult-to-read formulas. Firstly, the "*" symbols for times have been replaced by "x". This isn't ideal, but there isn't a true times symbol in the font.
Secondly, I've darkened the green background for the levels which involve divide ("รท") symbols - hopefully they're easier to distinguish from plusses now.
Oh, and, new developer website (this game isn't there yet).
Thanks again for your feedback. Don't be shy now.
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